CremePudding Posted September 14, 2013 Report Share Posted September 14, 2013 Act 2, Hubs You really should add an warning that there's always the risk that an adventure is not exactly rewarding and that the player should choose carefully. Some of the adventures also sound relatively less appealing at first sight compared to others (I haven't tried all of them yet, mind you. Just one.) Act 2, Visiting the King, KSS2.11/ KSS2.12 / KSS2.15 Aside from Mechanic's Cage, you might consider, erm, adding a less-than-honorable way about poison. Not sure which talent does that fall into and your friends might be slightly miffed though. Forging and Weapon Expertise should also helps a little - maybe you adjust the weapon into / find something more suitable for dragon slaying. Or in the case you are using a cage, helps knock out the dragon with a blunt weapon. Pathfinders might enjoy a terrain advantage, a preemptive attack? Scrounging - If you are killing the dragon, you should be able to harvest some scales or teeth. Act 2, Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.