Rhialto Posted January 19, 2022 Report Share Posted January 19, 2022 So, I completed my latest playthrough of Academagia with a Male Prodigy on the Prowl from Avila who, I hope, will be able to have very interesting experiences with Cinzia Ammacampani (who, amazingly, joined my clique without my character doing anything!) and the rest of the Boys from Dorm-Tower 8 in future games. Between my goals for studying in this game (top marks in all courses), taking 4 extracurricular forms of magic (gates, mastery, incantation, and enchantment), and getting at least 5 in all base ability scores, I was honestly prepared to only be able to complete Cinzia’s Y1 adventure (getting love with her) in addition to the Purple Wizards' adventure and the Schohanwicht School's adventure, but to my considerable pleasure, I was able to achieve not only this but also some other adventures: A Walk Along the Lake, Naming Beasts, A Day in Frontino, The Edge of Nowhere, Rumors of Witches and Evil Intentions, the Tutorial adventure, The Much-Rumored Tower, The Pit(t)s, Out of Charm, Shaping her Destiny, Time to be Counted, Cloudy Skies, The Thing about the Venalicium, A Book Full of Ghosts, Just Going about Your Business, Ana Flavia's Y1 adventure, Voices at the Temple (gaining the spell Disorder the Heavens!), The Quest for the Tipsy Fairy, If Hearing is Believing, and the Main Adventure supporting Ilaro. Here are the statistics for my playthrough. Spoiler Ability Scores: Spoiler Fitness 6 Finesse 6 Charm 6 Strength 7 Intelligence 21 Insight 9 Luck 8 Skills >7 Spoiler Ambush: 11 Arithmetic (Course): 15 Astrology (Course): 14 Athletics: 12 Enchant: 12 Engineering: 13 Forge: 12 Gates: 10 Geometry (Course): 14 History: 11 Incantation: 12 Mastery: 10 Negation (Course): 14 Research: 15 Revision (Course): 15 School Survival: 10 Society: 13 Zoology (Course): 12 Here, then, are my comments and questions/suggestions. 1. Will Olivia's stealing Cinzia's notebook play a role in later games? 2. Cinzia really was an interesting character, whom I was fascinated to note was presented as more than just a neatness-freak, a bossy co-ordinator, or a scheming control-freak. Her adventure, moreover, allowed me to understand how she could easily fall into evil ways, with her willingness to deal with dangerous magics, her willingness to have her friends break rules in pursuit of goals, and her cliched satisfaction at success. She is still less frightening to me than Sima Venesico or Rikildis von Kiep, though - although that could change I suppose. 3. During my game, I had the Cursed Robe confiscated from me. I hope that Y2 will have a way to get it back (or continue Macha's content even with no robe). 4. This playthrough impressed me, more than any other playthrough of this game, with how genuinely strange (in an interesting way!) the setting's magic is. Too often games with magic reduce magic to numbers and bonus/malus, making it seem like a science with another name. The same also applies to some popular fiction, such as Harry Potter. But the content involving Macha's warded cavern, and the encounter with the "waiter" made me, as player/reader, truly understand that magic within the setting is very mysterious and cannot easily be reduced to game-terms in some circumstances. 5. I really hope that more adventures in future years will grant different outcomes or options if the player has a spell affecting em at certain times. 6. I really hope that the PC can reveal eir encounter with the "waiter" (and the spell) to the Triplets in future games, because of their keen interest in mysterious/illegal magics. Sima, I think, would probably try to sell the spell to a client (if such a person really exist!). Quote Link to comment Share on other sites More sharing options...
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