89157Z Posted November 26, 2010 Report Share Posted November 26, 2010 Is it possible to alter the behaviour of the NPCs by such things as teaching them skills? What if you had a character who learned the skill of Ethics in the game, and then decided that he/she would teach Joana everything about ethics. Would Joana Lio y Rossollo with 10 Ethics behave differently from Joana Lio y Rossollo with 0 Ethics? More broadly, are there any ways to change NPC behaviour? Duels apply Geasa to them. Teaching them skills can open up new actions for them. But are there any personality shifts? Link to comment Share on other sites More sharing options...
Nyaa Posted November 26, 2010 Report Share Posted November 26, 2010 Looking at the mod tool, no. They are coded to have a strong preference at doing certain task and will do it unless you use something like geas to prevent them from doing it. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted November 26, 2010 Report Share Posted November 26, 2010 89157Z; Nyaa is more or less correct. Originally, certain Skills had Preference modification Effects that would slightly change AI Behavior, but the actual mechanics of the change caused some problems and unintended behavior. It also placed an unpleasant contradiction between NPC actions in Random Events and Adventures versus how you had influenced them. I can't say for certain what year this influence will return, but as I guess I would say Year 3 is most likely for it. Link to comment Share on other sites More sharing options...
89157Z Posted November 26, 2010 Author Report Share Posted November 26, 2010 So corrupting the ascendant will take time, hmm yes, very well. Oh wait, did I say that out loud? I meant to say redeeming the bullies will take time. Link to comment Share on other sites More sharing options...
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