Metis Posted August 27, 2016 Author Report Share Posted August 27, 2016 New post to mark as new: Main Captain Adventure 2, exit 4 success text in the mod tools has this: You let out a sigh of relief, and smile your gratitude, not forgetting to make the traditional salutations of gratitude and respect. It’s not too difficult to talk ancient animallic. All you have to do is remember to use enough "humble and unworthy servant" lines to feed a anaconda-sized bookworm, and flatter the animal every second word. You make a deep bow and hurry off to look for the Captain. Out of the corner of your eyes, you can see a long black shape slip down off the stall and slither off toward where you know the thief was standing. Incidentally, not to make an already difficult option even less viable, you should maybe need a little more than seven ranks in Observation and four ranks in Flattery to be able to speak...whatever the heck animallic is supposed to be. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 27, 2016 Report Share Posted August 27, 2016 Metis; Hmmm, noted. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 29, 2016 Report Share Posted August 29, 2016 According to the Mod Base Imperial Reserve Adventure 01 don't handle the case when the player have visitation rights for the Imperial Reserve! Same thing for Botany Extra Credit Adventure 04b where I think I had it handled in my writing but its not in the adventure. What good is it to get visitation right to the Imperial Reserve from History: Descended from Heroes when the guards keep you away all the times you want to enter? (Also it might be good if you found some good way in it would remembered for the next time you need it) Quote Link to comment Share on other sites More sharing options...
Metis Posted August 29, 2016 Author Report Share Posted August 29, 2016 Tutorial Adventure 15 likewise does not appear to account for the PC having visitation rights. Sure, Oan, but she can find her own way in. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2016 Report Share Posted August 29, 2016 Schwarzbart & Metis; Thanks! I'll pass these two along. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 7, 2016 Report Share Posted September 7, 2016 Lost Man's Way Adventure 03 Exit 3 success shouldn't “WHO DARES ENTER THE REALM OF THRUBGAR?!” be WHO DARES TO ... ? Quote Link to comment Share on other sites More sharing options...
Metis Posted September 7, 2016 Author Report Share Posted September 7, 2016 I think the former isn't necessarily wrong, just an odd way of speaking if you're not a card-carrying villain who's hammy enough to feasibly be mistaken for a pig...but I might be wrong. Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted September 7, 2016 Report Share Posted September 7, 2016 Hamminess and Academagia villainy go hand-in-hand, so I'm willing to give that one the benefit of the doubt. It just figures. “You… What are you doing here, child?” “I had a dream last night that your flash flood destroyed my town, my friends, and everything we live for. I’m here to stop you!” You declare a boldly as you can. “HAHAHAHA! Do you know who you’re dealing with?” He points his wand toward you and starts to draw phemes. You realize he is about to cast a spell on you, so you think of a way to counter. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 7, 2016 Report Share Posted September 7, 2016 Schwarzbart; I think that one is colloquial and correct, but I'll run it by the Team! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 10, 2016 Report Share Posted September 10, 2016 Confound description say its usually cast with extra Pheme what just isn't possible for the player because it have no roll! Could you add a simple Negation based roll in the range 2-4 to it so the description about the extra Pheme is correct again? Edit: Also the targeting is strange as you have to set a target for each of the attribute debuff separate but nothing for the failure Chance. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 10, 2016 Report Share Posted September 10, 2016 Schwarzbart; Hmmm- will pass this one along! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted January 7, 2017 Report Share Posted January 7, 2017 Found something in the last modbase Random Event Health and Illness 10 Exit 2 Benefits [Expand]Expand Subject/Skill Step/Parent Skill/Selection of Parent Skill/Zoology (Skill)/Choice of Skill what shouldn't work. Also can the Random Professor replaced with Regault Pachait as I had a different Professor mentioned in the Investigation as in the main text. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted January 7, 2017 Report Share Posted January 7, 2017 Send it in, and I think we can complete that in 17! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted February 4, 2017 Report Share Posted February 4, 2017 Funny Adventure loop Enchanted Organ 06 the Exit 3 (infiltration) send you back to Enchanted Organ 05 on a success what in return send you on all success direct to Enchanted Organ 06. I think either the exit 3 of Enchanted Organ 06 need to be locked after used once or go to Enchanted Organ 07 as the other success exits do. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted February 4, 2017 Report Share Posted February 4, 2017 Hmm, thanks- let me bring that up. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted February 10, 2017 Report Share Posted February 10, 2017 According to the last ModBase Random Event Student - Courtenay Exit 2 missing benefits as well as Drawbacks despite having a roll. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted February 11, 2017 Report Share Posted February 11, 2017 Schwarzbart; Thank you! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted January 16, 2018 Report Share Posted January 16, 2018 Because I play current the pre Steam version I best report here because I think its probably a still unfixed bug even in the most up to date version: For Familiar Adventure Monkey 01 when I manage to success with the investigation the exit 1 don't show up as it is supposed. The Existence/Memory/Library Dance School=[Existence]Prerequisite, Existence/Character/Actors/Actors/Adventures/Familiar Adventure Monkey 01/563873 check in the mod base looks very strange to me. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted January 16, 2018 Report Share Posted January 16, 2018 Hmmm, there may still be time- let me see. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 27, 2018 Report Share Posted March 27, 2018 Its probably to late (and might be fixed) but in the DLC 16 version of the game and the last working modbase I can't see how to unlock the Enchant exit (Exit 08) of Student Adventure Cirillo Laziosi 02. At last according to the modbase in this and the previous steps of this adventure I couldn't find where the needed memory is set. The Old School Map from Student Adventure Marc Sury 06 Exit 1 (and probably other) is of type Map and so can't be used in year 1. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 27, 2018 Report Share Posted March 27, 2018 Mmm, I'll put it on the list. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 31, 2018 Report Share Posted March 31, 2018 In my Mod Base 3 (actual its the 4. one) there two Black Coat with different description and effect in Ability what might cause problems if this duplication is still in the game. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 31, 2018 Report Share Posted March 31, 2018 Schwarzbart; That shouldn't be an issue (they have separate IDs), but they might be named better. Thanks! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 31, 2018 Report Share Posted March 31, 2018 According to Modbase 4 should Culiman's Shack give "1 Skill Step Expansion to three random subskills" but the effect Increase Random Skill Magnitude 3 Increase]Increase Subject/Skill Level/Random Skill (Default) looks like its one Random skill by 3 level. (Sorry I current go trough the modbase in look for a good way to train Calligraphy ^^) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 31, 2018 Report Share Posted March 31, 2018 Hahaha! Whatever the reason, thanks. Quote Link to comment Share on other sites More sharing options...
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