Darkhawk Posted June 28, 2011 Report Share Posted June 28, 2011 Heya, recently I picked up Academagia again, a game I've enjoyed playing several times now. However, this time, by also reading through the forums and approaching the game with a more 'how efficient can I make my student?' attitude, I noted an aspect I'd like to share my thoughts on - exam scores and how they are transferred to Academagia 2. I've always previously played my games without using spells (or locations) to boost my scores (much), and if I do it like that, I end up with exam scores of 100-130, which in ingame terms is considered to be pretty good (better than everyone else who isn't boosting with spells - I can't remember if NPC's do that at all, haven't reached finals yet on this playthrough). In this thread - http://academagia.invisionzone.com/index.php?showtopic=786 - the Legate says they thought player scores of 100-150 would be outstanding and would prompt special recognition as elite-students at the start of Academagia 2. Also, he says that this would have to be revised based on player input. Now, with the right spells, and a very min/maxing mindset, it's somewhat effortless (except for some save/loading) to reach scores of 1000 in all classes with the right phemes. I think this is a design weakness (and I mean this in a nice way), and that it hampers immersion/consistency in the game. So you do 10 times as well as the best student, because you're doping yourself with spells, and nobody else in the game does that. That doesn't seem like a talented student to me, more like one who is gaming the system, both in and out of the game. If you play Academagia without boosting yourself with spells like that, there is competition and the rush to be the best. If you boost your skills, it just gets unreal, and ingame the teachers don't seem to react to such unbelievable scores either. It seems like the designers are thinking about rewarding players who finish with good scores at the start of Academagia 2, but my point is that these scores are not 'good', they are extreme. Gamedesign wise, I see how it has come to be that way - someone started gaming the system more than the designers thought they would (classic), ruining the progression scale the designers had in mind. The game isn't geared to react to that (i.e. other students don't do this, the teachers don't react to 'magic doping', and the designers thought 100-150 would be good.). The game could be made to react to it of course (i.e. other students could use the same spells, and teachers could comment on, or ban such over-reliance of magic, creating some stories and morales ingame), but I think it's still broken that this can happen, because the range-spread would continue to grow over several games, with min/maxers and 'normal' players, so that you'd have to design in a lot of special cases for each group. Wouldn't it be better to somehow limit these scores, so that 100-150 is actually the highest you can get? (with some leeway, but not 10x leeway, as now). My simplest suggestion here, would be to check who is an elite student based on who got the highest score in the different exams, and not the size of the score itself. I.e. if a player finishes Incantation with 111, and the runner up with 108, then the game notes that the player had the highest score, and events are set in motion in the sequel that comment on this. And if the player had a score of 1000 and the runner up had 108, then the exact same happens. Saves a lot of hassle with the design mechanics, though it is a bit crude and doesn't address the mad spread in ranges between min/maxers and normal players that will happen as time goes by. Not that I don't think min/maxers should come ahead with heavy use of save/load and mathematical calculations of what is most efficient - that's fine, the world has room for both boardgamers and roleplayers - I just think the current spread is way too much and that it ruins immersion/consistency to some degree. Not the Holy Grail for me (well, not much ), just something I noted when playing through the game this time and reading the forums... What are your thoughts on this? Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.