Schwarzbart Posted August 27, 2011 Report Share Posted August 27, 2011 Can you Put the DLC Number to the Mod Name at the start of a new game? I.e. 12) Finals and Ordeals Or 13) Your Lucky Number? This way we can see direct at starting of new game if it is the curent DLC or a older. Is it intended that the Background Tutoring: Grifter and Black Sheep not excluding each other? I ask because with both selected you get the Merrit of both but with just the downside of one. Oh. Just a other Idea how about a Background Choise for year 2 that allows the char to work of his Black Sheep status trough the summer vacation? Edit: Wouldn't it great if Scenes from a Dialectic Class 01 is force started at 1. Athonos? A Lesson like this sounds realy like the first day in this class. In general I would love to have this "Adventure" Steps force started on different days with the first starting at the 1. Athonos and the last a vew days bevore the Mid Term Exam (because of the Study level I don't think it sould be later). Edit2: What happend to my suggestion to the Starting Effect that hit every 1st year when they enter the Academagia that reduced the chance of Events and also the chance for Hostile actions for the first days? Was it denied by the team? Quote Link to comment Share on other sites More sharing options...
cymrean Posted August 27, 2011 Report Share Posted August 27, 2011 The spell Revision of Skills: maybe it should be more clear which skill is substituted by which. The first time i tried it, i substituted a higher skill with a lower one. Also there is nothing in the Ui that suggests it's working (apart from the msg in the daily recap) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 27, 2011 Report Share Posted August 27, 2011 Schwarzbart; We've actually looked at putting the DLC Name first in the save- unfortunately, it's a bit difficult. I am not sure we'll end up doing it in Year 1. The Backgrounds probably aren't intended- I'll send that along for 13, along with the others. I'm pretty sure it's not planned to be so easy to work off Black Sheep in a single summer... For your earlier suggestion about lowered starting Difficulty, it was considered, but there are some issues with the implementation. Nothing that couldn't be overcome, I think it just has a lowered priority. Thanks! Cymrean; Good suggestion! That Description does need to be cleaned up- we'll see if we can get it into 13. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 27, 2011 Report Share Posted August 27, 2011 What I asked is that the Nameing of the Mod is changed from "Finals and Ordeals" into "12) Finals and Ordeals" and no change in the game itself. Or is the use of numbers at the start of the name a problem? I know automatic would be much more easy but this need for sure a code change and so all I ask for is the change of the name we get displayed. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 27, 2011 Report Share Posted August 27, 2011 Schwarzbart; Oh, I see! Yes, it's possible- there may be a slight problem due to the name length, but it's a good suggestion overall! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 27, 2011 Report Share Posted August 27, 2011 Then maybe just "12 Finals and Ordeals" when name length is a issue. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 27, 2011 Report Share Posted August 27, 2011 Yeah, could work- we may give it a try in 13, we'll see. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 28, 2011 Report Share Posted August 28, 2011 It would be great if persons who drop the merrit of a college i.e. by a total of 10 or more will see theyr relationship with the other Student of theyr College drop. And the oposit would be great also (but the probably more like 20 needed for get a boost). Whats about my suggestion that the Dialectic Class Adventure will changed to be forcestarted on different days? With now even more abilitys that can give a player temporary +X to study I think a change would be great that this temporary effects can go past 10 but with the limit that only one of this effects can be active at any time. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 28, 2011 Report Share Posted August 28, 2011 Schwarzbart; That is a really great suggestion, about Merit- we'd need to incorporate that in Year 2, but it's a really good one. We'll see! As for Dialectic, we'll see about that one. It's a good idea, although we'll see what the Content Team wants to do there. Thanks! Quote Link to comment Share on other sites More sharing options...
cymrean Posted August 28, 2011 Report Share Posted August 28, 2011 As the DLC 12 bug topic suggests i'm doing the Neta adventure as a boy and i'm wondering why i'm not affected by whatever it is going in with the other boys. I'm guessing it's too much work to differentiate how the adventure works depending on gender, but there could be an option added to the start where you have to fight off the effects with a concentration or willpower check? (For a girl the adventure would start as is) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 28, 2011 Report Share Posted August 28, 2011 Cymrean; Not a bad thought, actually- I'll send this one to the Content Team! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 28, 2011 Report Share Posted August 28, 2011 Can you pleace make Familiar Platypus 01 and The Unfamiliar Familiar tell the same story how the Familiar and the player meet? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 28, 2011 Report Share Posted August 28, 2011 Schwarzbart; Well...that sounds reasonable! Sure, I'll pass that one along. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 29, 2011 Report Share Posted August 29, 2011 In the Adventure "The Missing Rubbies" I find it kind of strange that only 1st year offer theyr help. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2011 Report Share Posted August 29, 2011 Schwarzbart; Hmmm, I'll ask about it- thanks! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 29, 2011 Report Share Posted August 29, 2011 How about she split the team in 2 or more groups. The other groups are lead by 4. or 5. year who will lead groups of 2.-5. year while the Regent here self takes care of the group of 1st year. This way it just have to be mentioned in the text without any effect to the story or any rolls. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2011 Report Share Posted August 29, 2011 Schwarzbart; It's a good suggestion- I'll send that along to the Content Team. Quote Link to comment Share on other sites More sharing options...
Jackrabbit Posted August 29, 2011 Report Share Posted August 29, 2011 I do hope nobody mentioned it before, but 73 pages are a bit much to scan through, so bear with me. I would really like it if, when actions like befriend fail (or flirt, or flatter, social things),the NPC name it failed to work on will be maintained, with a link. For some reason, the relationships screen sometime get stuck on me (it won't scroll) I can't check to see if that NPC I am trying to befriend is already in a clique, if they hate me, etc', so so having a name link from the day's result would save a lot of grief. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2011 Report Share Posted August 29, 2011 Jackrabbit; That's a solid idea! There may be a problem with the implementation in Year 1, but it might be possible. Great idea! Quote Link to comment Share on other sites More sharing options...
CremePudding Posted August 30, 2011 Report Share Posted August 30, 2011 In the Adventure "The Missing Rubbies" I find it kind of strange that only 1st year offer theyr help. I think Briardi explained that she wants to retrieve them quietly and getting help from 1st years would makes it easier to keep secret. Quote Link to comment Share on other sites More sharing options...
cymrean Posted August 30, 2011 Report Share Posted August 30, 2011 Item descriptions inside a shop should have an item type in the description. While I can buy an item check where it fits on my character and sell it back while I trade with a shop, I can't do that with Catalogs (which seem more abundant). Sometimes it's hard to figure out what category an item actually is. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2011 Report Share Posted August 30, 2011 Cymrean; Good suggestions! Other Academagians have requested similar changes for the Purchase UI, and we'd like to do something to improve this in Year 1. I don't have an ETA, though. Quote Link to comment Share on other sites More sharing options...
cymrean Posted August 30, 2011 Report Share Posted August 30, 2011 If Merit Prize numbering is supposed to follow real life roman numerals (for all I know it may use some Elumian numbering thing that's just similar) then Merit Prize XIIII should be Merit Prize XIV. Also if a merit prize increases something at random it would be nice to see what in the daily report. (like Merit Prize XIIII giving relationship with a random instructor) Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 30, 2011 Report Share Posted August 30, 2011 If Merit Prize numbering is supposed to follow real life roman numerals (for all I know it may use some Elumian numbering thing that's just similar) then Merit Prize XIIII should be Merit Prize XIV. Acording to some one other XIIII is fully legal if using Roman Numbers and so both XIV and XIIII is correct. But the later is much easyer to handle for the computer. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2011 Report Share Posted August 30, 2011 Cymrean; Almost all instances of roman numerals in the game use the IIII for convenience. IIII and IV sort differently, with IIII being in the correct numerical order. Quote Link to comment Share on other sites More sharing options...
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