Impet Posted August 21, 2010 Report Share Posted August 21, 2010 I was wondering, I've noticed that each new character I create seems to start 'wounded', on the first day at campus their stress is always at 0, but their vitality is red and can be improved by resting. I messed around with a few new characters. If I start a character with 1 fitness and no bonuses to the fitness maximum, it gets to school unhurt with 2 vitality. If I start a character with 3 fitness from attribute points, and a fourth point from background of Family:Sports, I start the game with 6 vitality, but it's red, and the max is 8. If I start a character with 3 fitness from attribute points and no other fitness or vitality advantages, I start the game with 6 vitality, and that's the max. If I start a character with 3 fitness from attribute points, the fourth point from background of Family:Sports, the Prodigy:Physical trait (bonus 2 vitality max) and Apprenticeship:Student at Arms (bonus 1 vitality max), I start the game with 7 vitality, out of 11 max. All the numbers seem to add up, except why don't we always start with full vitality? Random beatings from bullies and pirates on the way? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 21, 2010 Report Share Posted August 21, 2010 Impet; You have found a curious bug- it looks like you do not fill up correctly (only to the number generally given by your Fitness). Good catch! Thank you. Link to comment Share on other sites More sharing options...
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