naruto27 Posted August 26, 2010 Report Share Posted August 26, 2010 When I enter a shop (and I've entered a lot) I would like to sell some objects (an anvil I got while exploring).The problem is that I see no option to sell. I can buy objects, by selecting the desired object and purchasing, but when I select objects in my inventory I see no way to seel them . Additionally, when I click on obects to sell, they don't stay selected when the mouse goes to another object. I installed the patch 2 (without instaling the patch 1a since I couldn't find it.) Link to comment Share on other sites More sharing options...
laclongquan Posted August 26, 2010 Report Share Posted August 26, 2010 there are two kind of shops: real physical shops where you can buy and sell; and catalogues where you can only buy. Which kind do you try? Link to comment Share on other sites More sharing options...
naruto27 Posted August 26, 2010 Author Report Share Posted August 26, 2010 The explanation ingame about how things work is horible. How am I supposed to know that "Cherryl Aemegus" or "Vasik P'Shaw" doesn't offer the option to sell items. I finally found that "Ricardus Allepio" offers the choice to sell, but I should be able to tell before I had to spend several actions to try all shops. Also, the description of items available to buy is limited in the smallest possible window and the fonts that are used make it extra difficult to read. One other thing is that the names of the objects in the store don't show their names when the mouse hovers over them. Link to comment Share on other sites More sharing options...
Ranielle Limeleaf Posted August 26, 2010 Report Share Posted August 26, 2010 The explanation ingame about how things work is horible. How am I supposed to know that "Cherryl Aemegus" or "Vasik P'Shaw" doesn't offer the option to sell items. I finally found that "Ricardus Allepio" offers the choice to sell, but I should be able to tell before I had to spend several actions to try all shops. Also, the description of items available to buy is limited in the smallest possible window and the fonts that are used make it extra difficult to read. One other thing is that the names of the objects in the store don't show their names when the mouse hovers over them. Most of those interface issues can be solved in a patch, I think. Keep in mind almost all the indie games have interface issues at release, and most are solved within a few months. The general point is, these games aren't watered down for mass sales, the amount of detail and content makes it almost impossible to make everything readily apparent. With feedback these issues can and will be solved in a manner satisfactory to most. The Black Chicken boys are pushing out patches like they are baking cookies, I understand the frustration but comments that hurt the team spirit doesn't really help at all. And soon the wiki will be complete with all kinds of information as well. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 26, 2010 Report Share Posted August 26, 2010 Vhailor; Roll-over text on the Items is a good idea, and we are going to try something similar for the Backgrounds as well. Well review the names of the Merchants and Catalogs to try to better show in game which is which. Catalogs may be ordered from, but you can't sell to them. Thanks! Link to comment Share on other sites More sharing options...
uzu Posted August 26, 2010 Report Share Posted August 26, 2010 I agree to the user's ambiguity problem as I haven#t gotten to sell anything yet ). Also a good product requires a good criticism so don#t bash the bashers. I do agree that the developer seems to be working rlly hard on this an salute with open heart their comitment towards the product and it's users. Cheers, Bigmouth. EDIT: I sold! As another user said, doing some mentor meetings yelps alot. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.