Blind Gardener Posted January 6, 2011 Report Share Posted January 6, 2011 I've been looking through the mod base file, and I have been surprised to see that in many of the "Familiar training" and "Familiar escapade" the target is missing from the expansion orders for some of the sub-entries. This is also true in one of the Heretage ones, under the subclause of "Expand Romance" Is this normal/fine? How does it know what target to asign it to if the target is empty? Or is this related to the "Default" check? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted January 6, 2011 Report Share Posted January 6, 2011 Blind Gardener; You are correct- when Targets are absent, they will inherit from the Default, and so, as a time saving measure, many of these are left out. Link to comment Share on other sites More sharing options...
89157Z Posted January 7, 2011 Report Share Posted January 7, 2011 What is the Default target? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted January 7, 2011 Report Share Posted January 7, 2011 89157Z; Whatever you set the Default Effect to, or it will try to find Self. Link to comment Share on other sites More sharing options...
genz44 Posted January 10, 2011 Report Share Posted January 10, 2011 I've got a question about targets as well. I've been trying to pull info from the mod file for the wiki, and I've come across some adventures for familiars I'm not sure about. I've seen both of these targets used in successes and failures: [Familiar]Familiar/Character/Self/Familiar (Default) [Character]Character/Self The first obviously changes something of the familiar's like you'd expect, but does the second push the change to the PC? Link to comment Share on other sites More sharing options...
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