Albert Posted May 3, 2012 Report Share Posted May 3, 2012 I noticed shopping required you to use several ours of a day just to visit one shop or order items. In my opinion one morning afternoon or evening spent shopping at the market should be enough time to visit all the shops in the imperial market... or at least more than one shop. For the second year I think the option shoping should take you to the market where you can click on the store you want to explore. If the UI interface doesn't change too much then perhaps you could add more of those gray buttons with different store names. Shopping did seem to take far too much time from other activities if you wanted to explore the shops. I liked the game over all, it's not a very graphic game, but I liked some textbased graphic hybridgames of old like Gateway and gateway 2. So I was ok with the design however the shop action did seem a little too time intensive, having shopping actions limited by player currency and the effort/time required to earn more is enough, there should be no need for basic shopping to take several game days just to find a wand some food and maybe basic clothing or textiles for clothing or writing utensils. That's the suggestions I've been able to come up with. I actualy explored one shop then loaded a previous save which seemed a little foolish imo, but that way I could determine what shop had what I needed/wanted. Once you have explored the shops they should be availabe at any time during a shopping round in my opinion. One possible optiond be to have explored shops available whenever the shop action is used, and then add one or 2 or 3 additional shop exploration point's every time the shop action is used adding to the amount of known shops. GL with your work on Academagia year 2. Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.