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Albert

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Everything posted by Albert

  1. Still alive... and hopefull for a year 2... Looking at life prolonging research...
  2. Still here but I keep getting older! I hope the game has gotten closer to release this past year, developmentwise. I hope the import function will still be there in some way to connect the important points and info from year 1. Even if I'll have to make a few new playthroughs of Year 1 to get my games to import Since older games probably won't be possible to import. Some times I think of running through Year 1 a few more times, but not being able to import the games kind of makes me sad when I think about it. So I'm also interested about the status of the import feature and when we know whether games might probably be importable for Y2. Anyway, still waiting for year 2... but as my biolgical clock ticks ever closer to my forties I worry that I might die of old age before the release Please release it soon so I get something worthwhile to spend my money on..
  3. I hope year 2 commes out soon... I'm still in my 30's... a few years from now I'll be in my 40's 😧 I hope I won't have to worry about dying out of old age before it happens.
  4. Spoiler. When I did her adventure with her she decided she didn't want/need it in the end. Least not for now. Probably best that way.
  5. I'm just guessing here, but certain friendships and doing their friendship quests might also be a way. Maybe a quest where a friend in that college is getting a second familiar, or wants help with getting a second familiar accepted as a familiar. If it's a skill then perhaps doing the quest gives you the primer for the otherwise college specific skill. Then you just have to put some additional work and research into it maybe. It's one way of addign long term rewards to friendships, getting involved in stuff that usualy remains either a tradition or secret of another college.
  6. 1. So we can keep our Year 1 familiars I assume? And they might have new year 2 quests? If you put some work into training them t odo stuff it would be crazy to just ditch them all of a sudden. 2. Will we be able to learn that skill to add an additional familiar in year 2? If we put some extra effort into it. Or is that year 3? 3. I wonder what the dynamic would be between two familiars both bonded to the same wizard.... Maybe a lore entry on that?
  7. A glimpse of the Future! Earth 2 approximately 5 billion AD.... Reporter: Thank you for allowing us this interview, most revered elder. "*Albert*": I thought it might be interesting if I'm lucky, I've done everything else there is to do, maybe you will surprise me. That would be gold! Reporter: You probably know what our next question will be, what is it like to live that long? What kind of ambition or was it possibly a strong fear of death which drove you to become the first ever and oldest known immortal? "*Albert*": I was so worrried about not getting to play the final game of my "favrite" game series, the development of each game took roughly a decade! And there was supposed to be at least 5 of them. Reporter: I'm not sure what type of game you're refering to, probably something pre-historic, before our time. Want to tell us more? "*Albert*":For certain, there have been several mass extinctions and civilisations since... This isn't even our first planet even if most people seem to think so... Reporter: Earth isn't our home? "*Albert*": Earth was... This is Earth 2, most knowledge of our history prior to this planet got lost in the fifth great war of this world when 99.9% of the population and most tech got wiped out by nuclear and bioweapons, millions of years later what had been left had eroded away or been recycled. Reporter: So, what is your greatest regret in all this time? Not being able to save the world? "*Albert*": I never got to play the fifth game, it was never made to the best of my knowledge, the studio just dissapeared. *a Long silence followed*
  8. I do hope I get to keep the familiar I got at the end of Year 1 unless I somehow exchange it later.... Getting a second one later seems like a better idea.
  9. Still alive and waiting for Year 2! Might have to start investing in eternal life research of this keeps up ! (seriously 5 games and this long a wait between each ) I just hate leaving things unfinnished!
  10. I guess there should be write letters, skills, where the first most basic skill allows you to write one letter, where as the more advanced sones that might requier you to have certain skills might allow you to write two or three letters... Perhaps wit a rhetoric roll or something for the third one... or fourth.. While it helps if a letter is person it also helps you write the next telling them about the same things you've been doing by just writing pretty much the same thing on all the letter just adjusting it slightly to fit the recipient, adding a personal touch to the letter.. Journalism could also be a good skill for writing letters quickly and telling/informing people about things. And one that the school doesn't really reward... Seeing as that's the case, maybe it should have a really nice letter writing skill. Maybe an adventure or event, or a special day during your summer on which it's traditional to send letters to lovedones and friends who can't be there with you... Maybe put your familiar to work helping you add that extra thoughtful touch to each letter while you work on the next one... Assuming your familiar got an appropriate skill to give it an extra flourish, otherwise it might endup a disaster. Dissasters can also be fun.
  11. Also, I noticed that you could spend stress points on different actions. I'm not sure what effect that's supposed to have, is it supposed to increase the likelyhood of success or the power of the action. For example, burning stresspoints on studying or training skills doesn't seem to increase the payout. So, what's it supposed to do? What's the point of spending stresspoints while Researching? Does that really work as intended or is it broken?
  12. If it's that imporant in Year 2.... could we then break things for year 2 by researching lvl 10 on an important topic in year 1? Is it dangerous to research your favrite topics in advance?(year 1) Secondly.. Will research knowledge in some cases be needed rather than pure skill in something? Researching/having researched the background and previous generations experience in something, could possibly help you decipher a situation or find and help you recognize a certain ritual reference or something else. Perhaps you find some enchanted stones with ancient writing. Having researched Gates"something" might help you recognise what they are allowing you to proceed directly rather than canceling your adventure to put in some extra research at the school library's or ask for help. thirdly Possibly gaining additional research levels from adventures where you learn new useful stuff and lore.
  13. I'm sure they exist in a world like Academagi since the opposite does, but I doubt it's in our characters spellbooks.
  14. The random encounters/events truly helps keep the game fresh and less predictable.
  15. Revision can heal a broken leg or birds wing, knowledge of what you're healing is kind of required though, you need to pinpoint the what needs to be healed. When healing a broken or fractured bone the spell tends to use the casters knowledge of anatomy to guide the healing action. I was thinking that perhaps Mastery or Sync could be used to sense the pain in the nerve endings and severed nerve fibres sending the healing revision energy along those pathway restoring them. Order the patients comatose legs to move and have the healing revision magic follow along in that direction. This type of healing probably wouldn't be needed very often and few people would know about it, fewer still after Mastery got banned and both beneficial and more offensive invasive practices were banned.(With the exception for those few that actually got a licence that almost noone seems to know about) More complex jobs usually requiers more than one skill set to get it right. In my case above knowing Mastery or Sync wouldn't be enough to heal them, though it might be possible to offer them a pain release, at least temporarily, not sure if it's possible to offer a permanent release with those skills. But by adding Revision it might be possible to also heal the damage. You probably have to be pretty skilled in both. Negation.... Maybe it could be used to remove the pain, not sure if that is permanent or has a duration. You could remove simple nettle stings with Negation. Maybe removing the pain with guided Negation would be easier than actually healing the nerve fibres with guided revision... Maybe it would take fewer points? Removing phantom pains would then be easier than making a paralyzed or comatose patient regain their bodily functions.
  16. I meant that feeling what that other person feelt and their memories of what things were like would help you locate the pain, the healing would then be doing by physicly healing the nerve damage with Revision magic. Sync seems like the best skill that's less brute force and more working with your patient, while Mastery, even if you get some kind of permission and explain it to the patient it might still be more brutish since you didn't train at being delicate or actually delving into your targets and rather just force your will on them. It should be doable But I can see it being easier and more "instinctive" "familiar" with Sync than just Mastery studies. The sync/mastery skill would be used to help you pinpoint the problem. You would then need very skilled Revision medical skills to repair it once you know where the problem is.
  17. I've been wondering what types of healing mastery and Sync might be good at..... Maybe they could be good at helping a skilled healer heal neural damage and paralysis? By being able to feel that other person, their pain and ghostmemory of what it was like to feel their legs and move them, they could then focus on using revision healing to heal that specific damage that would otherwise be impossible just by knowing anatomy in general. Instead you connect to the lifeform you're healing, feelign what they feel feeling their nervoussystem, feeling phantom pain's and what's been lost. That could make for a good Adventure for peopel with mastery and sync.
  18. Lorewise, Sherry or whatever his name was.... humm, something like that, seemed fairly popular by the whole school because he was always helping everyone. Ofcourse.... My student usualy help almost everyone with their Adventures and stuff... After all, there was usualy something interesting to study, learn or gain from whatever interesting activity they had figured out.
  19. I did craft a few things, the biggest difference is that the crafted items tend to be higher quality than the bought or awarded items. They also tend to be worth more due to their quality. I also tried afew different duels, hopefully duels and combat will be slightly more intuitive or with a few spell books available, while Imight have a handwritten lsit or might remember a few spells you should have access to all spells your character has learned during the year, they are after all the people who are supposed to know their magic(the characters). I also got to play around with a few different battle-familiar configurations, doing melee and spell attacks. Having a familiar that's at least capable of performing attacks and other things when you're in trouble is a deffinate advantage. Don't neglect your familiar entierly.
  20. Moms are great Always there for you, least in my experience. Just make sure to be there for her when she needs it
  21. Sounds like there might be some fun to be had with it. Just surviving a bad thing and learning from it is fun in itself. A lot of good things come from accidents and even bad experiences. As long as you get to learn something valuable along the way.
  22. Also, things like the Sword of Kush, will there be a way to try and restore it? It's description says it's Rusty and showing it's years. I guess there might be quite a few items that might not be showing it's full potential, like books you can barely read or understand.
  23. Is "Staff of the Eye" the only staff available in Year 1? Staffs would probably have more room for Enchanting and Orthography than a small wand, and it would probably be a a lot more useful at hitting someone. The description seems to hint at more power and potential in the "Staff of the Eye" that might be unlockable later? Right now it gives Charm, concentration and 2 Glamour.
  24. Often younger wizards use Wands and older wizards a Staff which might double as a walking stick maybe.... How about using your staff as a blunt weapon in an emergency... Or perhaps a bladed staff... Maybe that Cobra staff could have a bluntdamage stat for when you hit someone with it. Kind of imagine it looking somewhat like Jaffar's staff.. always seen carrying agold, ruby-eyed, cobra headed staff to supplement his magical powers. http://vignette3.wikia.nocookie.net/disney/images/1/17/Jafarrmdd.jpg/revision/latest?cb=20130412025115
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