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KenP

Typos and Such in Patch 5

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The Bore action refers to your target losing "1 Experience Point". I don't believe that term is used anywhere else in the game. The summary under Effects correctly refers to it as losing 1 Skill Step.

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In "Random Event Botany 10" one of the options refers to the "Silent Movement" skill. I think that should be "Move Silently".

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Serra Quorro`s Courtroom still says one get 120 pims per shift but the Ability actually only gives 20.

Edit Ok was wrong looks like I have the place but not the Ability so I confused it with a other Ability.

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The Improve Athletics ability says it Expands 3 random Athletics subskills, but then it allows you to choose the skills and then it seems to have no effect at all.

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KenP;

 

We'll review RE Botany 10 in DLC 2.

 

The Improve Athletics Ability appears to be working correctly- but the Description is entirely mis-matched. We'll close that in DLC 2.

 

Thanks!

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In the Event Thieves Guild 15 there is a Opservation or Perception Option (not sure witch it was) and there it hints for a Spell Option but still I only haved the Persiuation Option left after sucessfull using the Perception/Observation option.

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Thank you- there is indeed a missing Prerequisite. This will be closed in DLC 2.

 

Curious to know whether you are considering a general review of things like Prerequisites and what you called "Mistyped" information in the game, things like that which have been popping out since the game got out? (although less frequently as time went by). To clean out what has not been reported by players. But I can only imagine the huge amount of information we are talking about here... Just asking. Thanks for your time.

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Antigone;

 

We do general reviews of sub-sections, but we could not complete a full review in a time frame less than 3 months. Bear in mind that the game's content has been reviewed in full no less than 8 times before we released- and still, there are typos and inconsistencies. :)

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Random Event Hidden Room 4 in the Text it says "(NEED TO ADD ITEM jade necklace)" after I sucesfull used a Drawn Key to open the Door.

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Not sure if this has been corrected in the new patch, as it is from an old save (I was still adding a few of the discovered stuff to the wiki before I can start my next run in the new version).

Culiman's Shack has three different effect descriptions to say that you increase a random skill

"Increase Random Skill"

"Expand RDM Skill Step"

"Expand Random - 1 SS"

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Mentor Quest Part "Really... Big... Bugs" The 2 Options after entered the Circle are both blue and hint in theyr text for a other option (bird or noice) but no new option apear. So the questline still looks like it cant finsihed.

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Schwarzbart;

 

The Adventure can be finished, it's just that the Rolls are more Difficult than they appear: they both have, essentially, a +5 to their Roll.

 

This should not be, and will be corrected in DLC 2.

 

Thanks!

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- RE Forge 9

"Sure you could have been more patience but at least you're done in the forge."

Typo: patience --> patient

 

- RE Athletics 3

"You are terrified mouse"

Insert: "a" --> "You are a terrified mouse"

 

- RE Animal Pen 9

"From Professor He's class"

Change: He --> Pachait

 

- RE Common Room 13

"They are simply too invovled with their duel to talk"

Typo: invovled --> involved

 

- RE (forgot name sry)

(the random event involved thieves, wagons, student and teachers [no specific names mentioned])

I chose the "call the guards" exit and gave me a success result with the text saying that I was awarded "ten merits". In the End of the day report, it said there that I only earned two merits. I'm not sure which one is correct: "ten" or "two". (I failed to check the Merit tally to double-check for it.)

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Random Event Revenge 5 still dont give the Negation option if the enspell option was successfull. (Sorry if this bugfix was already planed for a other patch)

The Color Coding after a Option is taken that increase the Chance of Success in a Adventure is strange!

I.e. in Vernin Dreams - Time Pieces my color for clockwork got from black to red after successed in the puzzles option.

(Btw. I am still on patch 5 DLC 1 without the quickfix)

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Schwarzbart;

 

Hmm, Increase Chance of Success should not in any way impact the color coding- behavior such as you mention is very unusual. I'll prepare a test for that specific Adventure.

 

As for RE Revent 5- that will be closed in DLC 2.

 

Thanks!

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Amulet of Bloody tears (got it from the Awesome Community 7 Event) is missing the Amulet graphic instead its just a empty square.

Beside that I find the text of this Event to much to read through even if it might be a nice storry.

Edit: Clayer Owl Feather is a Hand item but dont have the Hand item Graphics.

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