laclongquan Posted August 23, 2010 Report Share Posted August 23, 2010 The usual way of gain XP (or Skill Step SS)everyone know: Train, Study in libraries, some classes. I thought each action inside events (both random and adventure) count toward gaining Skill Step. But currently I dont think that is the case. I use Character Study half a dozen times and it still at level 1. My game is unpatch so I wonder. Really What are the occasions that we really gain XP Skill Step? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 23, 2010 Report Share Posted August 23, 2010 Laclongguan; Many Events do give you Skill Steps if you succeed or fail at them, but usually only failing will give you Skill Steps towards the Skill you have failed at. Otherwise, many Actions and Abilities, such as Train, will expand your Skill Steps. Link to comment Share on other sites More sharing options...
laclongquan Posted August 23, 2010 Author Report Share Posted August 23, 2010 Let's ignore all other and focus on events. Inside events we got actions with different colour. Each action may lead to success or fail. Which is the case that give us skill step, a full level, 3 level (I got it once for a small subskill that cost 1XP to level up) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 23, 2010 Report Share Posted August 23, 2010 Laclongguan; It actually is entirely dependent on the Event- every one is different. As a rule, most Events do give expansions to Skill Steps for failure, but it's not always the case. It just depends. Link to comment Share on other sites More sharing options...
laclongquan Posted August 23, 2010 Author Report Share Posted August 23, 2010 Indeed. Sometimes successful actions give, sometimes not. Sometimes green/blue/.../teal actions give, sometimes not. Oh well. Link to comment Share on other sites More sharing options...
nightguard Posted August 24, 2010 Report Share Posted August 24, 2010 The colors don't indicate what you are likely to get from a choice in an adventure/encounter so much as how likely you are to succeed at that choice. That being said, oftentimes a choice that you have no chance of success in (reds and purples) will give you a skill step at the ability you tried to use and failed at. The logic of this is that your character is learning from their failures, and trying to make sure that when a similar situation comes up, they aren't caught unprepared a second time. Link to comment Share on other sites More sharing options...
laclongquan Posted August 24, 2010 Author Report Share Posted August 24, 2010 It's not so clear-cut as that, or I would not make a topic here. Link to comment Share on other sites More sharing options...
laclongquan Posted August 26, 2010 Author Report Share Posted August 26, 2010 Far as I can tell, the usual gained XP is comparable to a single step. If you gained several XP, it will level up ONE only, the rest lost. You gain skill level only if the report say you gain skill level. Example? The Finicky Plant adventure start with a +3 SS to Voice. If your voice cost 1 or 2 to level up, it will be quite a waste. So I level Voice up till 6 or 7 to start this Adventure. Link to comment Share on other sites More sharing options...
Mikka Posted August 26, 2010 Report Share Posted August 26, 2010 Sometimes, unsuccessful skill use takes away, too- this seems to happen with Intimidation and Interrogation a lot, in particularly. Try it and mess it up, and you often get -1 Step. Link to comment Share on other sites More sharing options...
Vegejor Posted August 26, 2010 Report Share Posted August 26, 2010 About the events; While they do add things, they won't if you already have mastered the skill. Which is a waste and a shame in my opinion. Events could be made all the more important if they allowed an increase beyond ones maximum capacity to train. It also makes sense; with study and artificial practice one can only learn so much till they reach their maximum capacity. (which is well simulated by the cap in the game.) However by trying it out in real events, being pushed to the limit with no time to carefully think or prepare one "should" learn new things. Like a way to short cut the spell time, etc. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 26, 2010 Report Share Posted August 26, 2010 Vegejor; I believe you will enjoy how Year 2 handles some Event rewards. Link to comment Share on other sites More sharing options...
Vegejor Posted August 26, 2010 Report Share Posted August 26, 2010 To be honest I can't wait till year two now with all the added features and promises. (almost makes it look like year one was an alfa version that was shipped due to financial pressure) j/k Just kidding there, but I am absolutely sure it will lift an already great game up to new fantastic heights. Just a short question; how many years will there be and will there be something to do after the school years? (parts of me hopes this serie will continue forever) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 26, 2010 Report Share Posted August 26, 2010 Vegejor; There will be 5 years in total, and we have no plans to extend the game beyond graduation- apart from the endings, of course. Link to comment Share on other sites More sharing options...
Impet Posted August 26, 2010 Report Share Posted August 26, 2010 I can half see devoted modders striving hard to make various forms of '(un)happily ever after' to sort of play through after graduation! Link to comment Share on other sites More sharing options...
Ranielle Limeleaf Posted August 26, 2010 Report Share Posted August 26, 2010 Vegejor; There will be 5 years in total, and we have no plans to extend the game beyond graduation- apart from the endings, of course. Do you get to take over the universe by being an evil overlord? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 26, 2010 Report Share Posted August 26, 2010 Rainelle; That would be telling. Link to comment Share on other sites More sharing options...
laclongquan Posted August 26, 2010 Author Report Share Posted August 26, 2010 You-Know-Who take a long time after schools to start making something of his name. I doubt you can do that right out of graduation. Link to comment Share on other sites More sharing options...
Draigh Posted August 26, 2010 Report Share Posted August 26, 2010 You-Know-Who was defeated by someone who didn't even graduate yet Meaning that, with the right tools and the right circumstances, anyone could be the top dog. Link to comment Share on other sites More sharing options...
Ranielle Limeleaf Posted August 26, 2010 Report Share Posted August 26, 2010 You-Know-Who take a long time after schools to start making something of his name. I doubt you can do that right out of graduation. Could Voldemort put people under his control on his first year? Link to comment Share on other sites More sharing options...
laclongquan Posted August 26, 2010 Author Report Share Posted August 26, 2010 That pitiful shadow of a ghost? Bah. Anyway, that idiot evil overlord make the most basic mistake: ensuring his own prophetic destruction. If you have predestinied enemy, send all your troops in to kill that, use all your resource to do it, use every mean to do it. But oh noes, the bugger just had to play with his prey like cat and mouse. A most basic mistake. Kill first, monologue later over that cooling corpse. Oh, it sound obsessive but it's actually very rational. Drip and drab sent in just to serve as fodder to level up the heroes? Bah. Link to comment Share on other sites More sharing options...
Impet Posted August 26, 2010 Report Share Posted August 26, 2010 Evil Overlords make zillions of mistakes, it's in the Code of the Evil Overlord, that Each Overlord Must Ensure His/Her Own Destruction. Even if they memorize the information to be found here - http://www.eviloverlord.com/lists/overlord.html they have no chance, alas. Link to comment Share on other sites More sharing options...
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