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Stress and Obstacle Correlation Solved


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After a while of testing, I am pretty sure that I discovered the 'equations/patterns' between stress level and the difficulty of obstacles. So, I experimented with 5 different capers and looked at the difficulty number in relation to how much stress I had:

 

The Royal Family Adventure

0 stress- not possible

1 stress- 3 difficulty
2 stress- 3 difficulty
3 stress- 4 difficulty
4 stress- 4 difficulty
5 stress- 5
6 stress- 5
7 stress- 6
8 stress- 6

 

The Main Adventure in Egypt

0 stress- 4
1 stress- 5
2 stress- 5
3 stress- 6
4 stress- 6
5 stress- 7
6 stress- 7

 

Sterling Egypt

0 stress- not possible
1 stress- not possible
2 stress- 4
3 stress- 4
4 stress- 5
5 stress- 5

 

Roland Australia

0 stress- not possible
1 stress- not possible
2 stress- 10
3 stress- 11
4 stress- 11
5 stress- 12
6 stress- 12
7 stress- 13
8 stress-
9 stress-
10 stress- 14
11 stress- 15
12 stress- 15
13 stress-
14 stress-
15 stress-
16 stress-
17 stress-
18 stress-
19 stress-
20 stress- 19
21 stress- 20
22 stress- 20

 

Roland Egypt

 

0 stress- not possible
1 stress- 5
2 stress- 6
3 stress- 6
4 stress- 7
5 stress- 7
6 stress- 8
7 stress- 8
8 stress- 9
9 stress- 9
10 stress- 10
11 stress- 10
12 stress- 11
13 stress-
14 stress-
15 stress-
16 stress- 13
17 stress-
18 stress-
19 stress- 14
20 stress-
21 stress-
22 stress- 16

 

There are two clear patterns shown throughout these capers:

 

1. Each caper starts with one solo difficulty number assigned to having zero stress and then continues on in increments of two

or

2. Each caper starts with an increment of two and moves on from there.

 

For example, Roland's Egypt adventure starts with this:

0 stress- not possible
1 stress- 5
2 stress- 6
3 stress- 6
4 stress- 7
5 stress- 7

 

We can assign a number to the 0 and make it 5, then it follows pattern 2.

 

However, Roland's Australian adventure works against this:

0 stress- not possible
1 stress- not possible
2 stress- 10
3 stress- 11
4 stress- 11

 

If a number is assigned to 0 and 1, then 0=9, 1=10, so this caper follows pattern 1.

 

If 0's are counted as place holders even when they cannot be obtained then The Royal Family Adventure, The Main Adventure in Egypt, and Roland's Australian Adventure all follow pattern 1. Roland's Egyptian Adventure and Sterling's Egyptian Adventure follow pattern 2.

 

Without testing at least 15 capers, I cannot say for certain which pattern is more likely than the other. However, I feel it is pretty safe to say that most, if not all, capers will follow one of these two patterns.

 

So, why is this helpful?

Scenario time~ let's say you have 18 stress. You start a caper and the first mission requires you to have 16 points to beat it. Run through one of the scenarios:

Scenario 1

0-10
1-11
2-11
3-12
4-12
5-13
6-13
7-14
8-14
9-15
10-15
11-16
12-16
13-17
14-17
15-18
16-18

 

Scenario 2

0-10
1-10
2-11
3-11
4-12
5-12
6-13
7-13
8-14
9-14
10-15
11-15
12-16
13-16
14-17
15-17
16-18

 

So, regardless of the method,if you can lower your stress to 0, assuming it is possible, you will only need 10 points to beat the challenge instead of 16. However, take into consideration that some capers cause stress before an obstacle and cannot be avoided. You can still use this method, you just cannot lower the stress to 0, maybe 2 or something like that. If this method is used in the middle of a caper, take into consideration how much stress you have accumulated through the caper itself and add it to the amount of stress you started the caper with.

 

This can also be used as a method of figuring out any number of stress-obstacle number. Let's say you have enough inspiration to beat a challenge of 15 so you want your stress to match that. Well, using either method in the example above:

 

Scenario 1

10-15
11-16
12-16
13-17
14-17
15-18
16-18

 

Scenario 2

10-15
11-15
12-16
13-16
14-17
15-17
16-18

 

Again, regardless of which method you use, if you want the challenge to be 15, then your stress needs to be 10.

 

Any comments, suggestions, or theories are appreciated~

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