Metis Posted August 26, 2015 Author Report Share Posted August 26, 2015 Mod tools say that it's Finesse, and testing DLC 16 ingame to go from Jeweler 2 to 3 takes 2 SS without Selective Focus...and 11 Strength. Only 5 Finesse, though. In good news, I did find out that Strengthen Will isn't a bad Pheme platform - decent Duration, low subskills check. Not bad. EDIT: Going through the mod tools it seems that Planning is keyed to Insight, rather than Finesse as it's description claims. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 26, 2015 Report Share Posted August 26, 2015 Schwarzbart & Metis; Should be Finesse, yes! Thanks, will review. Planning I think is meant to be Insight, but will point it out. Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 30, 2015 Report Share Posted August 30, 2015 The text of RE Awesome Community 31 is complete in red because I got it multiple times in my recent games and always with the same bug it must be something wrong with the data. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2015 Report Share Posted August 30, 2015 Hmmm, that's surprising. Thanks! We'll look at that! Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 31, 2015 Report Share Posted August 31, 2015 According to the last Mod DB the Turtle Adventure 11a Exit 28 & 29 Description have no mention on the roll. Also Exit 28 difficulty is at player but not familiar level with a Difficulty of 17 and so probably the difficulty need to reduced by at last 6 but given the familiar attributes it probably need 10 lower. Observation is listed in the Description as Charm based while in reality its Intelligence based. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 1, 2015 Report Share Posted September 1, 2015 Schwarzbart; Will look at these in the next! Link to comment Share on other sites More sharing options...
Metis Posted September 18, 2015 Author Report Share Posted September 18, 2015 RE Disguise/Infiltration 8 - The investigation option claims to go off of the (dummied-out) Investigation skill. EDIT: So I just tested the Sync skills, to see which attribute they're actually keyed to as I brought up before, and...well, I can confirm two things. A, Empathy is definitely keyed to Insight - it took 3 SS to go from SL 4 to 5, but with +4 Insight (thanks to a few Intense Focus spells) it only took just one. B, the other three Sync subskills aren't keyed to any attributes at all. Yes, seriously, that's what my testing indicated. I know at least one of those other three subskills has a training modifier of 1.00 (since Selective Focus takes it down to 0/0), yet no matter which attribute I buffed into the stratosphere and beyond they all consistently took 2 SS to go from SL 1 to 2. 30 Insight, 28 Intelligence, 26 Finesse, 26 Strength, 18 Luck, 27 Fitness, 29 Charm? Nope, no dice. 0/2 Skill Steps, every single time. And I'm sure it's not an issue with the game not updating the steps correctly, since Empathy cooperated perfectly fine. I got nothing. PS: The Authority Pheme doesn't actually have a difficulty associated with it, though it claims to be d5. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 18, 2015 Report Share Posted September 18, 2015 Metis; ! Thanks, we will review! Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 24, 2015 Report Share Posted September 24, 2015 actual a modtool bug that you might want to check if Y2 also have this problem. If my understanding is right and we add a item or change the item type of a exisiting itme the modtool build up a new reverence table what item are from this type using the curent mod. This is problematic if a mod author can't work with current game version or if a user load 2 or more different mods that work with the same item type. If this happen items don't unlock the slot if they are not in the last loaded loaded mod that work with a specific item type (i.e. because they are from a newer game version or from a mod loaded before.) So I suggest you build up this reference table new when start a new game instead of save it into the mdm of a mod. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 24, 2015 Report Share Posted September 24, 2015 Schwarzbart; Hmmm....that is definitely unintended behavior. I'll ask, and thanks! Link to comment Share on other sites More sharing options...
Metis Posted September 25, 2015 Author Report Share Posted September 25, 2015 Just for clarity's sake, Schwarz, you are using DLC 16/later patch/load order of the patch above DLC 16 content and nothing else? Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 25, 2015 Report Share Posted September 25, 2015 @ Metis my load order 1st place is the official content 2nd place is the Fan Patch afterward some of my mini mod where not one change or add a item and I also didn't have this problem in previous games. Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 1, 2015 Report Share Posted October 1, 2015 Gain Legate's Favor in Success of Exit 21 from Durand College Adventure 9 don't work. Link to comment Share on other sites More sharing options...
Metis Posted October 1, 2015 Author Report Share Posted October 1, 2015 Looking at the mod tools all three of those exits are messed up, if they're intended to give you +3 or +4 relationship with the Legate. For one, they use the wrong function to do so (to my knowledge). Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 2, 2015 Report Share Posted October 2, 2015 Schwarzbart & Metis; HmmmmMMMMM- yeah, that looks problematic. Thanks! I'll point it out. Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 3, 2015 Report Share Posted October 3, 2015 Bond Adventure Chameleon 08 Evil Exit 1 Success the player Luck is increased by 0 Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 3, 2015 Report Share Posted October 3, 2015 Schwarzbart; Not a very good reward. Thanks, I will submit! Link to comment Share on other sites More sharing options...
Metis Posted October 5, 2015 Author Report Share Posted October 5, 2015 Positive Alteration of Organic Matter claims to do stuff to your chosen target, but the spell can only affect the caster. Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 5, 2015 Report Share Posted October 5, 2015 Might be already reported but still: Music Theory 11 increase the Arithmetic main skill maximum what don't help at all. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 5, 2015 Report Share Posted October 5, 2015 Schwarzbart & Metis; Thanks- we'll review in 17. Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 8, 2015 Report Share Posted October 8, 2015 Map to Manelia's Pond is of Type Map what apparently not give a Inventory slot. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 8, 2015 Report Share Posted October 8, 2015 Schwarzbart; Thanks! Link to comment Share on other sites More sharing options...
Metis Posted October 23, 2015 Author Report Share Posted October 23, 2015 Mod Base: Raoul's Animal Kindness Clique Ability, on a successful Insight/Observation v. 6 roll, appears to expand a random Informed skill step by 1 for 18 "Actions" as the game claims. A: 18 Actions translates to 3 days, not 18 turns as the wording would...suggest? Default to? Something (3 days = 9 turns, in case anyone forgot). B: "Expand" doesn't last for any amount of time anyway, it's a permanent increase expansion. So that duration only acts like a cooldown timer. C: Just look at those effects, that's horrible! Like, worse than Train horrible! Even Air Affair at least gives you a minuscule chance of succeeding on a roll you otherwise would have failed... Air Affair, BTW, also claims it lasts for 6 "actions" rather than "a day" or "3 turns". Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 24, 2015 Report Share Posted October 24, 2015 Is the Y1 game engine not already working with the full time slots just that 1/2 of them are not usable and hidden from reporting? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 24, 2015 Report Share Posted October 24, 2015 Metis & Schwarzbart; It does actually work with all slots, it's just that they are disabled. It can be a little confusing, though, to Metis' point. I'll ask, anyway. Link to comment Share on other sites More sharing options...
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