Vandervecken Posted February 14, 2014 Report Share Posted February 14, 2014 Hi all, I've just arrived at Act 2 and I'm a little daunted. So manythings to try, so many adventures, so little idea of what any of those adventures might hold. Can anyone give me some guidance? Regarding structures: There are 9 Plans, and 9 upgrades. I can only ever build 1 upgrade OR plan per month, right? So it would take me 4 games to build them all, right? Regarding adventures, there are 21 adventures in the book, as well as Ship of the Damned, That's a lot of adventures. I don't have any idea where to start. I could, for example, roleplay my dwarf, as regards what he might want to do (delve into dungeons, reclaim lost heritage, build a thriving hold, etc) but it's hard to tell which missions correspond to which. For example, should I risk the Death Devices? Why? What do I know about what might be the benefit of doing that? What might be in the Timbledown that would be useful to me? I have no context, it's quite intimidating! I want to roleplay, not choose essentially at random. Also, there are some people who talk about the Economy missions, but which ones are those? Also, can I forge any number of items between adventures? Link to comment Share on other sites More sharing options...
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