ArcticuKitsu Posted June 3, 2016 Report Share Posted June 3, 2016 It's thanks to the new Surcourf update that we can welcome this new UBOOT here. Who else became curious as I to do battle in open seas? This time around you, once again, play around with German submarines but in a more tense manner. You have to hunt the seas for threats while managing your crew's health & safety. Having to keep their morale up so they can happily do battle against the enemy. It's been said this game is inspired by the grim tales of the awesome movie 'Das Boot', while also inspiring from the likes of 'SIlent Hunter series'. That, and with the micro-management of 'Fallout Shelter' or 'Sims' type manner, but in a grim war-torn manner. Kickstarter:https://www.kickstarter.com/projects/1752350052/uboot-a-ww2-survival-sandbox ------------ - My Thoughts: I happily backed it just to support the naval genre some more. I did hesitate at first, yet backed it. The [WW2] naval genre needs to be populated so much more with awesome games that I'm hoping game developers would become brave once more to recapture the awesomeness of Silent Hunter 3, just in a more 2016-2017 manner, as well as animefiying the genre for the likes of Kantai Collection, Apreggio of Bluesteel, and maybe even this game. It all depends on hype & the willingness. I guess a 'KanColle' mod for this game is out of the question for how it plays out, yet hoping that someone, somewhere, shall decide to go for a pure open world game in the silent Hunter 3 manner, yet adding that surface ship progression (think Euro Truck Sim 2) for how you grow your ports, your vessel types, among others. Something more like Silent Hunter 3 is severely needed. No turn based systems, no region locking in maps, just you & the ocean. You tasked with sinking the enemy, and you have at it by upgrading your vessels as you go. No MMO locks either..... I tried 'Victory at Sea', 'Pacific Storm', and even 'Atlantic Fleet', yet those aren't hitting the desired Silent Hunter 3 spots. I was hoping for some RCN fun in this game, yet have to wait & see on that. World of Warships is in the right direction, just not where it needs to be in the Silent Hunter 3 open-world & progressive side. Everybody keeps dancing around what makes these games awesome that they fall short in important areas. As for the game itself (sorry I rambled, yet that's how badly the WW2 naval genre is lacking) that the whole grim take on it is interesting. Your crew has thoughts, and each is important. That's similar to SH3, minus the fatigue. I recall having to get a 'Vitamin C' mod so my crew wouldn't become easily fatigued on simple short trips, boosting their performance & morale. It wasn't overpowered. It's neat seeing other submarines also roaming around, something which was also needed in Silent Hunter 3. This game has great potential, yet feel that it may be locked in a certain way that it shall also hurt those with short play-time session. It doesn't want to ruin the brutal war time atmosphere, as well as it's overly detailed realism in the models, yet I feel that when you screw up it'll force you to stay out of the game for how much progress has been lost. It worries me. I'm worried how much it shall punish you if you screw up. In Silent Hunter 3 you would load up your last saved game & start again from last save, or start a new career. I'm absolutely loving the weather effects, and the detail of things. I clearly see Silent Hunter 3 assets & vibe in it. The music itself that it has previewed screams Silent Hunter 3. Lastly, I would love to see the likes of this campaign hitting $50,000 for multiplayer. It should surpass what co-op it had in SH3, yet aim for actual free-roam in a region. If anybody played 'Flight SIm X' using "FSHost' shall know where my thoughts are going. Even Euro Truck Simulator 2's unofficial multiplayer. You & your friend (or friends) roaming the seas, possibly in co-op or a campaign, to mess about highly. I really do want to see co-op in this game. 'Victory at Sea' should have had it, yet it updates so painfully slow it constantly shoots itself in the foot. There's tons of disappointment & frustrations in the naval genre that it's really depressing. Nobody seems to want to do "What's right', or "What's needed". They have the formula, the inspiration, yet highly fearful of inspiring from Silent Hunter 3 to free-roam things happily, more so for surface ships. I wish UBOOT the best of luck! Happy Hunting! Link to comment Share on other sites More sharing options...
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