Grunthex Posted March 9, 2011 Report Share Posted March 9, 2011 In the Health and Illness 9 random event, there appears to be a fair amount of confusion about professor Briardi's general. She's referred to as "She" in the event text, but "he" in the options. Ah. Editor reveals that a random professor is chosen, but the option text can't really account for the gender. Could it be limited to a random male professor? Or the options re-written gender neutral? Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 9, 2011 Report Share Posted March 9, 2011 RE Avila Common Room 6 the Investigation dont unlook Exit 2 Th Investiagtion gives Memory: "Rocky Stairs." but the Exit 2 looks for Stone Steps! Link to comment Share on other sites More sharing options...
Trizz Posted March 9, 2011 Report Share Posted March 9, 2011 Re.: Holiday (The Wedding Feast) same image and same image problem as mentioned elsewhere, placement and/or lower edge of image cuts off text. You have learned Toy Soldiers -- no info on link re: Black Snake Down -- start of event, page blank except for options at bottom (no event text) Serious Scholarly, 3 of 4 -- threepieces as one word. General: spacing of text on centre panel is often strange, frequent blank final page and page boundaries mid-page. However, my display set-up only has one option for 800 (600x800), everything else is a close approximation, so that may be the reason. Trizz Link to comment Share on other sites More sharing options...
Grunthex Posted March 9, 2011 Author Report Share Posted March 9, 2011 Battlemace Adventure phase 06a - The investigation creates a memory that doesn't unlock any exits or do ... anything. Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 9, 2011 Report Share Posted March 9, 2011 Battlemace Adventure phase 06a - The investigation creates a memory that doesn't unlock any exits or do ... anything. Looks like the Prerquisite for Exit 3 (Lip Reading) is missing Edit: Telescopes like Telescope: Masters have theyr own Item Typ "Telescope" and now I wonder what equipment slot they are assiotated! Just having it in the Knapsack is not enough to get theyr buff and all Slots I have aviable show red if I move the Telescope over it. I also hope the effect of Telescope: Masters get a change because Astrology Study +2 (useless because of the absolut max of 10) and Astrology Skill +2 isnt this great reward for a Adventure Chain that didnt give out any Attribute boost. Even comparing to the Telescope (+2 Astrology +1 Spy) its ends up to have much biger size/concealability with less use. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 9, 2011 Report Share Posted March 9, 2011 Grunthex, Schwarzbart and Trizz; Thanks! One or two of these has been reported, but all (except the artwork) will be closed in DLC 7. The artwork might be closed by then, if we can. Most spacing issues are an engine limitation, but we'll look at any specific Events just to be sure. Thanks again! Link to comment Share on other sites More sharing options...
Trizz Posted March 10, 2011 Report Share Posted March 10, 2011 Hello, A question: What is the status of the SP place holders that still crop up? Is there anything useful that can be done to help with them? And an issue: My most recent character started out with zero parental approval and no cash; however, finding plants and selling them turned out to be a nice little earner. (PS Compost weighs a ton and is virtually worthless, so calling it a plant is definitely cheeky!) I noticed that in the shops, though I can click and unclick items to *buy*, I cannot unclick items to *sell*. Clicking more than twice in fact results in the item being accepted for sale again, and indeed the fool shopkeeper then goes and buys two items, one of which does not exist. And what's more, pays the money. (Needless to say, my very ethical character has *not* exploited this.) However, I'm assuming this is not intentional, and exiting the shop brings the action to an end, so no chance to go back and start the process over. Trizz Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 10, 2011 Report Share Posted March 10, 2011 RE Kitchen 20 Exit 2 Succes: "She is a then taken aback by your demands for snacks whenever you want them in exchange for your silence about the incident." At last to my limited understanding of english this dont sound correct. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 10, 2011 Report Share Posted March 10, 2011 Trizz; My understanding about the 'SP's is that they are not placeholders, but the names could be revised. If there are any in particular you'd like the team to look at, though, let me know and I'll fit it in. The Sell issue is known, and we'll be looking at that in Patch 31 or 32, I think. Schwarzbart; That is definitely not correct, thanks! Link to comment Share on other sites More sharing options...
Grunthex Posted March 10, 2011 Author Report Share Posted March 10, 2011 Very Minor - when the Familiar adventure starts up (at the very beginning), there is an Investigation "What should you do?". This actually has a roll against Analyze, and should probably indicate this in the text. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 10, 2011 Report Share Posted March 10, 2011 Grunthex; Thank you! We'll sort that one out in DLC 7. Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 11, 2011 Report Share Posted March 11, 2011 Random Event Escaped Animals 4 the Investigation Add Memory: "Baby Enfield." but Exit 3 looks for Existence/Memory/Baby Gwyllago Can the Team have a look at the History SS Pride of a Rebel Queen? I got over 20 points in history from Random Skills and Random History SS but no point to this SS even having it right at the start as Avila. Btw. What was the reason again the Match Wits with the Emperor Sphinx sometimes just give 1 Random Skill (even with the Selected Skill still can be trained)? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 11, 2011 Report Share Posted March 11, 2011 Schwarzbart; Thanks, we'll look at the first two. The third is a known issue in targeting- we're examining it, but no ETA on a fix yet. Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 12, 2011 Report Share Posted March 12, 2011 Random Event Magic Trap 2 Exit 1 Acording to the text I sould get 3 Merit but I only got 2! Diction Description :"In that day and age, this phrase meant that an army should attack until there were we opponents standing" Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 12, 2011 Report Share Posted March 12, 2011 Schwarzbart; Thanks! We'll look at these two for DLC 7. Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 12, 2011 Report Share Posted March 12, 2011 Souldn't Inspire with Starlight targeted to a other Sutdent? At last the Action description mention this. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 12, 2011 Report Share Posted March 12, 2011 Schwarzbart; I think it ought to be- we'll see about squeezing this into DLC 7. Thanks! Link to comment Share on other sites More sharing options...
karpatius Posted March 14, 2011 Report Share Posted March 14, 2011 The patch and a new version of .NET Framework seems to have fixed my application errors. Awesome! Thanks for keeping us up-to-date and expanding the game. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 14, 2011 Report Share Posted March 14, 2011 Gary; No problem, and glad to hear it! Link to comment Share on other sites More sharing options...
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