Treebeard Posted June 23, 2012 Report Share Posted June 23, 2012 I've managed to get the Exchange Familiar ability by raising Zoology to 11. But when I trigger it trying to save scum my way to the faux dragon I seem to hit a limited selection of familiars all the time (muffler, shade, lizard, plant, goldfish and one or two others rarely). Is there anything driving this other than pure probability? Pre-reqs to get particular types of familiar? A random selection table that is biased towards some types of familiars over others? Link to comment Share on other sites More sharing options...
Treebeard Posted June 23, 2012 Author Report Share Posted June 23, 2012 In case anyone else hits this experience, repeated loading eventually hit the Faux Dragon (it's always in the last place you look). I presume that it's just random though some options seem much more common than others. Link to comment Share on other sites More sharing options...
Schwarzbart Posted June 23, 2012 Report Share Posted June 23, 2012 Thanks for the info, I think I soon will start a game with 0 points in Familiar and try to get this Link to comment Share on other sites More sharing options...
Adrian Posted June 23, 2012 Report Share Posted June 23, 2012 I've actually never tried this. Quite neat. And congrats on the dragon Link to comment Share on other sites More sharing options...
CremePudding Posted June 24, 2012 Report Share Posted June 24, 2012 I took a look at the mod tools - On a successful roll of Zoology, it removes your familiar and then open the [Reference Table]Reference/Exotic Familiars (Reference) to pick a Add (Exotic Familiar Name) randomly. The table itself is the same one used in Character Creation for the background with 21 familiars each occupying one slot, so... yeah, the chance should be equal, or at least intended by the devs to be equal. In any case, there is certainly no prerequisite for these familiars, nor is it biased. Link to comment Share on other sites More sharing options...
Schwarzbart Posted June 25, 2012 Report Share Posted June 25, 2012 Have anyone manged to max Bond with the first Familiar then use Gift of the Familiar and afterward get a new one with Exchange Familiar? (I doubt its to interesting to do from the time one have to train his Familiar) Link to comment Share on other sites More sharing options...
CremePudding Posted June 26, 2012 Report Share Posted June 26, 2012 Have anyone manged to max Bond with the first Familiar then use Gift of the Familiar and afterward get a new one with Exchange Familiar? (I doubt its to interesting to do from the time one have to train his Familiar) Gift of Familiar have a permanent "Bereft" effect to stop you from getting another familiar if I am not mistaken. Yep, found it. Bereft Your Familiar is gone. You're now stronger, faster, maybe even smarter than you were when you weren't alone, but there's a wound where your Bond used to be, and it's not healing quickly. You may never have another Familiar again. Prevent Familiar [Prevent]Prevent/Familiar/Character/Self/Familiar (Default) Link to comment Share on other sites More sharing options...
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