Metis Posted June 1, 2014 Report Share Posted June 1, 2014 (edited) Here's me starting a personal experiment: Will posting an adventure in the Writer's Corner rather than completely typing it out in the dark be a better idea, etc, etc. I honestly cannot say whether I'll remember that this topic still exists tomorrow and actually, you know, update it ever, but hey, that's why it's an experiment. Oh, the adventure? Well, first off, here's some pointers for how to read it: -Options will be colour coded as they are in Y1 (sort of): --Green options are automatic successes, and cannot be failed. No associated rolls. --Blue options are easy, they require a few points to pass without fear or failure but they're nothing worrisome (this game's sadistic RNG aside). Roll v. 1-5 --Black (coloured dark gray to make it stand out) options are harder, and require some effort to train up or a buffing spell to pass comfortably. Roll v. 6-10 --Red options require either save-scumming, dumb luck or buffing. You can train the skill high enough, Y2 being what it is, but it'll take a long time. Roll v. 11-15 --Purple options are hard as hell, 6th Finger or Cleanse and Remake are recommended. Roll v. 16-20 ---To anyone that wants to say "Hey, in Y2 you can train skills to 21 and you'll have all all those Y1 attributes to back you up!", you've a point, but A: Training skills beyond 10 requires significantly more time, so adventures can't assume that everyone can/has trained some skill (out of a possible 300+) that high, and B: The game's difficulty should be balanced for roll-players so save-scumming won't be required to succeed at all, and roll-players aren't likely to end Y1 with 18 Insight. Besides which, 18 Insight isn't going to help on a Finesse roll. -Options with a question in the text are investigations. -If an adventure PROCEEDS, it goes to the next stage (technically the next "phase", in wiki terms) on the same turn. If an adventure PAUSES it ends for that turn, but next time the adventure is called it'll start at the next stage. If an adventure STOPS it ends for that turn, and that stage must be tried again (it generally only STOPS on failed rolls). If an adventure ENDS that's it, the adventure is concluded and over. The Endless Section Library, 1st stage: Learning To Research "No. No. Not this one either. No. Read this one already too. No.". "Hey, how about some peace and quiet in this library?". The librarian's sudden remark shocks you out of your parade of researching failure. Slightly embarrassed you ask "Oh, sorry, was I talking out loud?". The librarian, a kind man who looks as old as the Venalicium, looks at you with a studious expression. With a worn and slightly raspy voice he says "You were complaining out loud, actually. Are you looking for something?". You nod and say "Yes, I'm looking up information on the Battle of Mallen Field. It's...call it a homework project.". The man snorts, amused at your euphemism, starts moving and motions you to follow. He takes you to the reception, and points you to the reference list. You sigh and say you've already checked it, and didn't find enough information. The man stares at you for a second, and starts to take out another batch of references. You roll your eyes and say "Checked that twice. No dice.". The man stops and stares at you for a bit. "You don't look like a senior. Trying to get extra credit from Professor Viada?". You casually glance aside and say "Regent von Rupprecht. Again, call it a homework project.". The man smiles and looks around the library. "Have you tried the other libraries? The Venalicium isn't the only one in this school.". You sigh and nod. The man continues to stares at you before settling his gaze on on the basic reference list. "You know," he says with a hushed voice, "I know of a library located somewhere in Mineta that might suit your needs more than the Venalicium.". You're excited to hear that, and the man pulls out an old parchment from a nearby book. "The head librarian of that place has a strict 'no skill, no service' policy. For a library, that means you'd better be able to find and research things yourself, because no one is going to help you. Interested?". You nod, take the map and head off towards the section of the Venalicium devoted to Mineta, and it's History sub-section. You examine the parchment, and it contains both a map (with, naturally, no listed landmarks or even a compass pointing out north) and what looks like an advertisement. Just glancing at the text and the map you're able to figure out that this is a puzzle, likely a test, with the sale's pitch hiding clues to where the landmarks on the map are, which in turn will lead the reader to the library. Now how to solve this puzzle?[Puzzles]: Carefully read the advertisement and try to solve the puzzle.You read through the advertisement carefully, and right away the first riddle presents itself. "Excellent views of various famous landmarks, including a wondrous statue of the hero of the Battle of Mallen Field.". Depending on who wrote this that'd be either King Durand or King Aranaz, and you can find plenty of statues dedicated to both. That said only so many of those are dedicated to the Battle of Mallen Field specifically, so you start digging through tour guides, historic records and other information available in the Venalicium. You find no less than fourteen locations that fit your description in roughly three minutes, which is a depressing start. You're nevertheless sure you're on the right track, so you keep reading and find the next riddle. "There's no better place in Mineta where you can find high-quality food, souvenirs and other things for prices you'd normally only see in the Empire Market. Plenty of tourism come down from all the streets connected to the historic monument, allowing local merchants to offer their best wares at the lowest prices.". Merchants claiming to sell the best goods at the lowest prices? Well, that narrows it down to a little more than 99.9% of Mineta. Laughing a little at your own joke you dive back into the historic records and find out that, sure enough, there's a few places outside the Empire Market where merchants tend to gather, mostly at or on roads connected to major tourist destinations. And what do you know, one of those market hot spots is centred around one of the statues you looked up earlier. You take a closer look and you confirm the librarian's map depicts the area around that statue, specifically a statue of King Aranaz. The rest of the advertisement seems to contain directions, in the form of riddles of course, so you roll up the map and start cleaning up the mess you made of the books you yanked out of their shelves. Not that you have any trouble at all with filing books, so a mere three minutes later and you're headed for the statue.- PROCEED WITH ADVENTUREFor such an obvious puzzle it's surprisingly complex. In fact you wrestle with it for an hour but you can't made any headway. Frustrated you tuck the map away and save it for a later day.- STOP ADVENTURE[Cartography]: Find out what section of Mineta this map depicts.You glance at the advertisement, but you don't get far into it before giving up. It's far too cheesy and over-the-top to take seriously, much less dissect for clues. Instead you pull out the trick that is the bane of every puzzle- and riddle-maker in the world: Stubborn brute-forcing. Your knowledge of maps allow you to determine quickly that the map you were given, while old-looking, is actually drawn with more accurate, more modern methods. Magical methods, at that, so this map is probable enchanted in some way. With that in mind you pull out a recently published map of Mineta and start looking. While the landmarks on the librarian's map aren't marked the location of most prominent one is still plainly visible simply because of where it's located. At least, a raised plaza circled by a road, which in turn is neatly connected to several nearby roads is probably not just a residence. It takes a bit more time to place the map than you'd like to admit, but you ultimately do manage to find the location of the plaza. It's south of the Empire Market, and located in the plaza is a statue of King Aranaz dedicated to something or another. Point is that when you rotate the puzzle map it fits perfectly on the city map, so that's one set of riddles bypassed. However, while you put back the books you'll no longer need a depressing thought occurs to you - you know what area the map depicts, true, but now what? Neither map has a landmark for "secret library", you still have to actually find that. A little disappointed but no less determined you roll up the old puzzle map and take it with you - you'll go and visit that statue, and what happens then is something you'll see then.- PROCEED WITH ADVENTUREYou pull out over a dozen maps of Mineta, but you're not able to fit the area printed on the map onto any part of Mineta no matter how you turn it. A good hour passes and you've come no closer to making any progress, so you roll up the map and call it quits for today.- STOP ADVENTURE[Theory of Negation]: Is there an enchantment on the map?You casually stroll into a shaded area and quietly cast a basic detection spell. You quickly determine that both the map and the advertisement actually have two enchantments on them each. The advertisement, not that it is of much use for you, has one simple enchantment to assist with translation spells, and one significantly more complex one you can't guess the purpose of. The map's first enchantment you would guess is some sort of lock, maybe? You're not entirely sure, but it seems enchanted to do "something" when it's triggered, probably by a spell of some kind. The second enchantment is so massive and complex you cannot discover anything about it beyond that it's there. It might not be a single enchantment, even, it's just all that you can only manage to detect it as such. Either way, you can apparently just ignore the advertisement (if only for now) and try a magical approach.- UNLOCK [incantation Spells] OPTION, CHOOSE AGAINYou reach for your wand, but thankfully catch yourself in time to make it seem like random, bored flailing around - you're inside the Venalicium, the librarians frown heavily on students casting spells for fear of a large number of disasters that could potentially destroy many of the books. You should have headed to one of the study cubicles, in hindsight, but if anyone saw you reaching for your wand, only to stop and head for one...yeah, those librarians are scary and you've learned not to underestimate them. Probably best to try and solve this the non-magical way.- CHOOSE AGAIN[incantation Spells]: Puzzles, smuzzles. Solve it with magic.You walk to one of the study cubicles, where the librarians aren't going to raise a fuzz about you waving your wand around, and cast a simple Incantation. The map rotates, now pointing north like a map should, and it helpfully shows a statue of King Aranaz standing in a very conspicuous plaza. A minute later you've found out what area the map depicts, and with a barely-disguised spring in your step you happily start walking there to check the place out.- PROCEED WITH ADVENTUREYou covertly cast your spell, but it doesn't seem to have any effect other than translating apparently random words to Elumian. Worse, you get the feeling that you've pushed your luck too far already, so you decide to call this session of laziness a rousing failure and quickly leave the library before anyone starts asking unfortunate questions. Hopefully the map's more complex enchantments can fix your mistake, because otherwise this is going to be a bit problematic.- STOP ADVENTURE Anyway, as for the titular library, I intend for it to be the go-to place for quick and efficient Research, much like the Sphinx is for actual skill training. Minus the BS hidden failure chance, of course. My idea is for this adventure to open up after Juvenalia (so no mass-abuse during the summer holiday) with a skill requirement of natural Research 11. The easiest way to get that is to get Decipher Handwriting 10 for +1 Cryptology max, get that to 11 for +1 Filing max, get that to 11 for +1 Library Knowledge max, and then get that to 11 for +1 Elumian max and Research 11, which gives +1 Intelligence. After completing the adventure you get access/Visitation Rights to the library and it's location-based ability, Research At The Endless Section Library. That ability will (fairly) roll Insight/Cryptology, Finesse(?)/Decipher Handwriting and Luck/Filing, and for each successful roll you expand a research subject of your choosing by 1, for a maximum of +3 per turn spend. You could also add Intelligence/Library Knowledge, for a max of +4 research levels per turn, but I think the team would consider that too powerful. I'm not sure how high the threshold on the roll would be, particularly because while Insight increases are common in Y1 Finesse and Luck increases are...not as common. If anyone has any insights, let's hear them. Edited July 10, 2014 by Metis Quote Link to comment Share on other sites More sharing options...
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