Schwarzbart Posted April 8, 2011 Report Share Posted April 8, 2011 I will put each step in a seperat Post so expect many posts (if I realy manage to finish this questline) If anyone find some mistakes (my english isn't the best) please report before this will make it into the game. Change Log of Part 1 15.04.11 Step 4a New Main text added and New exit 7 14.04.11 Missed the "a" in the text of the step 5a default exit 13.04.11 Ok this time was a major rework that I haved to do because hopefull I learned how Investigations & Memory realy works this time. Changes I have done: Put the Memory List I use to the 1. Posting into a spoiler Split Step 6 and Step 7 into loot of single steps (got up to Step 11 this way) Step 3 Investigation 1 is now one use only haved named 2 Memorys for this Step 4a Investigation 4 Failure end the turn and Success have now a fixed memory and as soon you have this memory this Investigation dont show anymore Step 4 Exit 2 and 3 can be disabled via a new Flag and changed Exit 5 to continue to 5a Step 4b is now 5a and it got splitet into 5a and 6a 12.04.11 Added the Resin Check to Exit 2 and 3 in Step 4 Added Step 5 and put the Exit 1 of step 4 to Step 5 instead of Step 6 For a short time there was a direct return to Exit 4 in Exit 1 of Step 5 but this was fixed Removed the Warning about the Phemes in Exit 1 and 2 in Step 6 (now this is in 8 / 8a) Memory List I used so fare in this adventure: NegWand_Nembo (3. year who helps) Alchemy Tools +3;Chemistry +3; Brew +3; Ortography +4; Ink Compounds +4; Enchant +3; Phemes +1 NegWand_Schwarzbart (Crafting at the Vila under MS Schwarzbart Supervisor) Alchemy Tools +4; Chemistry +4; Roots +5; Brew +4; Enchant +5; Ink Compounds +2; Ortography +5; Phemes +4 NegWand_Lab (Reserved a Lab) Alchemy Tools +2; Chemistry +2; Brew +2; Ink Compounds +1 NegWand_DragonBone (For using the Dragon Bone Wand) NegWand_Failed (if the Enchanting go wrong at Step 13 or 14)(think I have removed them complet) NegWand_DoneOnce (Blocks the crafting of the Perm. Wands complet or will lock it to Negation Wand with personal Lab) NegWand_Carpenter (You found a good carpenter for the uncommon materials you need) NegWand_MsSchwarzbart (You know about MS Schwarzbart) NegWand_No_MsSchwarzbart (You failed to learn about MS Schwarzbart) NegWand_Gossip (You learned about the Gossip who can Help) Memory Schwarzbart Vila (You learned where the Vila of MS Schwarzbart is) Step 1 Working at The Field Requirement: Botany Class To gain Extra Credit for your Botany Class you agreed to help at a farm where you now have to remove some weeds from the field. In one corner of the field you discovered a weed you havent seen so far. Default: Just remove it +1 Extra Botany Credit +1 Stress You haved some problems unrooting this weed but when your done the farmer was happy. He also will report to the Prof. Vickery about your good work. This Adventure End here Investigation 1: Material Knowledge: Maybe this weed can be used for Enchanting Material Knowledge Roll SuccessThis weed have for sure some magical abilitys so maybe you want to keep it alive till you learn more about it. FailureThis looks like a common unmagic weed to you Investigation 2: Botany: Is this in real some rare kind of weed Botany Roll SuccessYour sure that you never read or heared about this kind of weed so far. Maybe you should protect it till you know more. FailureThis looks like a common weed to you Exit 1: Roots: Carefule unroot this plant and keep it Roots Roll Requirement: Investigation 1 o. 2 success SuccessYou manged to put this weed into a plant pot before continue to remove the rest of the weeds. The Farmer also was happy about your work.Extra Credit +1; add Schwarzbartweed; continue direct to step 2 FailureWhen you try to unroot the weed your hand sudenly burns like fire. Thats enough for today maybe you will return at a other day to continue your work.-1 Vitality Exit 2-4: Negotiate: Over the Farmer X Money to care for the weeds Requirement: Investigation 1 o. 2 success and enough Money Exit 2 No Roll High Money Cost Exit 3 Negotiate Roll Moderate Money Cost Exit 4 Difficult Negotiate Roll Low Money Cost SuccessYou pay the Money to the Farmer and he promise to take good care for the rest of this school year. The only downside is that you have to come back at a other day to get your sample to do some research.- Money +Ability where you can get 1 Schwarzbartweed once a Month; continue to step 2 FailureThe Farmer takes offense in the money you just offerd him and no longer lets Haggle for this.-1 Negotiate ; Blocks Exit 3 and Exit 4; Continue with this step Schwarzbartweed Typ: Plant Rare Effect +1 Stress Minimum +1 Affinity Dispell +1 Phemes Price 364 Pims Named after the one who first discovered this very rare weed. Keeping this weed close gives one a Affinity for the Dispel Pheme and a better understanding in Phemes. Because this weed need a loot of care if one whant to profit from it one one have to live with a higher stress level. Link to comment Share on other sites More sharing options...
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