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captrory1

Beginner's Help

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1 Stress is equal to a +1 on whatever action/ability/spell/etc. you're making a roll for. A direct roll for, mind, not an indirect one like the Adventure action. Charm 2/Befriend 0 has a range of 0-4, add in 4 Stress bonus and it's a range of 4-8. Hence why it's useful for Befriend early on.

Sheary's Help, when active (and you have to spend a turn to activate it, look for it among your Abilities), allows you to re-roll every roll once and take the higher result. It makes the bonus that attributes provide on rolls more reliable, since you're less likely to roll low numbers twice in a row than you are rolling low just once.

The Gossip Action allows you to do that. It's a little messy, but select Gossip as an action, choose a target, and you'll see your target's relationship with every other student when you go to select a second target. Keep in mind, however, you only get that information if you're Informed of the first student.

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also, question regarding rolls, cause guess that i taking them wrong. For example, in adventure "the new girl" there is a choice in part 3 of adventure as: Magical Appraisal.  Which wand seems least likely to blow up in your face?  (roll v. 11), am I right, that i should calculate it as (magic appraisal skill level)+x*Insight, where x is an variable between 0.000000smth and 2? And the sum of that should be bigger than 11 in that case?

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Close: The sum of that (and all appropriate miscellaneous modifiers, like Familiar bonus and whatnot) needs to be bigger than or equal to the threshold to pass the roll. A roll of Intelligence 0/Grammar 5 v.5 will always succeed, barring shenanigans messing with stuff.

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Don't forget that the X% Chance of Failure are rolled first then the X% Chance of Success and only at 3rd position you have the normal roll.

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Speaking of Chance of Failure, does using the Exchange Familiar (Action) to get rid of Mr Pebbles get rid of Mr. Pebbles's associated chance of failure?

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If Exchange Familiar works on Mr. Pebbles that's probably unintended. If not in the sense of "this is something the player shouldn't be able to do" than in the sense of "this is something the player should never want to do".

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Legate told us that Mr. Pebbles will return in year 2 when you exchanged him for a other familiar and I doubt this will end good for the player char especial if the adventures of him are also not done.

But about the CoF I doubt it go away as you only change the familiar not any additional effects and the CoF is a additional effect (you also don't lose player ability you unlocked from the first familiar adventure)

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Regarding Mr. Pebbles in Y2. I gave the legate a loose outline of where I intended the stories to go through PMs. I never wrote anything past that, because I don't know how Y2 stories are to be written. The Legate told me that the Team was going to use the details I provided in order to write the base stories for Y2, and that I'd have a little bit of flexibility when providing feedback in the Beta.

So, in short, I'm not all that worried about Mr. Pebbles' stories. At least for the official release.

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