Schwarzbart Posted March 21, 2012 Report Share Posted March 21, 2012 Familiar Adventure Porcupine 05 Exit 3 The Roll there is Luck+Danger Sense vs 9 for the Familiar. because Luck is only 1 for this Familiar I think 9 is a bit to High for a skill with a trainingcostmultiplicator of 3 Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 21, 2012 Report Share Posted March 21, 2012 Schwarzbart; Thanks! I'll send that along for the more general review on Porcupine. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 21, 2012 Report Share Posted March 21, 2012 Ohh you put both Adventures to a review? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 21, 2012 Report Share Posted March 21, 2012 Schwarzbart; I think so, yes. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 21, 2012 Report Share Posted March 21, 2012 Crafting the Negation Wand 01a the Pure Luck investiagtion. I think this sounds more like Astrology or that a extra Astrology "Spell" investiagtion could help there. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 21, 2012 Report Share Posted March 21, 2012 Schwarzbart; I'll send that in for review. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 21, 2012 Report Share Posted March 21, 2012 Good questions! There are many debates on this, but lycanthropy is viewed as a disease. It usually does not breed true, but sometimes it does. Additionally, sometimes they can be created by an infection, but sometimes no- it depends on the lycanthrope in question. For the most part, because of the fear of contagion, they are shunned and forced to live in undesirable parts of towns. At the Academagia they are welcomed as normal Students (your peers may act otherwise!), but special restrictions on behavior and movement during times of forced change are put into place. Ohh can we get a Student in year 2 who is afflicted with lycanthrophy (if not already planed thanks trough a Morvidus Adventure)? And how about a Background born under A Red Moon for a player having this Disease? Edit: on a side note I finaly managed to play trough the Nagation Wand Adventure once ^^. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 21, 2012 Report Share Posted March 21, 2012 Haha! We want it for Year 2, for sure- I can't say for certain if it will make it, though. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 21, 2012 Report Share Posted March 21, 2012 The Petrified Pinewood Piccolo is a Hand Object but probably should be a Musical Instrument Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 21, 2012 Report Share Posted March 21, 2012 Yeah, almost certainly- thanks! Quote Link to comment Share on other sites More sharing options...
Mikka Posted March 21, 2012 Report Share Posted March 21, 2012 If the team doesn't do something werewolvey, I'll give it a try (...that's why I asked, as usual). I hope if you do make it, though, it's not Morvidus only! My other characters want to hang out with the poor kid, too. Can I suggest that in year two, it be made certain you can't sell items to storekeepers to get them identified and then just buy the item back for the same price with no loss? It takes away the use of trial and error and so on. I think that's been brought up before, but I'm not sure. Would be nice if it could be fixed in year one as well, but I imagine that's pretty hard. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 21, 2012 Report Share Posted March 21, 2012 Mikka; Not to worry- the whole system of buy/sell is revamped. I believe it will be pretty significantly different, and will definitely close that particular problem. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 23, 2012 Report Share Posted March 23, 2012 Copy Homework only gives 1 point in Extra Credit after you manage a Roll vs 20 isn't this kind of weak? Then it even have a duration of 24. Cite Authorities a Action gained from Test taking 6 is then much bether (just one call for 3 Extra Credit with a roll of Intelligence/Research Roll vs 8 once a month). I think if you whant to keep Copy Homework with this high Roll the extra credit should be at last 5. Perhaps it would be best to have a Table there that give a Table here that gives out depending on the success. i.e. <14 something Negative like Detention, -Realtionship with the Prof., - Extra Credit ect because if you fail with Forgery its never good ^^ =>14 2 Extra Credit =>17 3 Extra Credit =>20 5 Extra Credit Edit: I hope there is a "good" way to get out of the pact with Diavesque in the next years (like yes you have to summon him later but hey no one told you that you can't have prepared a army to fight him or search & hopefull find a way to keep him under your command or banish/trap him again) Edit2: Can we become Size and Concealbility even from Items we didn't have identivied so fare? Edit3: I think a Negation -> Levitaion Exit could be extrem usefull for RE Foraging 17 Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 23, 2012 Report Share Posted March 23, 2012 Schwarzbart; Great suggestion about Copy Homework- I'll send that to the Team. Maybe they'll do something with it in 15. For Edit 1: No comment. For Edit 2: I'm not clear on what you are asking. Do you mean you'd like to see this information even if Unidentified? If so, that's a very good suggestion. For Edit 3: I'll send that along! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 24, 2012 Report Share Posted March 24, 2012 For Edit 2 yes that what I was asking for. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 24, 2012 Report Share Posted March 24, 2012 Schwarzbart; Got it. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 24, 2012 Report Share Posted March 24, 2012 The Ability Collect A Item from the Mercant, how about also put shop to this because your allready in the city so you can use the time for Shoping. ^^ Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 24, 2012 Report Share Posted March 24, 2012 Schwarzbart; Hmmm- possibly! I'll send it along. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 24, 2012 Report Share Posted March 24, 2012 In Student Adventure Emilia P 0 I would replace potions class with botany class in the success text "She usually gathers her ingredients along with everyone else in potions botany class, but this is an emergency" Also from the story all the steps I played so fare happen on the same day but each step need a separat advanture call. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 24, 2012 Report Share Posted March 24, 2012 Schwarzbart; Thanks for these- I'll send them for review in 15. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 25, 2012 Report Share Posted March 25, 2012 Student Adventure Emilia P 7 First of all all 3 rolls on this step are Chemistry what I think is kind of bad. Then after I managed the Investigation there is a mention of "Hidden Hallways" but even with using this exit I didn't learn of a new location. Student Adventure Emilia P 8 Exit 1 is missing Persuasion at the start of the Description. Should the Mushroom Adventure 03 Exit 3 Zoology only? It mentions that you don't remember something Regnault Pachait have thought you but that is extrem strange if you dont have Zoology class I hope in year 2 we have a day at the academagia bevore it go home so we can still hide things we think our parents souldn't see or fix other necesary things. The reason I ask for this is that right now I'm think to keep my save files at last 1 day bevore the end of the year so I can still fix something that become a problem in year 2. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 25, 2012 Report Share Posted March 25, 2012 Schwarzbart; Yes, you will have at least 1 Day, as I understand it- Kaliri 28. In certain circumstances you may have more than 1, but I'm not clear on that. For the rest, thanks! I'll send it along for 15. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 26, 2012 Report Share Posted March 26, 2012 Student Adventure Montague 1 Investigation 1 Success and Failure text :"complaining about how difficult it was to stay awake in Cartography class. " Huuhh have I missed this Class all the games I played or something? I think this should rewriten a bit ^^ Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 26, 2012 Report Share Posted March 26, 2012 Just a bit. Thanks! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 27, 2012 Report Share Posted March 27, 2012 "Student Adventure Montague 1" the "Student Adventure Montague Exit 3" would maybe bether a Forgery roll (To don't have 2 Cartography Rolls) Quote Link to comment Share on other sites More sharing options...
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