Legate of Mineta Posted March 17, 2016 Report Share Posted March 17, 2016 Schwarzbart; Yep, soon, I think. At least, during the campaign for sure. And thanks! Have to look at that one for 17. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 19, 2016 Report Share Posted March 19, 2016 Elemental Warriors 01 the Exit 4 should this great welcome also be the case if the parents are known sky pirates? I suspect not ^^ Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 19, 2016 Report Share Posted March 19, 2016 I suspect *not*. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 21, 2016 Report Share Posted March 21, 2016 How about add the office location of the Professor to the favor table. I.e. Professor Valenta's Back Office could be a great addition to level 4 or 5 of her favor list (if nothing else is added there in DLC 17 already). Student Adventure Zorzi having 3 attribute increase, that's a great thing but from helping a student in his quest I hope for a Relationship increase and maybe even a increase in Relationship max. (Beside the ethic roll is really difficult for my current char ... who comes up to a combination of a strength + ethics roll ^^) Quote Link to comment Share on other sites More sharing options...
Svinik Posted March 21, 2016 Report Share Posted March 21, 2016 If the Cante Caviti adventure bug could be fixed that would be great - the second stage where you choose which of 3 ingredients to gather actually takes up 3 stages as after each success you visit stage 2 again to pick from the remaining options. The adventure should instead make each of the 3 ingredient paths a "phase 1 - choose, phase 2 - get ingredient" pair of phases to a stage to reduce the number of wasted (and rather boring) actions. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 21, 2016 Report Share Posted March 21, 2016 Thanks to you both- we'll review these in 17! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted April 12, 2016 Report Share Posted April 12, 2016 When you add the new forum can you put the Black Chicken Studios forum to the top and the City of Ivory & Jade: an Ars Magica Forum Game to the bottom? Reason the Ars Magica RPG forum is actual dead and Announcements should be at the top in my opinion. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 13, 2016 Report Share Posted April 13, 2016 Schwarzbart; Sure, I'll ask- I think the idea was to have them in order of the latest release, so Ars Magica will naturally drop. But I'll certainly request it. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted April 13, 2016 Report Share Posted April 13, 2016 Schwarzbart; In the City, you have to pass a test for the license, with the associated fee. Elsewhere, tests could be administered by local government, the customs of the mercenary outfit, or could even be as simple as a vow. Can we please get the option to do this test in year 2 or 3 even if there is no real follow up? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 13, 2016 Report Share Posted April 13, 2016 Schwarzbart; You already can interact with the Licentiate in Y2, but I don't think it's the formal test. I'll certainly ask! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted April 25, 2016 Report Share Posted April 25, 2016 You know what could be a funny idea to have a game that let the player find a wife / men get a child and rise it till the point where it can enter Academagia where the player can export the cild and play it in year 1. If a Year 5 char the can exported to be used in this game one could play a endless loop . Sadly I suspect it would be not only a lot of work to write such a game but this circle would be to time consuming to play for most player. Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted April 25, 2016 Report Share Posted April 25, 2016 Not to mention I think you would need to establish a stable time loop for that to work well because I'll bet that the year that Y1 takes place in is hardcoded. Quote Link to comment Share on other sites More sharing options...
Metis Posted April 25, 2016 Report Share Posted April 25, 2016 Also not to mention is that if the PC finds a spouse in the Academagia itself you'd run into a situation where, in such a necessary time loop, your child could romance his/her teenage mother/father. Quote Link to comment Share on other sites More sharing options...
isadorbg Posted April 25, 2016 Report Share Posted April 25, 2016 You know what could be a funny idea to have a game that let the player find a wife / men get a child and rise it till the point where it can enter Academagia where the player can export the cild and play it in year 1. If a Year 5 char the can exported to be used in this game one could play a endless loop . Sadly I suspect it would be not only a lot of work to write such a game but this circle would be to time consuming to play for most player. If you keep the same students/teachers/adventures it doesn't really change anything so it would be pretty uninteresting past the first "child" . Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 25, 2016 Report Share Posted April 25, 2016 Hmmm...'Academagia Day'. Quote Link to comment Share on other sites More sharing options...
Albert Posted April 28, 2016 Report Share Posted April 28, 2016 What's this Licence people are talking about? Quote Link to comment Share on other sites More sharing options...
Albert Posted April 28, 2016 Report Share Posted April 28, 2016 The Duel cost for Lightning strike(Melee attack based on flawless timing) is wrong, It says in the text it only takes 0.5 to use but the atrributes says it takes 1 in Duel cost. Maybe it needs to be corrected? Especially before the more expansive Duelsystem in Year 2. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 28, 2016 Report Share Posted April 28, 2016 albert; It was a general question about Licenses for mercenaries,and what that might entail. Thanks for the comment on Lightning Strike! That is indeed a discrepancy. Quote Link to comment Share on other sites More sharing options...
Albert Posted April 30, 2016 Report Share Posted April 30, 2016 I've been thinking, the spell, Prevent Hostility(Negation) seems to be very powerful, especialy in a duel or if cast before a duel, maybe it should break once the target recieves a hostile action? A 3 Pheme negation spell that reduces the targets chance of sucess at any hostile action by 95%.... It pretty much kills most fights unless the target has a massive chance of sucess boost. Would it be possible to make it so that it breaks after the target recieves damage or a hostile action? Even if you can't damage the target without breaking the spell you could still bully them and stress them out until they are taken out. It would still pretty much allow you to walk past the person or perhaps even arrest them/put cuffs on them. Other spells causes far lower fail rates or fails limited to certain types of actions or spells, but this one seems like it will need some kind of "nerf" or adjustment. Best would, imo be a "break spell" if hostile action is recieved. Quote Link to comment Share on other sites More sharing options...
Metis Posted April 30, 2016 Report Share Posted April 30, 2016 Pretty sure that spell is high on the list of thing that'll get rebalanced in Y2. And by that I mean beaten to near-death with the nerf bat. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 30, 2016 Report Share Posted April 30, 2016 albert; Although we *try* not to change very much between Y1 and Y2...this is high on the list, as Metis notes. Quote Link to comment Share on other sites More sharing options...
Albert Posted May 2, 2016 Report Share Posted May 2, 2016 You could also have spells that removes this kind of debilitating spel beyond a take damage and it breaks. A beneficial dispell hostile magic wouldn't be a hostile action. But seeing as everyone wont be skilled at dispelling hostile spells, there would have to be checks and balances like I mentioned above. In adventures and events you can dispell nasty effects, but I havn't seen any spells in the list that actually does that, maybe they need to be added to the list for year 2. Possibly with strength requierments and different levels of magic removal due to how skillful your casting was. There are several spells that make rolls where there are skilled and exceptional castings. Maybe They could allow removal of spells of certain strength and difficulty, possibly by how many phemes the hostile effect is made up by. 3, 5, 8..... Higher level spells for possibly more advanced massive spells, or difficulty levels... Or removal limits based on the combined difficulty of the casting of the spell you want to remove. Each Pheme has a difficulty value, if the difficulty of the hostile spell could be determined by the sum total of that challenge to cast, then maybe the dispelling power of your hostile magic removal spell should determine if you're sucessful or not. Lets say a beginner skill casting can remove 8 difficulty spells, an advacned casting 16, and exceptional 32. Of a certain spells, More powerful spells could remove even more with similar casting skill level advancements through the use of rolls performed. The ability to dispell hostile magic of different difficulty seems to be mentioned and performed in Adventures and events, maybe it should make it into the spell list One way or another. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 2, 2016 Report Share Posted May 2, 2016 albert; There were some, but they turned out to be too hard to use. You'll see Dispel returning more commonly in Y2, both in Adventures, and outside. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted May 2, 2016 Report Share Posted May 2, 2016 I think the 95% is ok if limited to a specific spell or group of spells. So if you know the enemy love to use a specific spell or try to use a slow spell where you can guess from 2-3 Pheme what he try to cast then such a spell would be great. Quote Link to comment Share on other sites More sharing options...
Albert Posted May 4, 2016 Report Share Posted May 4, 2016 I think the 95% is ok if limited to a specific spell or group of spells. So if you know the enemy love to use a specific spell or try to use a slow spell where you can guess from 2-3 Pheme what he try to cast then such a spell would be great. The big problem was that it included everything includign physical attacks, insults and any kind of hostile bahaviour.... Even if it would be made very limited to a certain type it would still be vastly more powerful than any of the other dispells that does something like 25-40-50% failrates. Maybe, if there were resists agaisnt the spell with very weak people getting the 95% debilitating effect, while people with certain amounts of insight/negation V 5 will greatly reduce the effect. and perhaps even reduce it further with an insight/negation V 30 for reducing the effect greatly. That way, it might work well on a not so skilled or insightful first year or a fairly harmless opponent, while doing less to medium and even less to tough oponents. That could be a nice way of making spells useful, but less useful in certain situations or against more formidable foes. Might make it a good spell for older students to pacify unruly first years or other riffraf. While not strong enough to be very useful against stronger oponents. But there might be more powerful versions for those who are very skilled. I do like seeing spells with different levels of success and usefulness depending on the target. I could also see the casters skills/attributes VS the defenders skills/attributes comming into play. Quote Link to comment Share on other sites More sharing options...
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