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General Victory Belles Questions Thread


Dano
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All that I can say. :)

Fair enough, though for the Team's sake I hope that there's a lot more that can can't be said at this exact point in time :rolleyes:. I don't expect much from a web-based game in terms of complexity, but there being a grand total of 1 use for all ships in the game (namely, combat) and there being a grand total of 1 way that said combat ends up working out (namely, kill everything before everything kills you) would be rather disappointing.

 

It's not like they're not being handed ideas, either ;).

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Nel;

 

I don't know, actually- it seems like most mobile games these days do, and I imagine there will be a need for some connection. They talked a fair bit about off-line, but I'm not sure if they can do that yet.

 

Metis;

 

Well, the hallmark of a mobile game, alas, isn't complexity- I don't think it's too far from the tree to say that Belle is primarily about combat, and combats ending in *explosive* ways.

 

That said, I can say no more about dark corners...;)

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This is more of a minor flavor thing, but one think I noticed across all the shipgirl games I play is that the enemies don't have a "damaged" sprite as well. The closest thing to that is with certain special event bosses in KanColle (those usually appear as their sprite on the last dance).

 

I doubt VB will have something like that as it's more illustration work, but it's something to think about.

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Have you thought about doing the game in other languages in the future?

 

(I am a bit salty that it is all belles)

 

Well they have mentioned about having an option to replace the Swastika and Rising Sun with other more PC flags, so I'm certain it's been talked about.

 

What do you mean in regards to the latter in parentheses? That the Belles speak their national languages? I am confused

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If you're talking about whether the game's regular text will ever be translated into a language other than English (at least I assume that's what it'll end up being), well...

If you mean to say that it's ~5K words per path and there's 3 paths for each of the 120 Belles, that's a total of ~1.8 million words. So, roughly the word count of the Baldur's Gate II: Shadows of Amn and Planescape: Torment combined.

 

That's still nuts :blink:.

 

Don't count on it.

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I'm guessing they want some shipboys.

 

I was under the impression that it was nearly universal that ships are referred to as having female genders, hence shipgirls

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I was under the impression that it was nearly universal that ships are referred to as having female genders, hence shipgirls

 

Not at all. Soviet ships as I understand it were generally male in pronoun. Germans we somewhat ambivalent. It's an Anglophone thing to make them so decidedly distaff side.

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>_<

Warship generally male, until named.Then it's up to crew. (Except subs)

To quote Lipstig from page 5, as we already had this discussion regarding the gender of soviet ships, see above.

 

As for the Germans, it was decided that a few could be male but most were female. Everyone else was pretty much universally female.

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Serious I don't understand them they got so many exceptions in their EU membership and now they throw this all away. (even worse Scotland and Irland might leave GB to stay in the EU. Beside its funny that the premier responsible for this mess stepped down)

But anyway lets keep the Brexit out of this thread or we can expect a few pages just with that.

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Here's a better threat derail: So far salvaging and live capture has come up, what else could be added to spice up combat? Escort missions are an obvious idea, though I don't know how well they'd work. What about defensive missions? I don't think Morgana can split out infinite ships from their mist, but say a large number of them showed up to attack some important target (important to the Belles, the Morganas or (knowingly or not) both). Hold out until the cavalry arrives? Defeat the leaders while dealing with (effectively) infinite mooks to break the siege? I don't think if the latter would work well in a turn-based combat game that doesn't have concepts of things like rows and such, but timed survival missions can be an idea.

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