Monteverdi Posted August 27, 2010 Report Share Posted August 27, 2010 I've one suggestion that doesn't refer to the game as-it-is. It's something I liked about another text-heavy, options-heavy life sim, King of Dragon Pass. It had many mini-plots, and many of them didn't started with the player's tribe. They might start with another tribe, or an individual, or a traveling group. You might get caught up in one part of something bigger, or become considerably involved in it. So for example, when Phillipe Marchand targets an especially mousy classmate with bullying--I forget her name just at the moment, but I'm sure recall it--you have options to resolve that one instance. But it might make sense, seeing that you tried to protect her, for this classmate to attempt to befriend you, and to involve you in other aspects of her own life. Similarly, other students who draw you into their circle. At the moment, there's one who offers an action to give hard-nosed criticism that adds stress, but might provide insights. That's good, but it would be nice if I got the sense through an event or two that he had a life, as well, and that my character was a peripheral player in it. Am I making any sense, here? In other words, lengthen the events into a series centered around an instructor, a location, a classmate, and give you the occasional bit part that still includes significant choices. You don't save the day, but you do affect the progress of matters a bit. Quote Link to comment Share on other sites More sharing options...
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