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amacphee

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Hi all,

 

I've bought all of your game, and lurked around your forums, so I feel now that I should introduce myself. I'm Andrew. I really, really like Academagia. I'm unfortunately not really a fan of Scheherazade. But Ars Magica looks fantastic - it scratches that itch I've felt since coming across Birthright (the mix of role playing and strategy, not the mechanics). I'd never heard of AM before, which is a little surprising, so I'm very excited about this kickstarter (which I found out via the guys at rockpapershotgun on the weekly round up).

 

It's early days yet, and I don't think the visibility of the KS is that high, but I'm a little concerned with the rate of funding at this stage. I think it's growing by around 1.5% a day (or has been over the weekend, it seems). Obviously lots of KSs have slow growth, but the successful ones also have a strong launch window, which I don't think you've achieved (although if you think you have, then I'm sorry for being so negative). I have a feeling that some people with my experience of your products might be withholding investment because they're unclear which of your two games this one would be more like. From what I saw on RPS (which is a strong funding community), there's a deep ambivalence about Scheherazade. Partly the skill application (which I found unintuitive after Academagia) but also the particular art direction you took, which I think didn't appeal to many people who post there. I say this not as a criticism, but because I think it might help secure funding from the RPS community if you were to demonstrate how the mechanics of the game would work and give a sense of the art direction. Maybe an interview with someone there? I don't know.

 

Anyway. Hoping it goes well and funding picks up!

 

Cheers,

Andrew

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Andrew;

 

That's not a bad idea at all- our next Update, coming likely on Tuesday, will contain a concept screenshot. We hope that will show more clearly the direction we're taking this in.

 

Thanks for the feedback!

 

P.S. Birthright is one of our favorite games, for that mix of strategy and role-playing. ;)

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I actually find the Skill management of Sheherazade an improvement over Academagia, which is a bit chaotic in that sector and not really user friendly. I hope that several game mechanics systems will be changed in Year 2.

 

Sadie could use some improvements itself, of course...

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