Legate of Mineta Posted May 25, 2011 Report Share Posted May 25, 2011 DLC 9 have been released, and can be found here: Instructions: Copy all files and place into your Academagia install folder (same folder as Academagia.exe). For example: C:\Program Files\Academagia\Mods\Content.mdm (Please overwrite all files.) Begin a new game, checking 'The Cultures of Elumia', to use DLC 9. Before you Install: DLC 9 does not require you to create a new game, but if you wish to have certain fixes, you will need to create a new one. This Patch is cumulative, and contains all previous Content Patches, Code Patches and DLC. This Patch adds these features: 1) 8 new Adventures 2) 33 new Events 3) Many new Phemes, Spells and Abilities 4) 14 new Items 5) 4 new Locations 6) A new general Skill 7) A new Background 8) End Story Auto-Save ..and corrects these issues: 1) Some Adventures and Events were reworked for continuity 2) Professor Badcrumble is now a bit more choosy 3) Very high Confidence now gives a minor boost to Chance of Success 4) Certain Skill Maximum Expansions were reworked 5) Several Skills have new Abilities 6) Several Item Types were corrected 7) Two unused development Skills were removed Events 8) Certain Spells were reworked to better match their Descriptions 9) Several Adventure and Event rewards were reworked ...as well as many typos. Special thanks to the following Academagians who originally suggested or raised awareness of these: Adrian Akaros Ananas Fletchin Jeff Wang Jrandom Mikka Schwarzbart Thanks also to the Community for these Adventures: Botany Extra Credit Adventure Schwarzbart Random Event Awesome Community 32 Adrian Random Event Awesome Community 33 CremePudding Random Event Awesome Community 34 CremePudding Link to comment Share on other sites More sharing options...
Mikka Posted May 25, 2011 Report Share Posted May 25, 2011 Oh my gosh, I didn't expect this so quickly! I guess I better put up my ideas for DLC 10 over in the writers and modding area, huh? Thanks for the hard work to you and the team (and to the awesome community writers, yay for you three <3)! ...now I really better finish getting Ceyn up so I can start the next gal. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 25, 2011 Author Report Share Posted May 25, 2011 Yep, DLC 10 is next. Link to comment Share on other sites More sharing options...
Schwarzbart Posted May 25, 2011 Report Share Posted May 25, 2011 Great, now if I only find time to play a character with Botany but my RPG Char comes first. Btw I am confused from your answaer at a other thread will there be a updated Mod Tool also or "just" a new Mod Base. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 25, 2011 Author Report Share Posted May 25, 2011 "Just" a new Mod Base. I don't think we plan to revise the Mod Tools at all until Year 2, although you never know. Link to comment Share on other sites More sharing options...
CremePudding Posted May 25, 2011 Report Share Posted May 25, 2011 Uh oh, I better hurry up on my adventure- Wait- Infirmary Infirmary Infirmary Drats. I will have to endure the Elumian cultural invasion later. Link to comment Share on other sites More sharing options...
Draigh Posted May 25, 2011 Report Share Posted May 25, 2011 Just for those that are wondering... The new skill Heraldry - Worldliness has been mapped out on the wiki. I still need to add the abilities that are unlocked and am not sure about all the unlocks, but I guess I have them right. Link to comment Share on other sites More sharing options...
Monteverdi Posted May 27, 2011 Report Share Posted May 27, 2011 I have to say, I am amazed at the regular bug fixes, improvements, and add-ons that have come along for the game. It's something of a running joke with my wife, who is the kind of person to develop spreadsheets of everything as she plays. She started one and gave it up, after the changes began coming down; and now, it's a matter of slight irritation that she can't create one because of the Academagia's continuing evolution. Please do keep it up! Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 27, 2011 Author Report Share Posted May 27, 2011 Monte; Thanks! It's a real pleasure to work on these DLC, too. Glad you two are enjoying them! Link to comment Share on other sites More sharing options...
Mikka Posted May 28, 2011 Report Share Posted May 28, 2011 By the way.... any hints on the themeing for DLC 10? Link to comment Share on other sites More sharing options...
Exfides Posted June 1, 2011 Report Share Posted June 1, 2011 By the way.... any hints on the themeing for DLC 10? FOXES??? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 1, 2011 Author Report Share Posted June 1, 2011 Haha, no, not yet. DLC 10's Theme is going to be the Imperial Reserve...and, quite possibly, there may be a new companion for you. Link to comment Share on other sites More sharing options...
Thomas Posted June 1, 2011 Report Share Posted June 1, 2011 Whew, I check in and you're already up to DLC 9? Time for another play through! Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 1, 2011 Author Report Share Posted June 1, 2011 Welcome back! Link to comment Share on other sites More sharing options...
Exfides Posted June 1, 2011 Report Share Posted June 1, 2011 Haha, no, not yet. DLC 10's Theme is going to be the Imperial Reserve...and, quite possibly, there may be a new companion for you. Any sort of new companion would be good, but any chance this new companion is a familiar of the vulpine persuasion? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 2, 2011 Author Report Share Posted June 2, 2011 No, not yet, anyway. Link to comment Share on other sites More sharing options...
CremePudding Posted June 2, 2011 Report Share Posted June 2, 2011 Please don't tell me it is a cockroach Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 2, 2011 Author Report Share Posted June 2, 2011 Haha, at one point there was a mechanical cockroach you could create. But that's not coming back until Year 2, at least. Link to comment Share on other sites More sharing options...
Mikka Posted June 3, 2011 Report Share Posted June 3, 2011 It's going to be an Elephant. Named Fish. ...well, it could be. You never know, and all that. (Maybe a deer or stag of some sort? But they'd be a bit big... hm.) Link to comment Share on other sites More sharing options...
retired_deer Posted June 3, 2011 Report Share Posted June 3, 2011 The elephant Fish might not be too large, provided it was listed as a Pygmy Pachyderm. I can just see the familiar quest being something about an all-familiar firefighter force. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted June 3, 2011 Author Report Share Posted June 3, 2011 R_D; That's hilarious! We might have to do something with that, actually. Link to comment Share on other sites More sharing options...
Exfides Posted June 3, 2011 Report Share Posted June 3, 2011 It's going to be an Elephant. Named Fish. ...well, it could be. You never know, and all that. (Maybe a deer or stag of some sort? But they'd be a bit big... hm.) The elephant Fish might not be too large, provided it was listed as a Pygmy Pachyderm. I can just see the familiar quest being something about an all-familiar firefighter force. This issue has been addressed before (see Nyaa's World of Academagia thread)... Basically familiars can be animals of any size (with a specific example including normal sized elephants) but the larger familiars must live at Academagia's menagerie rather than in a student's room. Link to comment Share on other sites More sharing options...
retired_deer Posted June 4, 2011 Report Share Posted June 4, 2011 Hear that, Mikka? Exfidus has just given us license to create a Leviathan! Link to comment Share on other sites More sharing options...
Mikka Posted June 4, 2011 Report Share Posted June 4, 2011 Hee! Forget the Leviathan, we should create a Cthulhu. P̵̪͈̳͕̾ͧ̃ͫͤͤ̀h̅̐̇͑́ͨ͐҉̬̗̝̜'͔̼͇̙ͭ̏͐̈̍̂ṉ̵̭͈͕͑̅̓͗ǧ̴̯̰͔͈̠͕̏̍ĺ̩͚̙̜̬ͪ̀̉̽̆̂ͅu͈̙ͤͧ͆̋i̟̯̟͔̯ͯ͒̋ ̨̩̩m̨̟̪̟͓̣͆g̩̱̊̿̏͒͋l̲͚͂̇̚w̥͚͓̖̺͇͕'̫͖̙̻̪̗ͣn͔̖̖̒́̀̅̔̀̉͠ͅå̱̝̼̍̂ͅf̴̬͍̣̍̊̈͑h͍̯̥̑̀ ͖̩̘ͪC͉̠̯̝̫͌̓̎̅ͦ͂̚ͅt̳̼̤̳̼̓̿̍̄ͧ̚ͅh́̊͐̋̑ǔ̦̀l̸͈͐͊h̷̫̱̠̓̍̽u̥̭̮̤̲̻̍̿̀̎͌͗ ̮̫̱̒̂͐̋̾̑ͦ́R̝ͬͦ͞'̳̭̮̪̥̳̯̉ͥͣͬͮ͜l̺͎̜̩̥̙̯̔y͙̩ͧͬ̀̀̄ͨ̐͠ẹ͈̔͒̑̆ͯ͋͛h̲͍͎̩̖̩̣̽͂ ̨͍̫̼̾w̡̖̗̮͓̜͈ͨͤ̎͒ͧ͐͑g̙̙̹͖͖͆̌à̪͉̦̟͊ͩh͊͏'̱̾ͯ̾ͩͫn͋a̧g͈̘̲̪̖͂͡l̸͙͉ͅ ̪̣̻͔̗͂ͧ̋ͨͅf̮̝͍̞̫ͥͦ̊̚͝h̺̻̟̬̯̠ͦ̿͂t͍̝͓͔̲ǎ̤̹̗ͫġn̽̄͂͏̹̗͓̘̯͎!̤̤̦͓̙͚ͯͧ!̴͉̞̞ͪ̊ͬ̋̀! Link to comment Share on other sites More sharing options...
CremePudding Posted June 5, 2011 Report Share Posted June 5, 2011 Hee! Forget the Leviathan, we should create a Cthulhu. P̵̪͈̳͕̾ͧ̃ͫͤͤ̀h̅̐̇͑́ͨ͐҉̬̗̝̜'͔̼͇̙ͭ̏͐̈̍̂ṉ̵̭͈͕͑̅̓͗ǧ̴̯̰͔͈̠͕̏̍ĺ̩͚̙̜̬ͪ̀̉̽̆̂ͅu͈̙ͤͧ͆̋i̟̯̟͔̯ͯ͒̋ ̨̩̩m̨̟̪̟͓̣͆g̩̱̊̿̏͒͋l̲͚͂̇̚w̥͚͓̖̺͇͕'̫͖̙̻̪̗ͣn͔̖̖̒́̀̅̔̀̉͠ͅå̱̝̼̍̂ͅf̴̬͍̣̍̊̈͑h͍̯̥̑̀ ͖̩̘ͪC͉̠̯̝̫͌̓̎̅ͦ͂̚ͅt̳̼̤̳̼̓̿̍̄ͧ̚ͅh́̊͐̋̑ǔ̦̀l̸͈͐͊h̷̫̱̠̓̍̽u̥̭̮̤̲̻̍̿̀̎͌͗ ̮̫̱̒̂͐̋̾̑ͦ́R̝ͬͦ͞'̳̭̮̪̥̳̯̉ͥͣͬͮ͜l̺͎̜̩̥̙̯̔y͙̩ͧͬ̀̀̄ͨ̐͠ẹ͈̔͒̑̆ͯ͋͛h̲͍͎̩̖̩̣̽͂ ̨͍̫̼̾w̡̖̗̮͓̜͈ͨͤ̎͒ͧ͐͑g̙̙̹͖͖͆̌à̪͉̦̟͊ͩh͊͏'̱̾ͯ̾ͩͫn͋a̧g͈̘̲̪̖͂͡l̸͙͉ͅ ̪̣̻͔̗͂ͧ̋ͨͅf̮̝͍̞̫ͥͦ̊̚͝h̺̻̟̬̯̠ͦ̿͂t͍̝͓͔̲ǎ̤̹̗ͫġn̽̄͂͏̹̗͓̘̯͎!̤̤̦͓̙͚ͯͧ!̴͉̞̞ͪ̊ͬ̋̀! Unfortunately, having a Cthulhu will lower your stress maximum to -5, thus you are permanently stuck in the infirmary Link to comment Share on other sites More sharing options...
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