Von-Wulfen Posted February 1, 2018 Report Share Posted February 1, 2018 Hi all. I am interested in starting some form of crafting in the game to make my own items, potions, food etc. I have some points in random skills that appear to be crafting orientated, like brew, cooking, forge etc. As I already have points in these skills I thought It would be a good fun to try out crafting. Does anyone know of a comprehensive guide to crafting to help me get started? Link to comment Share on other sites More sharing options...
freespace2dotcom Posted February 1, 2018 Report Share Posted February 1, 2018 Crafting in Y1 is, well, difficult. Long story short, it's really not worth doing. It's one of the areas that will get a lot more love come Y2. Link to comment Share on other sites More sharing options...
Metis Posted February 1, 2018 Report Share Posted February 1, 2018 Y1 crafting basically boils down to "use your imagination". Link to comment Share on other sites More sharing options...
Schwarzbart Posted February 2, 2018 Report Share Posted February 2, 2018 In my opinion crafting comes down to 2 problems that y1 have. Extrem limited stock in the shops even for common materials and to have the recipe for a item you have to own it first. The first point means you probably need to use 2-4 shop actions to even craft one item and for the next of the same type you have to find new shops. The second point means items for your own usage are useless and crafting to earn money is to time consuming for questionable gain as at last my characters usual have more money then they want to spend. Link to comment Share on other sites More sharing options...
Von-Wulfen Posted February 2, 2018 Author Report Share Posted February 2, 2018 14 hours ago, Schwarzbart said: In my opinion crafting comes down to 2 problems that y1 have. Extrem limited stock in the shops even for common materials and to have the recipe for a item you have to own it first. The first point means you probably need to use 2-4 shop actions to even craft one item and for the next of the same type you have to find new shops. The second point means items for your own usage are useless and crafting to earn money is to time consuming for questionable gain as at last my characters usual have more money then they want to spend. Lets hope year 2 will make crafting a rewarding and interesting mechanic. It would be very cool to create your own items etc. I also hope year 2 will allow more interaction in a class period. Rather than just a plain summary at the end of the day, actually involve using or practicing skills you learn in that class. Link to comment Share on other sites More sharing options...
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