Draigh Posted September 26, 2010 Report Share Posted September 26, 2010 Don't get me started ! REturn to work, and craft that wonderfull game ! *sound of a whip* I second that one Quote Link to comment Share on other sites More sharing options...
Sabin Stargem Posted September 26, 2010 Report Share Posted September 26, 2010 A small suggestion: I think adding a Wiki link to the banner at the top of the forum would be a good idea. That would make the wiki prominent and easily available to forum-goers. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 26, 2010 Report Share Posted September 26, 2010 Sabin; It's a good suggestion, actually. If Draigh doesn't object, I think we can link it. Quote Link to comment Share on other sites More sharing options...
Sabin Stargem Posted September 26, 2010 Report Share Posted September 26, 2010 I just reminded myself a question. With the Ability "Drop into Teacher's Lounge", two random Study skills are improved - but Studies that have been maxed out can be still be randomly chosen. Is this intended? PS: Thanks for the quick reply about the Wiki-banner. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 26, 2010 Report Share Posted September 26, 2010 Sabin; No problem! The answer for this question is yes, it is a possibility for maxed Study Skills to be selected and thus fail. You can't always control what the Instructors will teach you. Quote Link to comment Share on other sites More sharing options...
Draigh Posted September 27, 2010 Report Share Posted September 27, 2010 Sabin; It's a good suggestion, actually. If Draigh doesn't object, I think we can link it. Link away, it's profitable for both the wiki and the forum. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2010 Report Share Posted September 27, 2010 Our thanks, Draigh, for that and all your hard work. Quote Link to comment Share on other sites More sharing options...
McFungos Posted September 27, 2010 Report Share Posted September 27, 2010 @Legate Are still open for some big change in the UI for Year 2? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2010 Report Share Posted September 27, 2010 McFungos; The UI will definitely change in a large way in Year 2. Quote Link to comment Share on other sites More sharing options...
Sabin Stargem Posted September 27, 2010 Report Share Posted September 27, 2010 I really like tabs for sorting information, and I think it might be a good idea in Year 1 or Year 2 to divide up Abilities according to Location, like Academagia Grounds, Imperial Reserves, and so on. The explore command already asks the player to chose which area the player wants to investigate, so perhaps some of the framework for this already exists? This example shows what I have in mind. The + and - signs are used to show if an category is expanded or collapsed, which ought to help with reducing scrolling. Hopefully, a setup like this would reduce eye strain and improve usability in later years when we have more locations and activities to participate in. +Academagia-Academagia grounds Grounds Keeper Office Fields of the Academagia Hives +Elumia Proper -Imperial Reserve Asatis Falls Campus of Sendus Esteban Contu's School of Incantation +City of Mineta Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2010 Report Share Posted September 27, 2010 Sabin; You have anticipated us! We in fact plan to have this kind of sorting available to you (as well as some other types) in future patches. Great suggestion, though. Quote Link to comment Share on other sites More sharing options...
McFungos Posted September 27, 2010 Report Share Posted September 27, 2010 From someone who uses paint once every 9 months, my very newbie and "incomplete" take on the UI as some buttons are missing. What would be costly is the need of art for each areas. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2010 Report Share Posted September 27, 2010 McFungos; Thanks for the effort- there are some good ideas here (I especially like how you have the days organized, and the macro area.) We're not done yet with our new concept, so this is good inspiration. Thanks again! Quote Link to comment Share on other sites More sharing options...
McFungos Posted September 27, 2010 Report Share Posted September 27, 2010 McFungos; Thanks for the effort- there are some good ideas here (I especially like how you have the days organized, and the macro area.) We're not done yet with our new concept, so this is good inspiration. Thanks again! No problem I think the future UI can change radically the gameplay not on the game mechanisms side but on the game pacing. Right now it is somewhat like filling paper works on weekly basis I'm certain that more suggestions will come from others players to make the UI more friendly and more immersible. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 28, 2010 Report Share Posted September 28, 2010 I hope in some DLC/CP we get Brew as a Class skill because its mentioned to many times in the Events that you have Brew class. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 28, 2010 Report Share Posted September 28, 2010 Schwarzbart; Brewing/Potions-making is a Class in Year 2. It actually wasn't supposed to be one in Year 1, but our writers got a bit carried away. Quote Link to comment Share on other sites More sharing options...
Sabin Stargem Posted September 28, 2010 Report Share Posted September 28, 2010 Does each College have fixed classes for Year 2 onwards, or is all of the classes electives? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 28, 2010 Report Share Posted September 28, 2010 Sabin; It's not fixed yet, but all Colleges will probably have 1 or 2 fixed, with the rest being electives. But even the fixed are semi-elective, depending on your performance in Year 1. Quote Link to comment Share on other sites More sharing options...
Sabin Stargem Posted September 28, 2010 Report Share Posted September 28, 2010 Awesome. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 28, 2010 Report Share Posted September 28, 2010 So Students from year 1 can select other classes (exept the fixed for the College) for year 2? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 28, 2010 Report Share Posted September 28, 2010 Schwarzbart; It's not set, but right now you'll have 1-2 Classes which are fixed by your College, and the remaining are electives. But even the fixed Classes are dependent on your performance in Year 1 (and some other factors), so they won't be the same for every Students. Quote Link to comment Share on other sites More sharing options...
Vieux chat Posted September 28, 2010 Report Share Posted September 28, 2010 I'd like to see for mid-term exams and finals what's my rank and why not special events linked to your rank. I'd like to see success failure replaced by success on the edge, success and great success and failed on the edge, failed, uter-failed. That would add to the possible outcomes of events. I'd like that failing at trying in events would always give some skill step. You failed to sing ? You learned about dedication. With that one, I'd like to see success earning less skill step, but items or visitation rights, or a new familiar, or new etc. If you have succed at a roll, you didn't learn something, you just used what you already knew. That's it for now Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 28, 2010 Report Share Posted September 28, 2010 Vieux Chat; For Exams, that has been requested by another Academagian, and we plan to improve the reporting there. Unfortunately, I don't think we'll be able to implement special Events based on grades in Year 1. Originally, the design did have degrees of success and degrees of failure, but they were removed from the design over two years ago. Degrees of success can be set in the Mod Tools, however. Most Events do have failure results, and some (but not most) have results similar to your request. Keep your suggestions coming! Quote Link to comment Share on other sites More sharing options...
Vieux chat Posted September 28, 2010 Report Share Posted September 28, 2010 I'd like to be able to select how I study in class (do I try new things ? Higer chances to get injured but higer reward. Do I listen without chating with friends ? No "bad" class event and a fairly good chance to get one more skill step. DO I chat with friends ? I enhance relationship, get the skill step and a chance to get 1 step in playfullness. I work in team with a friend (which I have at least 5 in relationship) ? Better skill steps but a chance to get 1 stess point. etc.) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 28, 2010 Report Share Posted September 28, 2010 Vieux Chat; You'll be pleased with some of the new Class options in Year 2, I believe. Quote Link to comment Share on other sites More sharing options...
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