mstevens Posted October 29, 2010 Report Share Posted October 29, 2010 Well, Mod tools definitly make tracking down bugs easier. They happen, and then I can go into the tools and ask "Why did that happen?" So: New Venalicium adventure: Has slightly messed pre-reqs. You start at Venalicium 4 (The tutor's desk), searching for a cure for ravenprix without any clear explanation of why. And there don't appear to be any contiunances leading from adventure 3 to adventure 4. Besides, adventure 1 not only provides context for the whole endeavour, it informs you of the help desk. Also, unless something is wrong with the mod tools, the description for Perform: Harpshichord has a lore inserted at the end. And talks about violin, which is the wrong instrument. Subtle typo: Methods of the Masters ability increases "Negation, Incantation, Glamour, Negation, Revision, and Astrology" Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 29, 2010 Report Share Posted October 29, 2010 Random Logician; Thanks! I'll pass that on about the Venalicium Adventure, but I believe the intent is that you Visit the Venalicium Library which begins Stage 1. The lack of Continuances from 3 to 4 is what flags 4 as the intro, allowing you to select it. We'll definitely correct it in DLC 3, if not in an earlier Content Patch. We'll look at Perform: Harpsichord and Methods of the Masters as well- thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 29, 2010 Report Share Posted October 29, 2010 Is Study at the Venalicium Library at random if one can use it the next day also? Because sometimes I have to wait one day after using it bevore I can use it again but on other days I also could use it direct at the next day. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 29, 2010 Report Share Posted October 29, 2010 Schwarzbart; Although the Cooldown on the Venalicium Library Action is 1, there are some other factors which can prevent its (over)use on occasion. It's not entirely at random, but does have a random factor. Link to comment Share on other sites More sharing options...
Alugere Posted October 30, 2010 Report Share Posted October 30, 2010 Recently, after noticing on the wiki that having methods of negation at 11 unlocks the mastery skill set, I tried to achieve this. Despite fully researching negation methods and having the game say my maximum is methods skill level has increased (And floating my cursor over it has my skill maximum being 11), I still can not raise it above ten. The game is saying at 10 I am already at my maximum skill level. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 30, 2010 Report Share Posted October 30, 2010 Alugere; Firstly, to confirm, please hit F12 and look in the bottom left hand corner to verify which version of the game you are playing. It should read: 1.1.1.1. If it does, I'd like to look at your save- please pm me with a RapidShare link to your save and we'll review. Thanks! Edit: We have the file, and I see the issue. We'll try to close this in Patch 12. Thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 30, 2010 Report Share Posted October 30, 2010 From the Event where a cat drinks diverent Potions in a shop I got Chemistry +1 acording to the day report but the Skill is still not shown when I look at the left side under Brew. Because the Skill show up correct after I processed the next day it appears that there is a missing update for the char display on the left. (Sorry I didnt have F12 on when this hapened) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 30, 2010 Report Share Posted October 30, 2010 Schwarzbart; Hmm, so the report for the new Skill showed up not the Day after the Skill was Added, but the Day after that? Hmmm, we'll test for this. Thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 30, 2010 Report Share Posted October 30, 2010 I know I got bullyed at a day but this bully didnt apear in the day report maybe because I also got a reprimand for trespassing on this day. (I still got the +3 Stress) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 30, 2010 Report Share Posted October 30, 2010 Schwarzbart; I'll also try to track down that Event- it's possible that it may be the source of the Stress as well. Thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 30, 2010 Report Share Posted October 30, 2010 No the 3 Stress is 100% from Bully because I got the bully every reload of this turn Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 30, 2010 Report Share Posted October 30, 2010 Schwarzbart; Hmmm, there may be a conflict on the reporting. Thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 30, 2010 Report Share Posted October 30, 2010 RE Famous Dilemas failure have (increase damage) at the end of the text. Edit ups missed to write the Event ... It was a Library Event think 06 but not sure anymore. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 30, 2010 Report Share Posted October 30, 2010 Schwarzbart; Thanks! We'll look at these two. Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 30, 2010 Report Share Posted October 30, 2010 Its only one. ^^ Link to comment Share on other sites More sharing options...
Alugere Posted October 31, 2010 Report Share Posted October 31, 2010 One thing that I've been forgetting to mention for a while now is this: when something gives a bonus to a subskill (Such as protective mindset which you get from theory of negation that gives +1 to all of the subskills), you don't seem to get any of the phemes, spells, or lore that you would get if those subskills increased naturally. Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 31, 2010 Report Share Posted October 31, 2010 Yes thats a feature of the game, they only help you with the Skill rolls. Link to comment Share on other sites More sharing options...
Alugere Posted October 31, 2010 Report Share Posted October 31, 2010 Ah, it seems what I was seeing fixed itself after restarting the game. Essentially, what it was doing, was if I raised the skill to the cap, bonuses gained before the cap weren't displaying for some odd reason. Essentially, despite having 2 +1 bonuses to negation methods, at maxed skill, it showed it at 11. However, after restarting the game, it displays it at 12 now. Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 31, 2010 Report Share Posted October 31, 2010 There are some update problems left for the left screen. I.e. if you equip something that would change a SS its effect only show up after the next turn while the Mouse over on the SS already show it. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 31, 2010 Report Share Posted October 31, 2010 Alugere and Schwarzbart; Ah- yes, both of these are known issues then, and something we'll be looking at in future Patches. Thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 31, 2010 Report Share Posted October 31, 2010 Bad linking? In Familiar Adventure Toad 6a the Investigation dont unlooks Exit 2 for me (Sadly this means I again cant finish the Familiar Quest because my char dont have Strategy) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 31, 2010 Report Share Posted October 31, 2010 Schwarzbart; We'll review it, thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted November 1, 2010 Report Share Posted November 1, 2010 Familiar Adventure Toad 6a Exit 1 gives 0 Medal of Rushes?! Link to comment Share on other sites More sharing options...
Q.T.Quazar Posted November 1, 2010 Report Share Posted November 1, 2010 a few small text edits: in the Grotto section of the Vernin quest (i think this is the second part), it looks like there's a missing word: ...”so many _________ where no-one lived“ in the Tutor's desk quest: You 'pour' over the incantation (should be pore) (for reference: http://www.dailywritingtips.com/poring-over-pore-and-pour/ since this is a common mistake) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted November 1, 2010 Report Share Posted November 1, 2010 Schwarzbart and Q.T; Thanks! We'll close these in Content Patch 3. As for pore vs. pour, I actually did not know that- that's very interesting. Until you wrote I always thought it was correctly 'pour'. Link to comment Share on other sites More sharing options...
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