Metis Posted March 5, 2015 Report Share Posted March 5, 2015 Also, broken mod tools, although my failing at coding plays a roll. My sincerest apologies to Mikka, and all others, for what is about to happen. Lie. I REGRET NOTHING! So a while back I was trying to finalize my planned Hedi student, reading through old topics for inspiration, checking the wiki for mechanical ideas, etc. And eventually I ended up with a...better idea than what I started with (I'm still not certain on a few things, but that's not for this topic). And in the process I devised, but discarded one idea that, while not deemed appropriate for my own student, was interesting. And had potential to fill this and that roll, if these things were true. And he (or she, wasn't sure at that point) could do stuff like this, which would...oh, and if this and that happened it'd lead to thiso'erhere, and that'd be hilarious... ...And you can see where that went. At present I have a broken AI (with no clue on why it's broken, more on that later), 'bout 6 or 7 random events depending on how you'd classify one of them, an adventure, a Duel adventure, a need for a portrait made by someone with a significantly better idea of how human faces look than I and either some non-zero measure of artistic talent or at least a less questionable 1d10 (would like help with that, needless to say), and a bunch of coding that aren't of any use to an actual gamer because broken AI and broken modtools messing with main text. Still, that's what the forum is (going to be used) for. So let's get to it. Just an FYI and a request for people posting: I'll be putting everything in spoiler tags, at least for the first page of this topic, and for spoiler-y things I ask that you do the same. Spoiler tags, for the uninitiated, are made by putting text between two spoiler tags [*spoiler]like this, minus the asterisks . They may or may not be necessary, since people who don't want to be spoiled can take this as a blanket warning of either risk la spoilers or exit, stage left, but better to have them an not need them than the other way around. And with that said, let's get started. Basic Student Information, commentary edition. Pardon the font, but it's what I use for notepad and so using it here saves on formatting effort: ----NAME----Atlessia Konnef \\To clarify, these two names were divined through my method of "violate the keyboard until a name-sounding word comes out". It...took a few tries. ---------------NPC DESCRIPTION---------------Atlessia Konnef is an enigma. She slightly changes her appearance more often than most people change clothes, her mannerism is different depending on what class she's in, and when talking to others she never seems to exit a conversation the same way she entered it. The only thing that's obvious about her is that she doesn't trust others. She'll converse, she'll be nice and she may even make someone laugh, but the weariness in her eyes and body language always remains. By and large, the feeling is mutual.\\There's frankly a lot more that could be said here, but I decided to keep this description short. This means her abilities, events and adventure will have to speak for her, but seeing as how that's kind of the point I accepted it.----------------PERSONAL ABILITY----------------Isolationist: +7 bonus to Befriend Action (passive Ability)Atlessia is distrusting by nature, and nowhere does this show better than when you ask her to be your friend. She will call your understanding - nay, the very concept - of a "friend" into question, belittle you for attempting to be called something you don't understand the meaning of, and rebuke your every attempt to convince her otherwise. It's not impossible for Atlessia to join a Clique, but she gets a +7 bonus on the contested Charm/Befriend roll when someone attempts to Befriend her. \\One thing I always felt missing from the student roster is a student who truly shuns all social interaction, rather than just the friendly side (Joana Lio y Rossollo) or the not-so friendly side (Neta Xemutre). Yes, engine limitations does mean that this bonus applies to Atlessia's attempts to Befriend people despite what the description claims, but that's why the Personality Table exists. \\I actually made a balance sheet to calculate and put together a detailed breakdown, which I posted below, but long story short is that with +7 only NPCs with Charm 5 or higher (since few students have ranks in Befriend) and no penalty can Befriend Atlessia. And since Emilia P gets a penalty for being in another College (I assume) that means that, NPC wise, only Neta Xemutre can Befriend Atlessia at a ~1:9 success rate. Given...a certain detail about Atlessia, this is not unreasonable. Incidentally, a PC with Charm 3/Befriend 6 and no penalty has a ~1:5 chance of successfully Befriending Atlessia. Yeah. Good thing the Great Hall exists, right?--------------CLIQUE ABILITY--------------Social Chameleon: -12% Chance of Detection (active Ability, 4 turn duration)Friends of Atlessia can tap into her knowledge and the strange philosophy she keeps - "No one can hurt me if I'm not me", as she puts it. With Atlessia's help, some preparation time and a large measure of Charm and Confidence (roll v.8) a friend of Atlessia can be Glamoured up to look like someone who is them, but not them. A different you who belongs where you are, even where you have no right to be, reducing the chance that someone will reprimand you for trespassing by a whole 12%. It won't convince anyone that you're actually someone else - a different you is still you, if that makes sense - and it won't last long, only for the better part of a day or so, but if you really need to sneak into a place you have no right to be it'd be good if you looked like you belong there.\\Atlessia's Clique ability was a pain to get...as right as it currently is. On one side I didn't want to just have some passive "+something to this and that skill" ability, since while mechanics-wise that is more powerful it's also boring. But on the other side I didn't want the ability to be useless, and balancing the time requirement for activating active abilities is...hard. Either it's time spend that you could have spend increasing something permanently, spend increasing it by yourself with the actions/abilities/spells/Phemes/what have you that you have access to instead, or otherwise you could have spend the time trying something twice and hoping you simply succeed without the buff. \\I decided on an active ability that would lower CoD pretty early, it just makes sense for Atlessia's friend, but fiddling with the numbers took significantly longer. Initially I wanted it to have a strong effect without any roll or cost, and the balancing factor being a cooldown - Atlessia would be willing to help, but the Glamours only last a day and the people looking for the PC wouldn't fall for the trick more than once per week or so. Unfortunately that didn't work out due to engine limitations (as far as I could tell), so instead it's a strong effect attached to a roll, and the balancing factor coming from it's really short duration - just long enough to reduce your CoD significantly for one afternoon or evening, assuming you have the morning/afternoon before open. \\The two biggest balance points I used are Create Distraction and Cloak Presence. The former has a duration of 12 and takes no roll, has no penalty, reduces CoD by 7% and is unlocked by Raid 1. The latter has a duration of 8, a Luck/Espionage v.27 roll, no penalties, reduces CoD by 10% and is unlocked by Espionage 11. Atlessia's ability needs to be better than Create Distraction, both for having a shorter duration and for being a Clique ability rather than being tied to Raid 1, otherwise it'd be useless. So I ended with Atlessia's ability reducing CoD by 12%, if only for effectively 1 turn since it takes a turn to activate. This way Create Distraction is still more useful if you want to hide long-term, but if you only need the one turn Atlessia's ability wins out. Perhaps not a perfect balance, but...well, it's the best I got. \\That makes the next question "why would I ever want to use Cloak Presence when have access to Social Chameleon?", and I think I might have managed to answer that question. Admittedly it's a purely fluff answer, and not mechanical, but it's an answer regardless. First is the fact that, fluff wise, a user of Social Chameleon is still seen. They appear like they belong where they are and perhaps give off an aura of "I belong here, you will not bother me" (although that might be beyond a first year), regardless they're still seen. A user of Cloak Presence is not. Second is the fact that, relying in part on Glamour, Social Chameleon is subject to the laws of Negation. Cloak Presence, per it's description ("An area Dispel Spell won’t touch the user of the Cloak Presence action") is...well, it doesn't bend the laws, so it wouldn't be correct to say that it isn't subject to them, but they don't apply insofar as that a Negation isn't going to reveal someone using Cloak Presence.--------------FAMILIAR/BREED--------------Fius: male Common Gray Rat\\Fun Fact: Initially I was undecided on whether Atlessia would be male or female, and until I decided on the latter I assumed male with a male(-ish?) name. Guess how I put that name to use anyway even after I settled on the female Atlessia.--------------------FAMILIAR DESCRIPTION--------------------Fius is just a common rat by most standards, if one covered in dull brown fur as opposed to what his breed would suggest, but those who spend the time required to get to know him will find that he's just as stubborn and eccentric as his master. Except whereas Atlessia follows the idea that it doesn't matter who sees her so long as she doesn't seem out of place, Fius prefers never to be seen (or heard, for that matter) at all.\\I don't recall if you can see NPC student Familiar descriptions ingame, but Fius does show up once or twice during Atlessia's adventure.----------------FAMILIAR ABILITY----------------Familiar - Fius - Silent Mentor: +2 Hide and Silent Movement, Insight/Observation v.7 for +1 SS to same (active Ability, 18 turn duration)Fius has his own ideas of what direction Atlessia should take her philosophy, and whenever Atlessia is up to it Fius will happily attempt to instruct her. For three days at a time Atlessia will, under Fius' careful watch (and guided by her own not-so-careful whims), increase her skill at Move Silently and Hide by 2 points. If Atlessia is especially Observant and Insightful, passing an Insight/Observation roll v. 7, she'll pick up enough cues from her Familiar's example and her own experience to permanently expand her Move Silently and Hide skills by a single step each.\\Fius knows that Atlessia wants to be left alone, and what would a rat know about not being bothered? Not being seen in the first place, probably. Hence this ability. It's nothing overly special, but it is the only instance of Atlessia expanding her Hide and Move Silently skills outside of her Vendetta table. \\BTW, with starting values Insight/Observation v.7 is a 50/50 roll for Atlessia.------------------INITIAL ATTRIBUTES-------------------Fitness : 1-Finesse : 1+Charm : 3-Strength : 1+Intelligence: 2+Insight : 4+Luck : 2\\With straight 1s in Strength, Fitness and Finesse Atlessia is among the physically weakest students of her year. It's not to the point where she'll get tired walking from classroom to classroom or where she looks as frail as Zoe Melis, but putting her on the Athletics Field will nevertheless tire her out embarrassingly quick. Part of the problem is that she never tries to use as much energy as she could, either from ignorance that she can or just plain old laziness, but at least that tendency helps keep her going. \\With Charm 3 Atlessia is one of the more persuasive of the first years, and she could work towards being one of the more attractive (a lesser Emilia P that's more within an "ordinary" student's reach, one might say). Unfortunately Atlessia's isolationist nature - and matching personality - means that her charms are spend not making an enemy out everyone she meets. Fortunately that works out for her, as she's not actively being ostracised so much as simply being left alone - as she makes apparent is her wish, anyway. \\With Intelligence 2 Atlessia is reasonably good at blanket memorization, but the finer details of what she studies elude her more often than she'd like, leading to a disappointing amount of red marks on tests. Grammar especially is a problem for her, although the jury is out on whether that's because the Academagia asks too much of her or whether she simply doesn't care to try. Her usual manner of speaking would certainly suggest the latter, but her manner of speaking during Grammar classes would instead suggest the former. \\With Insight 4 Atlessia is quite perceptive, particularly because skills of a perceptive nature is something she's trained in addition to simply having a talent for it. That said as far as anyone is able to see she rarely makes any use of it, although that is because most can't see her when she does. And even if they could, they couldn't hope to figure out how Atlessia does what she does. The only visible result is the frustration of Professor Leith, who insists that Atlessia could do so much better in his class if she tried. \\With Luck 2 Atlessia's luck tends to be slightly better than most, although since she's the only person who consistently keeps track this might be an error of judgement on her part. It doesn't help that Atlessia doesn't like to talk about her luck, thinking that while it puts forth a good effort it often does too late. Case in point, her being at the Academagia is a significant stroke of luck indeed. But her life before that point? Well, she never talks about it, and one must assume she doesn't for a reason.\\Incidentally, I have no idea what determines if NPCS start with +6, +7 or +8 to their attributes. I figured it'd be their birthdays, since they get +2 attributes, but...eh. Atlessia's birthday is on Theriventus 16 (yep, 'nother summer birthday), but does that entitle her to +8 attributes at the start? I've no idea. As above she's got +7.----------CLASS LOAD---------- Astrology Dialectic Enchant*Glamour*Grammar*Rhetoric\\Atlessia chose Hedi for two reasons. One, it lacks a traditional rival, and the last thing she needs are about a dozen people who all are willing to bother her simply because they're sheep who, despite having just as much homework as her, instead choose to bother her because the style of their clothes demand them to. Needless to say that concepts such as "College loyalty" are beyond unknown to Atlessia, and being in Hedi isn't likely to change this. Second is that two of Hedi's required classes - Glamour and Rhetoric - are subjects she really wants to study more so than any other class.\\Atlessia has always been one to change her appearance and mannerism to match what the situation calls for, and being able to do so by casting a spell rather than her own (relatively much harder) methods makes Glamour the perfect class for her. Professor Ringraeyer is concerned that Atlessia's casualness will come back to bite her when she's trying to accomplish something she couldn't already accomplish without magic (an important detail for a Glamourist), but her sheer enthusiasm for the subject and the measurable effort she puts into it help ease these concerns greatly. \\Rhetoric is Atlessia's second home even more so than Glamour. At first Atlessia wasn't familiar with the theory behind Rhetoric, or the practical applications thereof, or even what separates the subject from Dialectic, but her desire to make her opinions known quickly gave her a handle on all of those things. Professor de Canapiedra, whether she knows it or not, acts as a sort of roll-model for Atlessia, for her ability to reveal nothing and silence others with as few words as is necessary. It's a standard that Atlessia could never reach herself (she assumes), but it's one she looks up to regardless. As for the professor's opinion on Atlessia, well, as stated she "reveals nothing", so only one person knows the answer to that. \\Grammar, by contrast, is a class that Atlessia feels was forced on her more than anything, although very few people (even Atlessia herself) could deny that she badly needs to study it. Her idea of "being" is a grammatical nightmare, and if she didn't learn (and wasn't made to care) about trying to express herself properly it's fair to say that only Atlessia's closest friends could hope to understand her on a daily basis...if, that is, she has any such friends to speak of. Professor Pluiete has a love/hate relationship with Atlessia, because while her lack of significant progress (possibly caused by a lack of interest) is worrying, discussing which of Atlessia's "me" deserve a first person pronoun never ceases to entertain. \\Enchant was Atlessia's first pick when filling in her class load, for the simple reason that she is, to at least some extend, lazy and knows all too well how absolutely amazing self-cleaning enchantments are. Living in Mineta will do that, especially after a life of clothes washed the hard way. Unfortunately she doesn't intend to study it beyond the first, maybe second year material, and as such she treats it like an extracurricular subject. Professor Leith doesn't dislike Atlessia as such, but he's disappointed that she doesn't take his class as seriously as she does Glamour or Rhetoric. \\Astrology was Atlessia's second pick, as from what she heard it's a class that would allow her to bend probability to her advantage. Naturally no one told her about the part where she'd be drawing charts or memorizing the positions of various stars, which resulted in some measure of disappointment, but nevertheless it's a class she finds interesting enough to put forth an extra measure of effort in. Professor Badcrumble is extremely weary of Atlessia's reserved nature and seeming lust for power, but the effort she's willing to put into the class and her measurable interest in the professor's lectures on proper behaviour (relative to her classmates, at least) does a good job of keeping the worst of it at bay. If not for those two factors Atlessia would probably be the professor's go-to example for a student who looks better than she has any hope of actually being. \\Dialectic was Atlessia's last pick, and mostly because she needed a sixth class (sadly she did not choose Calligraphy, because that would have made for a great pun) and it seemed like the best choice. Atlessia isn't interested in understanding others, but the nature of the debates held in class and Professor Sido's unique approach to teaching means she's rarely bored. One could argue that she's rarely learning anything, but that's not a metric most students care to use. Professor Sido doesn't have a high opinion of Atlessia. Her use of Dialectic as another tool to make her opinions known is disappointing, and her reserved nature he believes hints at something tragic for her if not those around her. The world is, or at least can be, a beautiful place, but with her attitude Atlessia is never going to experience it.--------------INITIAL SKILLS--------------AI_Aces_up_the_Sleeve 10Befriend 2-Conversation 2-Listen 2-Temperance 2Beguile-Character Study 5Blackmail-Observation 3Compete-Manipulation 2Espionage-Deceit 5School Survival-Curiosity 1-Familiar Kinship 1-Schoolyard Education 1-Study Habits 1Society-Awareness 1-Persuasion 1Spy-Lie 5\\Atlessia's been taught how to lie for about as long as she's been able to speak, and to assist with that she's also learned to observe others. Of course the reason for that is something Atlessia would very much like to keep to herself, and as such she's studied how to keep potential friends at bay. At least without resorting to running off and/or setting them on fire, but than making them more curious and/or vindictive is hardly the way to be left alone. This knowledge would also serve her well with making friends, but sadly she never tries. \\BTW, I have no idea if parent skills have to be listed in the skills tab separately from their subskills or whether the game will auto-calculate that stuff when it actually starts or...what. As is Befriend is listed among her skills at it's proper value, but School Survival is not. I also am not sure if I added up the starting ranks that NPC students get correctly, as is Atlessia got...+34, by the looks of it? I don't know if the +2 Befriend counts at +2 or not, so... Events in the next post because holy heck words... Link to comment Share on other sites More sharing options...
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