Legate of Mineta Posted September 24, 2012 Report Share Posted September 24, 2012 You mean, from a Year 2 save to a Year 2 save? It's a good idea- I hope so. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 24, 2012 Report Share Posted September 24, 2012 Yes that what I was suggesting, unless they are sperate saved or part of the UI and so the same list for every game (what I think would be bad). Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 24, 2012 Report Share Posted September 24, 2012 Account settings? Can be good or bad, depending. I generally prefer otherwise, too, though. Quote Link to comment Share on other sites More sharing options...
thehairydemon Posted September 25, 2012 Report Share Posted September 25, 2012 The ability to run the game in windowed mode instead of full screen would nice. I use multiple monitor and enjoy playing the game while doing other tasks. Having it in windowed mode would make it easier to do. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 25, 2012 Report Share Posted September 25, 2012 J; That will almost certainly be in Year 2. Quote Link to comment Share on other sites More sharing options...
Aquillion Posted September 27, 2012 Report Share Posted September 27, 2012 Once thing I noticed is that if I want someone to do something specific for me -- a specific action, that is -- there's basically two ways to proceed: First, I can rip out their free will with Mastery and turn them into a Mind-Slave. Second, if I am the ultimate master of invitations, I can use an invitation to override their will. There's no option to just ask someone to do something. Even if they're my best friend, a member of my clique, and I've helped them repeatedly in the past, there's no way to even request that they take a specific action. It'd be useful to have an easier-to-get way to request actions from close friends and/or clique-mates; possibly only usable once every so often, maybe with other restrictions (people would likely reject requests to skip major exams or others self-destructive actions, say, and it'd probably be harder to get someone to skip class to do something for you than it would be to get them to do it over the weekend.) But overall it seems weird that I can compel my enemies to do things for me, but have no easy way to request stuff from my friends. (Of course, they could occasionally have requests for me, too -- in general, cliques could be made more live-feeling like that.) Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 27, 2012 Report Share Posted September 27, 2012 Yglorba In Adventures and Events the best of your Clique Members make the roll if they are bether then you so they help you even unasked. But then you even can sacrifice them in Adventures to get a autosucess. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2012 Report Share Posted September 27, 2012 Yglorba; What Schwarzbart says is correct, but I think in general terms what you are asking for is a much needed mechanic. Fortunately, I can say that there is such a thing in Year 2. Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted September 27, 2012 Report Share Posted September 27, 2012 But no, you can't ask <friend> to <Share a cup of cocoa> with <other friend>. At least there's Gossip! But I suppose getting <friend> to <bully> someone is a bit tricky (impossible) without certain actions being taken.... Edit: Legate, Really!?! Woo hoo!!! That'll definately make cliques much more useful! Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2012 Report Share Posted September 27, 2012 "That'll definately make cliques much more useful!" We'll see...there may be a cost for this, you know... Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted September 27, 2012 Report Share Posted September 27, 2012 "That'll definately make cliques much more useful!" We'll see...there may be a cost for this, you know... Note to self: Don't beat around the bush if you want to get people to do things for you. Mastery is the easiest and most direct way. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2012 Report Share Posted September 27, 2012 We'll see. Quote Link to comment Share on other sites More sharing options...
Albert Posted September 28, 2012 Report Share Posted September 28, 2012 It will be interesting to see what happens in year 2 Quote Link to comment Share on other sites More sharing options...
Albert Posted September 28, 2012 Report Share Posted September 28, 2012 I have a feeling this game will get harder to make for each passign year as stories and additions compound, cake on cake.. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 28, 2012 Report Share Posted September 28, 2012 Yeah, there's a touch of that. Year 2 is definitely bigger than Year 1. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 28, 2012 Report Share Posted September 28, 2012 That means we will have also increased waiting times beatwean the years? Then I hope we don't have to wait 15 or even 20 years till we can play the complet 5 years. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 28, 2012 Report Share Posted September 28, 2012 Hahaha, we hope not, too. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 28, 2012 Report Share Posted September 28, 2012 Maybe you make enough money with year 2 to shorten the work with some contract workers for the next years Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 28, 2012 Report Share Posted September 28, 2012 Hear, hear! Quote Link to comment Share on other sites More sharing options...
Aquillion Posted September 29, 2012 Report Share Posted September 29, 2012 Related to an earlier idea I posted: When a subskill is listed as an option for an action, it'd be nice to show what its parent skill is, too (so you'll know you need to unlock it if you want to focus on that parent skill.) Some are unintuitive, and right now it's a huge pain to figure out the parent skill of a subskill (I've been reduced to googling the wiki.) How am I supposed to know, say, that Memorization is a subskill of Blackmail? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 30, 2012 Report Share Posted September 30, 2012 Yglorba; Yep! We have a method to do just that. Quote Link to comment Share on other sites More sharing options...
Aquillion Posted October 1, 2012 Report Share Posted October 1, 2012 Also: Right now, the feedback on your chance of successfully using Befriend is utterly unhelpful. Some of its behavior might even count as a bug; I'm not sure. First, the action itself seems to always be purple in your list. While I can guess why (it depends on your target), it would be more helpful if it showed you a color based on your chance of befriending a target with 0 or 1 relationship or something, rather than just always being purple. When you select it and open up your confirm-day menu, it remains purple in that. When you select a target to befriend, it changes color, presumably to represent your chance of actually befriending that specific person. This is as close to accurate as it gets currently. But, it seems to ignore some vital aspect -- I assume there's additional rolls against all your other clique members that it doesn't take into account. In any case, it's possible for it to be green and for it to fail constantly, which it probably shouldn't do. Finally, if you close the end-day menu and reopen it, or if you open it with someone already selected (because they were selected before) the color always goes purple, regardless of whether you actually have a chance at them or not. That's the part that I presume is a bug. Maybe I'm misunderstanding some aspect about how all this works, but either way, it needs to convey what's going on here and your chances of success a bit more clearly. (These issues are shared by any action that varies in success chance based on its target, but Befriend is particularly affected because there's presumably additional rolls which the player isn't given any feedback at all on their chance of passing.) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 1, 2012 Report Share Posted October 1, 2012 Yglorba; Befriend is an unusual Action as special rules apply to it- it becomes progressively harder to do, the more friends you have. Color coding for this, as a result, is not very accurate. It's something that will be updated in Year 2, though. Thanks! Quote Link to comment Share on other sites More sharing options...
Aquillion Posted October 1, 2012 Report Share Posted October 1, 2012 A related suggestion: Could your clique members be listed at the top of any list of students you have to select things for when choosing ability targets? You often want to target them (especially with Gossip) and it's a pain to constantly have to dig them out. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 1, 2012 Report Share Posted October 1, 2012 Yglorba; We do something like that in Year 2, as you will see. Quote Link to comment Share on other sites More sharing options...
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