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Hawkey
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To be more specific, you can't, at least not from what I'm reading in the mod tools. The Determine the Next Step to Schohanwicht Entry ability still exists, and it will reveal Euneycia's Haven, but without the background you cannot access her adventure and, in turn, Schohanwicht. Like her haven's description now says, If you have no family connection to this house in the bog, all you can do is stand outside of it and enjoy a 1 point Increase to Zoology for the duration of your stay.

 

Mind you, finding the Schohanwicht School location in the first place will take either Beatrix von Wetgen's Clique ability or a Luck/Explore roll v.999, based on how I've been told that Exploration Difficulty works, and in both cases some specific number rolled on a 1d94 to actually be informed of the Schohanwicht School as opposed to any other location in Elumia proper, including several other rooms inside said school. Unlikely, to say the least.

I guess you could buff your exploration skillsin the same way you buff your other skills Before an exam. Might help a Little..

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Can you move the "City of Ivory & Jade: an Ars Magica Forum Game" to below Academagia or even to below Black Chicken Studios if you still want to have it around?

I ask because as it is right now on my Laptop I can't see the Academagia subforums unless I scroll down what is kind of suboptimal and the ARS Magic game have ended a long time ago.

 

Edit: Also don't forget about the update for Hanoko games in the Affilates List when you talk to the Admin.

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Change to the Library of Mantle and Stars

 

Instead of random +2step Astrology +1 free pick how about

 

Random +1 Astrology, +1 complet random SS the user already know, +1 Astrology pick of choice

 

this way it is still weaker then the later library as it is more focused but in becoming a 3 SS increase it will see more use in my opinion. As this libery is right now I never use it and I heard from other that they even moded it so it becomes useful.

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Well, I still use it a bunch as is. It's just the best and easiest way to get Astrology reliably for me. Even so, I dislike that suggestion because all the libraries give you free reign to study what you want and limiting that choice kinda sucks imo. I am in favor of taking the one +2 random Astrology skill increase and turning it into two +1 random Astrology skill increases, or keeping the +2 and adding maybe a +1 to Astronomy subslill also. I would be in favor of either of those, especially the latter, and that would still also keep it weaker than the other libraries.

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I could imagine some very narrow personal Collections or libraries, especialy those of Mastery or Gates, to possibly be more narrow and discrete than those open for the public, or those that make their existance known. Unless they would use other titles and books to hide their less than legal volumes.

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My problem with the Library of Mantle and Stars as it is right now is that the 2 SS increase is kind of a waste for Astrology, if it was i.e. Arithmetic with 50% skills that need 2 step to increase I maybe would use it my self as I could avoid to use selective focus.

 

But given that Library of Mantle and Stars is usualy the first usable library from Library Knowledge it have to be clear weaker then The Library of Manetele and a bit weaker or around even with The Library of Longshade.

 

The problem is that The library of Manetele is actual Free, Revision and Forge. With Forge it give a skill set that is uninteresting for many Mage builds as it only comes realy into play when focusing on Enchant/Artifice.

 

So if my idea of limiting the free choice is not well recived then the other way would be limit its full usefulness to around 20 uses to be similiar to the The Library of Longshade.

 

Maybe 1 SS Random Astrology, 1 SS The Everard Equation and 1 SS free choice would do the trick, but I'm not sure if this would suite this library.

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Yeah, forge is definitely for artificers. I actually see it as useful as an omni, although I expect to go far more heavily into the enchantment of already existing items than creating something from scratch, although I expect that you'll still need to know the basics for that.

 

As far as the Library of the Mantle of Stars, I do think that adding in astronomy (a geometry subskill) is very in line with Avila and the magics that they teach. I'd expect as since it's a fixed skill increase, you're not going to get more than maybe 20 uses before that gets maxed out also. Unlocking the Astronomy skill is a bit tricky, too, especially for those who may not care for Astrology magics. As it is, I'm not too invested what happens to the action so long as free choice remains and some form of Astrology raising still occurs there.

 

I think that actions and abilities that raise up skills multiple skill steps are rare, though, and may actually be useful as attributes don't affect the training modifier as much when trying to go for 20 in these skills iny2 and beyond.

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I can definately see Revision as a very good Artificer skill, it surprises me that they actually assigned Revision to Vernins "Rival" college. Seeing as it's often used among artificers. Revision doesn't seem very animal focused, outside of the healing properties when you find a hurt Crow that could need a healing touch.

 

It makes sense that the Library of Manetele or whatever it was called is Heavy on revision and forging seeing as it is an Artificer library. Revision is very useful for improving items, mending sails in a pinch, augmenting stuff with minimal effort and doing thigns that are very Artificing crafting oriented, especially when you need a Quick fix. Like House Grounders, making statues and stuff, which is very much artificing and the Creation of fine arts.

 

 

Enchantment and Revision would have made perfect sense for Vernin imo. I could easily have seen those two colleges being rivals, because they both would try to vye for the title of "home of Revision", one more artificng based and one more healing/nature based. Both wouldofcourse interest me, but those are my thoughts on the subject.

 

On the other hand Icould see Vernin preferign longer laastign creating rather than Revision that might revert eventualy. I never got the time span for how logn it would take those revisions torevert. Will the Statues comissioned from house Groudners revert after a while, or will they retain their looks since Revision was merely used to remove rock from the right places? Or did the reshape the rock in such a way that it will revert back?

 

I find Revision to be cool in it's very useful Daily Life applications. You need a cup, you create a cup, you need a dinner table, you create a dinner table. You need a baquet hall, then you create a banquet hall.

If you need lightign for the occasion I guess you could revise a suitable light source, either a Candle or an appropriate object to enchant maybe? Would revised object be of high enough quality to hold an enchantment? Would the revision magic take up some of the objects magic potential?

 

The Battle mace figurines eventually became too heavily Revised if you tried to use Revision to fix their colour. I could see Certain limitaions to the Quality of Revised items as a limiting factor and reason for more traditional Crafts like Forging and Woodcarving that seems to be favored when artificing around the Vernin enchanters.

 

Making Revision more like massproduction of plastic/wooden forks for a picknick while Vernin would forge them and enchant them to enhance the taste of the food, and temporarily increase the users etiquet skills(to reduce the amount of bad table manners at their dinner partys)..

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I think a interesting follow up idea about the old man where the player can lear GO from is that he return one day badly wounded and the player given the option to try to heal him using the usual Revision or Negation magic. If the player roll is just to good then the old man would be dead ^^ otherwise the player realise the normal magic have no use as the old man told him at the start of the encounter.

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I think a interesting follow up idea about the old man where the player can lear GO from is that he return one day badly wounded and the player given the option to try to heal him using the usual Revision or Negation magic. If the player roll is just to good then the old man would be dead ^^ otherwise the player realise the normal magic have no use as the old man told him at the start of the encounter.

Maybe you could use some healing potions and balms and help the bodys own healing process.

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Base idea for a location near the home of a player with a heritage background.

 

Spidy's Textils

 

Its a shop and workshop in ... that sell especial lightweight but robust non magical cloths, but most of the production is for export.

If your good at Animal Handling (10+) you might even find a job there.

 

Job:

 

Food-manager for the workers at Spidy's Textils

 

Your job is it to take care of all the Insects they use at Spidy's Textils to feed their worker and to feed the "worker" what are a uncountable number of spiders!

The contract includes to not talk with other about the worker or what you as Food-manager actual do.

100 pim is the minimum wage you will get there and it might even 3 time as much if you do exceptional work.

You also can learn something about insects, spider, sewing, command or negation.

Sadly they need the Food-Manager only every other day and there is the chance you get hurt or even poisoned if your not careful (Animal Handling roll <15).

 

Charm + Animal Handling

10-14 75% Wound 25% Poison 100 pim 2x SS reward

15-19 100 pim 2x SS reward

20-24 150 pim 2x SS reward

25-29 150 pim 2x SS reward 50 pim shop voucher

30-34 200 pim 2x SS reward 50 pim shop voucher

35+ 200 pim 2x SS reward 2x50 pim shop voucher

 

the 50 pim shop voucher is next to worthless in Mineta, probably 5-10 pim, while products form the store are worth more.

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I really hope you still consider to allow player who have to spend more then 50% of the holiday time on a trip home to stay in Mineta instead of traveling home even if they have to pay for their stay with own money. Otherwise give the option to complete pass the summer break as I really can't see how you can fill 4x28 or even more timeslot with something useful when stay at the extrem limited space of a airship.

Given what I can add up so fare I even have to consider that the change I did for most of the Heritage Backgrounds to a -1 background from a +1 one might be fare to less given the drastic downsides of such long trips because realistic all you could do at this time is either read a book or play with your familiar because even train some of your SS would need a more specialised place.

Complete skip over a large number of timeslots is also no option as then the Heritage Backgrounds would probably be the biggest flaws in the whole game.

 

Sorry for be so negative about your idea of forcing the trip onto the player but I really cant see how this can end in a positive play expirience without throw to much in game realism over the board.

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Maybe interestign thigns could happen while you travel, I'm sure you could still do some skill training, studying.. Perhaps you could get soem new books Before you board the ship. Play with your familiar, offer it some training.

 

I think everyone should invest some time on their familiar. I doubt they will treat travelign the same as beign locked up in the infirmary where you can't do anything.

 

Also, I recall reading that airships utilised the services of travelign wizards, maybe there coudl be soem activities and events onboard. Kind of Think it would be sad for you to miss it if you live in Mineta. Or maybe you won't in case you go and visit some "friends".

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Albert even with some events we are talking about 112 timeslots and more you will spend on the airship.

So i.e. if you plan to read books and each book is good for lets say 10 uses its over 5 books you need on each direction in addition to all the things you already have from year 1 and we already know that there will be problems taking everything with us.

Study is absolut impossible during the summer break as you only select your class when returned from the summer break according to the Legate.

Some player who didn't care about the familiar in year 1 will lose the familiar in year 2 (it was mentioned you need bound at last at 3 to sure keep it).

Even train realistic don't work at the airship for many skills because of the lack of space and the problem that we are forbidden to use our magic if I remember right!

The very same problem is with the job you mentioned without be allowed to use magic why would the airship captain give us a paid job?

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Albert even with some events we are talking about 112 timeslots and more you will spend on the airship.

So i.e. if you plan to read books and each book is good for lets say 10 uses its over 5 books you need on each direction in addition to all the things you already have from year 1 and we already know that there will be problems taking everything with us.

Study is absolut impossible during the summer break as you only select your class when returned from the summer break according to the Legate.

Some player who didn't care about the familiar in year 1 will lose the familiar in year 2 (it was mentioned you need bound at last at 3 to sure keep it).

Even train realistic don't work at the airship for many skills because of the lack of space and the problem that we are forbidden to use our magic if I remember right!

The very same problem is with the job you mentioned without be allowed to use magic why would the airship captain give us a paid job?

I can't recall anything about being forbidden to use our magic(unless it's the forbidden type of course). Maybe you're thinking of potter.

We do a lot of magic outside the school, why would the summer break be different, and it was mentioned that captains welcome wizards aboard since they can be very helpful.1§1

 

Edit: 1§1 was my parrot saying, hug me, scrath my head, spend some time on me!

 

The Legate did say that all those students leaving school tended to wreak havoc as they passed by. Some people certainly don't look forward to that date.

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Overwhelming Evidence:

 

I suceeded using it an decreased Philipes intimidation skill, however the "Shown up" merit penalty might be applied to the wrogn target.

 

The end of the Day report says; You have gained Shown Up

 

Which implies that my character lost one merit. Maybe the thing is applied in the wrong manner or maybe it's just shown wrong in the end of the day report.

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