Metis Posted May 16, 2014 Report Share Posted May 16, 2014 Temporary link. Here's a mod I've quickly put together and lightly tested that hopefully addresses the problem of various actions/abilities that give out random skills occasional giving out steps of Gates, Mastery or Synchronicity. That is, knowledge of illegal, illegal and barely-legal magic that supposedly is near-impossible to just stumble over respectively. I'll maybe possible perhaps publish and upload a more fixed version tomorrow or later, no clue, but here's what I have now for testing purposes I guess. BTW: don't expect that download link to last more than 72 hours, if that, so get it while it lasts or something like that. Abilities changed to no longer hand out illegal/stupidly rare knowledge (from memory, so don't expect a 100% accuracy): Academic Osmosis at the Compounding Center Constructive Contention Culiman's Shack (note that this ability may have been rendered borken by the mod - again, lightly tested) Study at the Library of Longshade Actions changed likewise: Joie de Vivre Office Hours (what the ?) Question Surroundings Thoughtful Study Spells changed likewise: From Nothing, Knowledge Abilities/Actions/Spells not changed and why: Extensively Consult with the Emperor's Sphinx (Ability doesn't exist in the 1.0.0 amo) Extrapolation of Evidence (because me = idiot) Match Wits with the Emperor's Sphinx (Ability doesn't exist in the 1.0.0 amo) Observe Stenephan Pastis' Court (because me still = idiot) Speaking into the Broken Window (because me, you guessed it, = idiot) Watch a Conley Trial from the Observation Gallery (Ability doesn't exist in the 1.0.0 amo) With this mod the formally random skill gains should instead give you 1 skill step of a random sub skill from a random parent skill chosen from a reference table containing the 52 legal parent skills. This should mean that stuff like, say, Rally isn't excluded from the list, since the game is called to expand a random Bully skill and Rally is a Bully subskill in a DLC16 game. No clue what happens of the game rolls AI_Aces_Up_The_Sleeve, probably nothing. Reminder: In order to load a mod it must be placed above below the official content mod in the list of mods you want to load when starting a game. Have fun with it and post any problems with the mod here. Don't expect me know more than a piece of paper taped to a dartboard, though Link to comment Share on other sites More sharing options...
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