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89157Z

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I might still create a 'testmod' which is designed to be nearly empty, just to see how the game behaves under certain conditions. Though right now, I think my first effort is going to be turned towards changing how familiars are handled at character creation. Here's a feature request for the mod tools: 'copy entry'. Copying an entry would create another one just like it, but with a different name. This would save some of the tedium of duplicating prerequisites and other entries when you're doing a batch job like changing all the familiars.

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In the meanwhile, I just get to drudge through my current project of expanding the Familiar Choices to include all the exotics. :)

 

They're going to have prerequisite lists a mile long! Just to keep it so you can only select one familiar at a time, I mean.

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