89157Z Posted December 1, 2010 Report Share Posted December 1, 2010 I've groused a couple of times about the adventures. Today I decided to load up the mod tools and make specific suggestions. I'll be posting typos, suggestions, and oddlings as I run across them. My first post in this thread will be about the Aranaz Adventure line at the top of the Adventures section. Aranaz Adventure 3 (title: Spreading the Story) has an implausibly difficult skill check before Investigation 1 (description: Composure. Work on your presence.). It's a Charm + Composure roll versus 10. However, looking at the success and failure texts for the investigation, you're just practicing in front of a mirror. This is the sort of thing that as an otherwise ability would auto-succeed. As an adventure step, it should probably be pretty easy. I'm going through the adventures one by one, and having gotten to Aranaz Adventure 4 so far, I've found this in general for investigations. They tend to be fairly standard uses of the skills, yet are given very high difficulty ratings. The difficulty ratings seem to be set on the (very sharp) curve of the adventures as a whole rather than in relationship to what the action actually would require. None of the others have been as egregious as a check versus 10 in order to successfully practice in front of a mirror, though Insight + Character Study vs. 15 to fulfill the investigation in Aranaz Adventure 4 is dubious. Aranaz Adventure 06 should probably continue even on 'failure' of exits 1 and 2, because the point is to stir up trouble while trying to stop the riot. The difference between success and failure should be whether you get a detention in the process, but it looks like the failures would still serve the purpose of the adventure. Aranaz Adventure 07 has an autosuccess exit for manipulation. Exit 2 rolls Charm + Manipulation versus 0. I think the adventures should be easier, but not that easy! Aranaz Adventure 08 includes 'Expand Relationship Maximum (0)' as a benefit for all its success outcomes. However, judging by the modtools files, this doesn't appear to actually do anything. Link to comment Share on other sites More sharing options...
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