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Adrian

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It probably is maybe half that size, but I don't care, it looks cool and that picture doesn't include the storage space for all the materials not being used at the time...

 

 

...which is 100X bigger than that.

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I just added a picture in my post above where you see how big it is what I ask (this was once a throne room that was destroyed in WW2 and during the rebuild it got his new function)

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The only problem with building a new building is that you will have to find room. I would think the gardens would be a anti-urban zone (aka you can't build there), and the blocks are already full (but from CJ's description there maybe a number of unoccupied houses thus you can bulldoze them for it, but don't know how populace will react.). The best way (and the way we have yet to learn how to do) is to add more land to the city be it directly connected or chained in place (would be better if it's chained so it doesn't fly up up and away than down down and splat.).

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So the Palaza of Serene Wisdom is also full of buildings?

The problem is that if we want to repair the covenant at the future we need a huge lab with a extrem huge door to the ground level and I would prefer to not set up the lab 2 times at the same covenant.

Because a Verditius inner secret is needed for repairing Enchanted devices it will be up to my new char to do this.

(there is also a non Verditius Secret needed because of the size of the structure and going along the path to learn this some requirement come up that make it difficult to use a lab in one of the tower)

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Technically yes, it is filled with a plaza. What occupies it hell if I know. Plaza's can be used for area's of celebration/festivals, used as a market, used to respectfully welcome someone, and stuff. Basically if you place a building in the middle of it you may end up in some cases creating a eyesore, obstacle, space taker. We could try to build it on the side of the covenant connected on the ground beneath the main area (aka at catacomb level, yet not being in them).

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The main problem building in the city of Jade and Ivory is that it has been made exactly for itself. In other words everything as it is (or techncailly was) was build in such a way that it could support the population even if it grew, that they would always have food for both past present and most likely future population, and that the people would be happy. Also there maybe a space for you to build stuff within the temple (we had to have space somewhere or this building would have already been built by our parens, unless they too had this problem).

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I expect that orginal the complet Temple was a Lab that was used to build the flying city!

Considering that each Quarter have its own marketplace (have a look at the map) I suspect the smalest problem is to set up a new building at the plaza especial when some of its function will be to get the covenant fixed!

Also dont forget the tempel have a diameter of nearly 240m and the plaza is ~850m from one side to the other and each tower is around 150m diameter if CJ keept the scale (The complet city have a 4km diameter!)

The main problem I have with the towers is the missing large ground level door of the labs we have set up there as you couldnt get i.e. a 9m long pillar trough the stairs.

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Oh yeah I forgot to post this, why is the plaza that big, why wasn't it given to the blocks for more space, or used to grow more food, or used to make the temple bigger. The majority of the Covenant was made for a reason, and thus what is the purpose of the plaza? Most likely there is a reason why it's so big and it may not be any of the reasons I gave. It may even be one of the reasons the place flies or it's one of the things that keep the barrier around the place.

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I know that the decision is up to Antonius (CJ) or maybe also Baruch (Wits) if he deligates it to the Elder.

My question was just if by the technique aviable at 1215 it is at all posible to build a room with a 900m² area without pillars and without needing some kind of constant magic nothing more and nothing less.

 

With my discussion with Nyaa we (at the very least Makara and Calpurnia) will try to explore the catacombs fairly soon (sometime before finishing the crown hunting saga). There we shall hunt for information about the covenants origin, look for it's power source (and how it flies), and hopefully find something else we can use (something that is a part of the covenant).

 

Sorry about breaking your nice look, but don't know which year we will do this and what season.

because we have a book about our covenant I think one of you 2 should study it first for the 3 saisons needed bevore doing so.

(beside this things is exactly what I did the Planed Actions/Hocks for)

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because we have a book about our covenant I think one of you 2 should study it first for the 3 saisons needed bevore doing so.

(beside this things is exactly what I did the Planed Actions/Hocks for)

Yeah, I think we really need to understand the covenant more before building more stuff on it. Might be a reason they use gem to build those towers.

 

Alright, I will change my study plans to study the covenant book now unless I get to initiate.

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I added your plan to explore the catacombs to the timeline already so bether make sure your ready when CJ want to do it ;)

(Sadly things direct related to the flying city is bether be done by him then by a side GM)

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I added your plan to explore the catacombs to the timeline already so bether make sure your ready when CJ want to do it ;)

I'm totally not magically ready since my magic is weak as hell. I would need backup. Also make it next spring so I have the max rank 3 for it.

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Oh you studyed it already for 1 saison then? As I dont see how you get to 3 faster then 3 saisons when the book only gives 10 exp per saison and you need 30 exp for rank 3 (book learner get you to 26 in 2 saisons but your still missing 4 exp to 3 then).

 

Edit: OK I see now you put it into summer even if the summer is nearly over ^^

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So the Palaza of Serene Wisdom is also full of buildings?

 

 

No the Plaza of Serene Wisdom is empty of structures. Not even markets are held here. It is open, paved space.

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Yes I can do that. Need to finish story. I then plan to have Autumn and Winter 1215 as downtime, and resume the story in Spring 1216, maybe with someone else running? I can run a story then, or Summer 1216. Don't mind.

 

cj x

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I just read trough Training your Apprentice again (ArM 106) and there it says in oposit what CJ told me that a apprentice have to be teached personal for 1 saison per year.

 

Huh? I thought I was fairly clear. The rule is simple - you are responsible for training your apprentice for 15 seasons, normally one per year. You do NOT have to do all the training yourself, and it is possible though difficult to train multiple apprentices together - actually more than difficult - dangerous - owing to something called Turbulence. Unfortunately this is only discussed in the Ars mini-book Apprentices which is not as far as I know available as a pdf yet and is very short, and really not that important just yet. When people get apprentices, I'll run through the rules on it properly.

 

Before you can start training an Apprentice you should have a score of 5 in each of the 15 Arts. You should also have thre ability Teaching, and a Parma Magica of at least 3 so you can wrap your Parma round them when teaching.

 

Hope clarifies.

 

cj x

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Yes I can do that. Need to finish story. I then plan to have Autumn and Winter 1215 as downtime, and resume the story in Spring 1216, maybe with someone else running? I can run a story then, or Summer 1216. Don't mind.

 

cj x

OK then after your Adventure I make my trip to Nuernberg.

In Spring or later next year some Mage want to explore the catacombs of our Covenant and that is something I think our main GM should do.

 

Huh? I thought I was fairly clear

sorry if a book that I dont have supersede the rule I have aviable then I can come to wrong conclusions.

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No as given. The magus is responsible for supplying 15 seasons of teaching. They do not have to do all of them themselves though. You were right, I'm just confused as to what said before that gave you the other impression!

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Since I will get the max rank 3 of Covenant lore at the end of Winter, can we get an update on the covenant information? I would like to know what pagan gods is worshiped by the each group of people.

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After I looked trough the Labbuilding rules now and come to the conclusion that the maximum possible for my Verditius to manage is right now a lab of 4000 squarefeet.

Beside that this is a bit less then 1/2 the size of what I hoped to do its also extrem expensive in the upkeep.

Sure with certain construction tricks it would be possible fo him to grow into the full size I hoped for but this would need him to both push his leadership for many Forge companion and his Magic Theory.

 

So he will have to settle with a normal size 0 Lab (1500 sqfeet) thats is spezialised on item enchanting at groundfloor if aviable and later have to build a mobile lab.

(Great Focus, Item Enchanting and Superior Tools resulting in +1 Safety -2 General Quality +8 item Enchanting +2 Aestetics)

If anyone complain about the Superior tool then have a look at our Specialists and if a Verditius can't get them when the covenant can produce them then something is very wrong.

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Beside that this is a bit less then 1/2 the size of what I hoped to do its also extrem expensive in the upkeep.

Join us in exploring the covenant catacomb! You might find a big space underground!

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oO Why do you think I want a lab at gound level instead of a lab high up as most other mages prefer?

Its about how easy the mundane Helper he will employ can get the materials in and out so a lab in the underground is also a no go.

As soon you have to use stairs or go around a sharp corner to the outside the lab is no longer of use for him and we are back at the point where he have to set it up in a new building.

 

Considering that Baruch get help from his companion who sit in a weelchair we must have one lab at ground level per tower.

 

Silas trained in the Tower of Emerald Joys. His parens Karvith Torin has his lab there too.

Baruch has a lab in the Tower of Emerald Joys. His parens Octavianus has his lab there, but it is no secret the two don't get on.

Calpurnia trained in the Tower of Flaming Passions. Goricious' lab was there.

Makara trained in the Tower of Secret Philosophy

Class trained in the Tower of Secret Philosophy under Pistrello Esposito, who has a lab there.

Helpax trained in the Tower of Burnished Brass. His parens, the sinister and contentious Fyjax of Tytalus can be found there too.

We have 12 labs in the towers

3 Elder have a lab in the tower

We got 2 new player mages and 6 exisiting player mages.

So effective only 1 lab is unclaimed!

This means that it could be that the elder even prefer that my mage set up his "forge" in a new building if he can accept the waiting time and lesser protection resulting from this to have 2 labs free in the towers.

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