JustinMP Posted August 17, 2010 Report Share Posted August 17, 2010 I rarely stir myself to comment on forums, but Academegia has spurred me to do so. I love lifestyle games and, as I do not read Japanese, there are few I can play. The idea of such a game set in a magical acadmey is certainly not orginal(I have seen it mooted professionally a few times, and worked rather passively on a design document for such), but it is certainly a very appealing one and I was very keen to play it. I am sure a similar game will come out, on some platform, in due course. I hope to work on one. Not only was I keen to play it before it came out, but I have been playing it pretty constantly since it did come out - with a general sinking feeling of depression. First of, this game is not finished. It has not been tested. It is bug ridden in minor ways all over the place - places that do not appear when you discover them(path of fire), items that you cannot use(unicorn tears), skils that do not work (most of the familiar bonding ones). I am naming only afew examples here. This is massively frustrating, and really shows Indie developers in a bad light: you should have properly beta tested it before you released it, especially given the number of bugs that I have seen, and I am sure that I have explored only a fraction of the content. The content, of course, is massively impressive - the game groans under it sometimes, but most of the time is enriched by the sheer majesty of the vision here - the game is incredibkly ambitious. However, to my taste I would have prefered to have had less options, but to be certain they worked. Of course, patches will fix this - but I rebel at paying for a product that, basically, does not work in so many ways. If it was a car I had just bought, it would have gone straight back to the dealer -probably with a lawsuit attached. There are other problems. The interface is so clunky that doing anything makes you feel like you have a figjht with it. It is massively confusing, impossible to find skills, and so forth -many other people on this forum have made such comments so I do not need to elaborate. I can forgive the confusion, because the wealth of information presented is mostly the cause of it, and that wealth of information is vecause of the incredibly rich game world. Some of that mass of skills is wasted though: too many of them seem indentical (awareness, perception, observation). This gets incredibly frustrating, especially when trying to complete avdentures, and even more so in the random events when the chance of you having the right skill is generally pretty remote. In summary: I love the ambition of this game. It runs like a pig with a lead weight on its back. The interface appears not to have actually been designed by anyone. The whole thing needed the game designer equivalent of a red pencil -I applaud richness but it reaches a point where there is SO MUCH that the content falls over itself. The game is, basically, self indulgent in the extreme. You do not make a good game by adding to something that does not work fifty more things that do not really work either. However, the most incredible thing is the game only lasting a year. I have never actually made it a year, as I have generally fallen foul of some bug or another, or relied on some text to be accurate only to find that, in fact, it was not. However, partially the reason I have never made it a year is because of the terible feeling of futility, knowing that the story of my character will end well before it has played out, and I will have to wait for a sequel -a sequel which may never appear. I have read on this forum that the plan 'always was' for the game to last a year only. If that is the case, then it was a bad plan. So why am I writing this? I have played plenty of bad games before, and never bothered to comment on the game's forum, or even look it up and join it, going rather for the 'uninstall' option. Why comment on this one? Well, because there is genius here. Real genius, of a kind seldom seen in games lately. It takes an established genre, an obvious idea, and takes it to very special places in extremely anbitious ways. Please, guys, get yourself a producer/designer who knows their stuff. Maybe you have got one: in such a case I would imagine they got far too close to their project and dropped the ball. Link to comment Share on other sites More sharing options...
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