Salvatos Posted July 14, 2022 Report Share Posted July 14, 2022 Since I gained a lot of experience with JavaScript this past year, I decided to revisit my old Combat Helper and turn it into a proper character sheet packed with quality-of-life features. Notable features: Save and load capability, using simple local storage or portable JSON files. One-click character creation (with an "easy mode" option for perfect die rolls) that handles Defense, Skill, starting money and your first healing kit. An inventory tracker that shows each equipped or carried item’s stats, plus a reference field for non-equippable items such as Enchantments. Simple validation that warns you when you have more than 2 hands’ worth of weapons equipped or carry more than the 100-coin limit. Ability to create custom items, mainly so you can create Enchanted variants of any base items and equip them normally. Reference info to remind you of your backgrounds’ effects, Combat Boon options and what action keywords mean. A combat tracker where you can input the enemy’s stats, automatically calculate your starting Defense + Armor, roll initiative every round and see your resulting damage and available actions, as well as a Wound button to update your Maximum Defense and Glory and reset your combat Defense all in one click when you hit 0. A simple die roller to track and spend your boons, test your luck and roll non-boon dice (such as income). Compared to the previous version, it also has a responsive layout with basic support for mobile screens and looks a little prettier https://salvatos.github.io/Brewnity/HoldfastHelperV2.html Note that v2.0 likely still has bugs, but I will update it if and when I find them while finishing my current playthrough. Feel free to report issues or request improvements here or on Github! Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 3, 2022 Report Share Posted August 3, 2022 Awesome project! Quote Link to comment Share on other sites More sharing options...
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