Schwarzbart Posted July 11, 2013 Report Share Posted July 11, 2013 As I think we should put this discusion and the claims in its own thread so I started this new thread. Here is Wits post where he suggested it and put his claim: Given that CJ finished his Big Story for now and seems to have time constraints in the future, I think we should consider explicitly shifting towards the Alpha-Beta and/or Pure Troupe storyguide models outlined (p.220) in the core book. This is how I think it should work: Players explicitly claim "sections" of the saga for themselves. Ideally, these should be sections that they are interested in themselves but that their own characters are not primarily engaged with (so they can GM sessions for such characters). The claimant then has final voice & responsibility concerning that section, but other players are free to use them as well. I, for example, might take responsibility for the senior NPC magi now that I have been thinking about them for my story any any case. Others may still use them for their stories and play them as GM as well, etc., but I'm particularly familiar with them so they can ask me if they want details on something. They also _should_ ask me if they want to expand on them somehow, such as making a story about visiting their lab. I am the final arbiter of what fits with my vision of them. I will also draft their stats, take care of their advancement, play them during casual encounters when I'm available, etc. We should also have a rules GM who is the final arbiter on rules interpretations. I think CJ should do that if he's OK with it, since he has the widest scope of understanding of the rules. This makes it much simpler to settle rules disputes than discussing or voting it over and over, since Ars rules are often ambiguous and it's not possible to rule out possible interpretations through hermeneutics alone. In addition to this basic infrastructure, we might consider having: A power level GM, who is the final arbiter of things like "what is the highest might of a player familiar at this point in the saga" or "can I incorporate this Badass Hermetic Breakthrough in my story" or "what is the maximum hermetic age of a beginning PC magus at this point in the saga". I think we have managed this quite nicely thus far without any system, but it might be helpful to have someone designated perhaps. Finally, we could have a "saga plot GM", who tries to weave things into a Grand Narrative of some kind, or at least tries to construct such a thing with their own stories. This would be something like what CJ has been doing thus far. It's not necessary to have such a person at all - we might just each do our own plots, and if someone sees a bigger picture emerging there, they might do a story that weaves some of it together. I think I would prefer going without a saga GM, but am not adamant either way. If people agree with my proposition to some degree, here's what I would be interested in claiming if no one else wants them: 1) The city's flying powers and where they originate and what maintains them 2) The elder magus NPCs 3) The Apollonian religion in the city 4) The history of the city on a grand scale (i.e. not going into detail with respect to single quarters and such, I've just got the broad strokes figured) If this kind of a system sounds good to everyone, I'll make a thread in the library where people can announce claims and I can keep the first post updated about who manages what. The good thing about this kind of a system is that people can themselves decide how much GMing they want to do, or if they want to GM at all. Link to comment Share on other sites More sharing options...
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