Legate of Mineta Posted October 2, 2010 Report Share Posted October 2, 2010 I knew I should have edited that. Link to comment Share on other sites More sharing options...
Andor Posted October 2, 2010 Author Report Share Posted October 2, 2010 On topic, while that is a fascinating subject for research and debate, is the distinction between Ethics and Character as fields of study a fine enough distinction to be worth splitting them into seperate fields for the purposes of the game? As some one who used to work in the PnP gaming industry and who knows many game designers I'm inclined to say no. I do see a valid distinction if, as I said, one represents 'book knowledge' and the other is used to represent the practice of ethics/character in the face of temptation. But that's not what we have and so in the game some events test against ethics for moral behavior and others against character. If I'm trying to build a character who behaves ethically which do I want? Both? Neither? Having the distinction in the game doesn't add depth, it adds confusion. And of course I realize it's effectively set in stone at this point and cannot be changed, I'm just offering up my 2¢. Link to comment Share on other sites More sharing options...
Mikka Posted October 2, 2010 Report Share Posted October 2, 2010 ...Doh. XD Edited that part out. Correcting the misspelling (...what in the world was I thinking? XD) wouldn't be too much help at this point. Heh. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 2, 2010 Report Share Posted October 2, 2010 Andor; It's worth hearing, at the very least, because this tension between the mechanics of the game and it's role-playing expression is the heart of the discussion. As I mentioned, we won't be removing any Skills, but I am hoping we can get at the root of the issue in another way. Thanks. Link to comment Share on other sites More sharing options...
Vieux chat Posted October 3, 2010 Report Share Posted October 3, 2010 On topic, while that is a fascinating subject for research and debate, is the distinction between Ethics and Character as fields of study a fine enough distinction to be worth splitting them into seperate fields for the purposes of the game? As some one who used to work in the PnP gaming industry and who knows many game designers I'm inclined to say no. I do see a valid distinction if, as I said, one represents 'book knowledge' and the other is used to represent the practice of ethics/character in the face of temptation. But that's not what we have and so in the game some events test against ethics for moral behavior and others against character. If I'm trying to build a character who behaves ethically which do I want? Both? Neither? Having the distinction in the game doesn't add depth, it adds confusion. And of course I realize it's effectively set in stone at this point and cannot be changed, I'm just offering up my 2¢. Fact is Academagia isn't an RPG, but more a StorytellingGenerator, thus the difference between ethics and character is relevant, because someone want to create a good character in ethics and someone else a good character in character (see the post of Mikka for very good explanation). That game can let us fine tune our character, even if I agree that some subskills are counter-intuitive. When you say "If I'm trying to build a character who behaves ethically which do I want? Both? Neither?", you're answer is "Ethics". But you can take both, if you want. It may be confusing, but it adds choices. And relevant choices. (I'm less fond of espionnage/spy that are, for me, just synonyms. But maybe I'm wrong) I must say that a game that pushes us to dicuss such thing is the mark of a really good game (even with its flaws) Link to comment Share on other sites More sharing options...
Andor Posted October 3, 2010 Author Report Share Posted October 3, 2010 Fact is Academagia isn't an RPG, but more a StorytellingGenerator, thus the difference between ethics and character is relevant, because someone want to create a good character in ethics and someone else a good character in character (see the post of Mikka for very good explanation). That game can let us fine tune our character, even if I agree that some subskills are counter-intuitive. When you say "If I'm trying to build a character who behaves ethically which do I want? Both? Neither?", you're answer is "Ethics". But you can take both, if you want. It may be confusing, but it adds choices. And relevant choices. (I'm less fond of espionnage/spy that are, for me, just synonyms. But maybe I'm wrong) I must say that a game that pushes us to dicuss such thing is the mark of a really good game (even with its flaws) It's fair to say that this is a 'Story generator' rather than a RPG. In fact the only way I even knew about the character/ethics things was that in my last game I chose 'secret family heritage.' When Eyunicia handed my character a book on gates he spent the next few weeks training ethcs up to max in a panic to make sure he wasn't doing the wrong thing by going back to study gates. I was then shocked when later on a moral challange called on his character rather than ethics. *facepalm* Oddly enough his interest in ethics then led him into law, where in the course of listening to the courtrooms he picked up two Mastery skills. He's not persueing Mastery however. He's probably going to start year 2 off in jail however since he ended the term by claiming that Gates was the best school of magic. Link to comment Share on other sites More sharing options...
Bipbipbopbop Posted October 7, 2010 Report Share Posted October 7, 2010 I don't like the idea of reducing the number of skills - this is what differentiates Academagia from all its competition and makes it unique! Do we really want this game to become more like other games? The main reason I like this one so much is that it's different. Really innovative. I really enjoyed the fact that I was still discovering new skills on my third game - it's all about the elements of discovery and surprise! Having said that, I definitely agree that many of the skills need to be reorganised, and I also agree that the parent skill for each subskill needs to be mentioned in each subskill description. I lost track of subskills on countless occasions and ended up assuming I hadn't discovered them yet! Other people have mentioned most of them already - Animal Husbandry, Music Theory, Acrobatics, Endurance, etc. And the category 'Malice' never did seem to match its subskills. I always thought Illustration ought to be under Art rather than Calligraphy, as well. What I'd also like is for someone to go through all the events and count the number of (total) times each skill is needed in game events. Some skills, like Running and Athletics, are waaaaaaaaay more common than others. Some, like Lip Reading, Dating and Riding, I never came across in events at all! I'd definitely like to see more of a balance in skills in Year 2. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 7, 2010 Report Share Posted October 7, 2010 Bipbipbopbop; As a quick note, assuming you are using 1.0.8, when you create a New Game you'll find that all the Sub-Skills now do have their Parent Skills linked. Link to comment Share on other sites More sharing options...
Andor Posted October 7, 2010 Author Report Share Posted October 7, 2010 More reasons why skills make my head hurt. Why is Wit linked to Finesse? I have never observed a link between quick repartee and good hand-eye coordination. Decit and Lying are seperate skills. *headdesk* Why? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 7, 2010 Report Share Posted October 7, 2010 Andor; The former sounds like a mistake. The latter is a case of nuance- if you read the Description of Deceit, you'll see what I mean. Link to comment Share on other sites More sharing options...
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