Metis Posted May 30, 2017 Report Share Posted May 30, 2017 Next to a post's time stamp. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted June 1, 2017 Report Share Posted June 1, 2017 Isn't it bad to request a log if in the support request is already written that there is no log generated? http://steamcommunity.com/app/533480/discussions/0/1291817208506898894/ Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 1, 2017 Report Share Posted June 1, 2017 Haha! That's probably a copy/paste. Quote Link to comment Share on other sites More sharing options...
Rhialto Posted June 1, 2017 Report Share Posted June 1, 2017 Could the menu for selecting topics to research include a number indicating the research level? This is already done in the skill-training menu. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 1, 2017 Report Share Posted June 1, 2017 Rhialto; It's a worthy addition- I'll ask! Quote Link to comment Share on other sites More sharing options...
avigor Posted June 2, 2017 Report Share Posted June 2, 2017 Speaking of skill training menu, any chance of a scroll bar being added to the skill, pheme, and other calendar action menus? Takes forever to scroll sometimes, especially late-game. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 3, 2017 Report Share Posted June 3, 2017 avigor; There's certainly a chance- I'll point it out to the Team. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted June 14, 2017 Report Share Posted June 14, 2017 I was seeing a picture of a RPG char today who have a outfit put together out of pieces that are a bad match. This brought me to think that at last some of the magic equipment that still work today was once made for the wealthy and probably no longer match the sense of fashion and clothing doctrine of Mineta / Academagia today. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 14, 2017 Report Share Posted June 14, 2017 Schwarzbart; Guaranteed. Quote Link to comment Share on other sites More sharing options...
Rydenius Posted June 15, 2017 Report Share Posted June 15, 2017 Just noticed that the game has a Weather system and the clock displays the current weather. Does weather have any effect on game play? For example cloudy or rainy = -CoD, etc.? Also probably not realistic for year one, but it'd be nice if the UI changed to match the weather. Ideally there would be small animations that liven up the UI or background, but something that might be more readily achievable: change the background to match the season + weather, and have an option to animate the cursor (rain, snow, cloudy, etc.). Alternately, since changing the entire background might be a bit jarring, (dorm?) window panes could be added to either side of the character portrait UI element and the windows' contents could change to reflect the weather and seasons. If animation is added, the scenery through the windows could be animated and maybe the UI lamps could be animated to flicker from time to time as well. Just some thoughts that I had for increasing immersion, since I find that I don't particularly have a sense of what the season is (Winter, Spring, Summer, Autumn) when I'm playing through the year, and it's a bit of a waste that there is a weather system where the only indication of the current weather is a tiny icon that I never notice. Quote Link to comment Share on other sites More sharing options...
Metis Posted June 15, 2017 Report Share Posted June 15, 2017 2 minutes ago, Rydenius said: Just noticed that the game has a Weather system and the clock displays the current weather. Does weather have any effect on game play? For example cloudy or rainy = -CoD, etc.? Weather has no effect on gameplay. Quote Link to comment Share on other sites More sharing options...
Rydenius Posted June 15, 2017 Report Share Posted June 15, 2017 Thanks Metis, so then the question is: Since the team went to the trouble to create daily changing weather, wouldn't it be cool if it did? A simple table of increases and decreases could be created and applied to rolls. The easiest to think of would be changes to CoD: Darker/inclement weather = bonus, brighter/clear weather = penalty There are probably other things could be reasonably thought to be affected, for example hot sunny summer day: -1 endurance, +5% Fire spells, etc. Quote Link to comment Share on other sites More sharing options...
Rydenius Posted June 15, 2017 Report Share Posted June 15, 2017 Sorry to double post, Something else that would be helpful is an in-game listing of the hotkeys. An easy way to do this without adding any new UI elements: add a lore with the hotkey list that is given at the start and name it something like "*** hotkey list ***" so that it shows at the top of the list. (Downside is that it would require a content patch.) Alternately a button could be added in "Menu": "Show hotkey list" that opens a window with the list. Quote Link to comment Share on other sites More sharing options...
Metis Posted June 15, 2017 Report Share Posted June 15, 2017 ...Are there any hotkeys beyond F12? Well, and F11 I suppose but that's hardly relevant. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 15, 2017 Report Share Posted June 15, 2017 Ry; The Weather was indeed meant to have some impact in Y1, but was cut. It's back in Y2. Quote Link to comment Share on other sites More sharing options...
Rydenius Posted June 15, 2017 Report Share Posted June 15, 2017 @ Legate Cool, any thoughts on UI improvements regarding season/weather? @ Metis, Other hotkeys that I know of are the +/- keys used to increase/decrease font size. Dunno if there are others, but since neither of us know what the other ones are, does seem to indicate that they aren't well documented... But, I agree with your sentiment that if there are only 3, then it's a bit silly to have a pop-up window -- maybe just list them on the "Menu" panel in a section called Hotkeys? Quote Link to comment Share on other sites More sharing options...
Rhialto Posted June 15, 2017 Report Share Posted June 15, 2017 When the reward for a PC's skill increase is an increase to the PC's familiar's skill, such a benefit should be recorded in the Day's Log of Events. the lack of this notice initially led me to think that raising the conversation skill to 11 was broken or incomplete. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 16, 2017 Report Share Posted June 16, 2017 Ry; Not for Y1, I wouldn't think! Rhi; I *think* there may be a reason why they weren't able to add this to the report, but I'll ask. Quote Link to comment Share on other sites More sharing options...
Rydenius Posted June 16, 2017 Report Share Posted June 16, 2017 Of course, was thinking more for Y2/Y3, but only to the extent it doesn't significantly delay things... I also think it would be great to have Familiar skill changes be reported somehow...(This is important because familiar's skill steps aren't shown correctly.) Quote Link to comment Share on other sites More sharing options...
Rhialto Posted June 16, 2017 Report Share Posted June 16, 2017 Could the exam results reports be changed to report the students' names in alphabetical order? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 16, 2017 Report Share Posted June 16, 2017 Rhialto; I'm not sure for Y1, but I'll certainly ask. Quote Link to comment Share on other sites More sharing options...
Rhialto Posted June 16, 2017 Report Share Posted June 16, 2017 Thank you. What currently determines the order in which students are listed? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 16, 2017 Report Share Posted June 16, 2017 Rhialto; I'm not sure, actually. Quote Link to comment Share on other sites More sharing options...
Rhialto Posted June 17, 2017 Report Share Posted June 17, 2017 I hope that Y2 still has an oath of the peach garden type mechanic planned. Also, a rather jarring issue (but possibly too late to change): when researching espionage to Level 10, Tre the Janitor is said to lead the PC to his secret room, yet no such location is unlocked. Ideally, this would be a real in-game location that Espionage Research 10 could unlock, but I am not requesting that of you. Rather perhaps you could modify the lore in Espionage Research 10 so that Tre does not lead the PC to his room, but rather tells about the importance of having a place of privacy and security, such as his own unlocatable room. This would make Tre more mysterious and create a plot hook for future years without creating a disconnection between the game-play mechanics and story. Finally, I really like the way that research for Espionage is structured: the lore being about the PC's receiving advanced training in a subject. If more research subjects were like this, then research might be more interesting from a story game perspective than the current series of rather random lores for research topics. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 18, 2017 Report Share Posted June 18, 2017 Rhi; An interesting suggestion- I'll send it along. That said, Research is fairly important in Y2, I'd say... Quote Link to comment Share on other sites More sharing options...
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