Schwarzbart Posted September 25, 2011 Report Share Posted September 25, 2011 Yea I also suggested this a long time ago but nothing happened so fare. Its good you suggested it again. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 25, 2011 Report Share Posted September 25, 2011 Schwarzbart- it sounded familiar. I know they've looked at this before, but evidently they decided against it. Still, it seems like a reasonable idea, so...we'll try again. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 25, 2011 Report Share Posted September 25, 2011 Student Adventure Triplets 2 the Text sounds realy strange when your continue there a vew days later. What kind of alarm is it you hear? Some kind of new alarm or still the same going on for days/weeks? (Please have a look at this for DLC 14 and either direct link this 2 steps or rewrite the text) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 25, 2011 Report Share Posted September 25, 2011 Schwarzbart; Thanks! I'll send it on. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 25, 2011 Report Share Posted September 25, 2011 Could we get the duration mentioned in the description of "Crystalized Dew Drop"? I kind of expect it to be permanent as long I have it in the misc slot. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 25, 2011 Report Share Posted September 25, 2011 Schwarzbart; Ah, good point- thanks! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 25, 2011 Report Share Posted September 25, 2011 Emotion Ecstasy gives +2 Stress Maximum but end at "Moderate Stress". (Because Joy end at Stress >2) I think if the end with "Moderate Stress" is intended then maybe the +2 Stress Maximum should get replaced with -1 Stress Minimum? As it is right now the +2 Stress Max wont work except someone have a Stress Max of only 1 or below. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 25, 2011 Report Share Posted September 25, 2011 Schwarzbart; I'll send the suggestion along, sure. It sounds very reasonable. Quote Link to comment Share on other sites More sharing options...
Mikka Posted September 25, 2011 Report Share Posted September 25, 2011 Can we get in year 2 Spells/Abilitys that Heal X% of the max Stress/HP when used? I ask for this because the difference of a starting char and a char at the mid of year 1 is simply to big. At the start a Heal of 1 is maybe usfull but later it becomes useless. Even with just 10 HP I prefer to go down to 2-3 HP and then rest instead of use any Heal ability. Just a follow up on this- it would be nice of emotions could be based after percentages rather then simple figures. I usually start off the year with around 4 Stress Max (Ceyn had what, 2?- that was even worse), which means 3 stress from a bully is an ARGHHH PULLING HAIR OUT RARRGGHHH moment. But I can end year one with around 12/16 Stress Max, and I have no doubt that in later years, we'll be able to push it higher. It's one thing to lose Joy when you have 2 out of four stress points 'up', but it seems stranger if it's 2 out of 16- you can still be feeling pretty darn happy then. It would be nice if it instead triggered the loss of Joy and all the good emotions when you had, say, 1/4th of your stress full. (I wouldn't apply that to Calm and the *big big* emotions (Elation, maybe Soaring Amongst the Clouds), but Joy and particularly things like Yearning for the Imperial Past, Pirates Yarrr, Astrological Certainty seem weird to lose at such low stress. Er. If I'm remembering correctly and you do lose them.) ...At the same time, when you have 16 max stress, it seems strange that one single pinprick gets rid of your Bored/Fugue type emotions. It feels like it should be harder... But that's just a thought on what would be nice. >.> Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 26, 2011 Report Share Posted September 26, 2011 Mikka; Not a bad thought, actually- I'll send that one on for review. Hmmm... Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 26, 2011 Report Share Posted September 26, 2011 Battlemace Adventure 04b how about let your dog (if you have the dog Familiar) track down the thief? (Familiar Kinship or Animal Handling) The Spell "Cut and Heal" would be a great example of spell I would love to have % of HP Max. First the player get 5% of his max HP rounded up damage, then this heals and the Target get 5% of His max HP in damage. With just 5% it keeps low but get some risk back as stated in the description because your not absolut sure about the damage you take except you calculate it bevore. But the most important is that the cut transfers like it is to the target what wouldn't be the case if both just take 1 dmg no mather if the player Have 5 HpMax. and the Target 100 HpMax.. Btw I would love to see my oponent to cast this spell in a duel with the victory condition first blood Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 26, 2011 Report Share Posted September 26, 2011 Schwarzbart; Haha, you might not 'love' it, but it would be very effective if they did cast it! I'll send your suggestion for BattleMace on for 14. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 26, 2011 Report Share Posted September 26, 2011 Oh you know they get wounded first when they would cast it in this kind of duel even if the wound heals right after Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 26, 2011 Report Share Posted September 26, 2011 Schwarzbart; Haha, actually, you are right, I forgot. Hmmmm.... Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 26, 2011 Report Share Posted September 26, 2011 Can/will we get a new Mod DB at DLC 15? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 26, 2011 Report Share Posted September 26, 2011 Yep, you will! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 27, 2011 Report Share Posted September 27, 2011 I hope that the Familiars of Chars imported to year 2 will get theyr Skills recalculated so that they can get Phemes, Spells and Abilitys even if the char was played bevore Patch 58. Especial because Pheme for Familiar is not even implemented now. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2011 Report Share Posted September 27, 2011 Schwarzbart; Recalculation is pretty high on the list for importing completed Characters, as some older Characters don't have their unlocks due to changes in the Skill awarding system in earlier Patches. Pretty confident it will be the same for Familiars, not to worry. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 29, 2011 Report Share Posted September 29, 2011 I hope Chance of Discovery can be added to Move Silent/Hide rolls of Adventures or Events in Year 2 (If its not already planed for year 2 ) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 29, 2011 Report Share Posted September 29, 2011 Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 30, 2011 Report Share Posted September 30, 2011 Dind't get RE Rumor 17 obsolent because High Jumping/Flying is something not to uncommon any more in the game. Just look at Festival of Blooms! So at latest after this Holiday I would disable this event. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 30, 2011 Report Share Posted September 30, 2011 Schwarzbart; Hmm. It may be- I'll send this along, thanks! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 30, 2011 Report Share Posted September 30, 2011 The more workintense thing would be to give a new Memory that is set in every adventure/Event where the Player jump High/Fly. When this Flag is set the RE Rumor 17 is disabled but a new one takes its place with a higher chance but different exits that take in consideration that the player have done it realy. Btw. just got Random Event - Simple Traps Suck where the player can Levitate with Negation magic. For Festival of Blooms how about a new exit that also require the Investigation but instead of Incantation use Negation to reduce the effect of the gravity. Edit: At the item "The Proving Ground" it sound like both the familiar and the player would get Strategy + Familiar Kinship so only after I sloted it I saw that Familiar Kinship is only trained for the Player and not also for the Familiar. Eidit2: How about giving +1 Relationship to the Prof if you get to 11 in a Class Subskill? Usual Professor like the Pupil that stand out in theyr knowledge from the other. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 30, 2011 Report Share Posted September 30, 2011 Schwarzbart; All good suggestions, though the jump/levitation thing will probably receive a fuller treatment in Year 2. I'll send them along, and thanks! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 1, 2011 Report Share Posted October 1, 2011 Is it intended that Durand Students on the Legion of Lions Adventure are forced to train the Duel SS because Step 06 only have one Exit, a Duel Roll? (At last to my knowledge there is no way to get a Main Skill Replaced via a Spell vor a short time) Maybe a second Exit with a SS would be nice here. A other thing isn't All Things Green a bit powerfull for a book that cost 750 pim? +4 to 3 SS and +3 to Botany gives a totall of +7 to Botany Quote Link to comment Share on other sites More sharing options...
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