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Everything posted by Metis

  1. 'Fraid I'm nowhere close to test it myself, but I'll mention that no reasonable combination of CoF, class skipping and CoD should lead to a ~90% chance of an action getting cancelled because of a reprimand. Like, CoD is 15% if the Certificate isn't equipped/actually doesn't work for whatever reason, CoF you'd have to try to unknowingly break single digits, and in my experience it takes concentrated save/loading effort to get class skipping chances to, let stand above, 40% (four weeks of straight skipping, for reference). Extensively Consult does have a secret failure chance, but I can't imagine that it's as high as 25-33% just by itself.
  2. Unexpected. But...there's only one way to find out whether it'll be able to live up to that expectation.
  3. Hmm...that sounds like your cache might have gotten corrupted? I don't think that does anything with the RNG, but if that corruption messed with your CoF somehow...I guess delete your cache and see if the failure parade continues?
  4. Reporting in this game is less than stellar, so I can believe that, say, someone casting Revolution of the Planets on Grue went unnoticed. The issue is that that spell only has a 7% CoF associated with it, and that's one of the biggest source of CoF that I can recall off-hand that'd apply to the Sphinx. Not to mention most students would only cast it once they're in Vendetta mode. Long story less long, I don't think CoF is enough of an explanation.
  5. At least Match Wits, and I assume Extensively Consult as well indeed have that "once per day" cooldown where if you attempt to use it more than once per day the action is basically guaranteed to fail. If you're curious why the action isn't taken away to enforce the cooldown it's because that mechanic can only enforce cooldowns that last two days or more, since if the action is taken away you can't use it for a day, but you can Match Wits/Extensively Consult once every day (rolls/secret CoF aside). Interesting point on the detention, actually. Getting caught trespassing and reprimanded can (does?) negate the effect of an action performed on that timeslot, I've had one situation where I've had a spell not go off because of that, but if you have the Certificate of Imperial Favor equipped you should have Visitation Rights. I might be that that only negates the detention, not the failure aspect, but I'm not sure. I don't, for instance, recall any instances where a character with Discoveries: Libraries failed to use the Mantle of Stars/Manetele because the CoD procced despite the Visitation Rights. Than again those locations don't require a roll, so maybe the detention thing only messes up rolls? Might be worth looking into, but I'm not sure how you'd test it without checking the source code. You'd need a location with a high CoD, that has an associated ability which requires a roll (preferably a low one), which you can get Visitation Rights for. I...can't think of any off the top of my head, but let me take a look around the wiki... EDIT: So the Certificate also grants Visitation Rights to the Room of Decrees, which has an ability with a roll associated with it, but looking through the mod tools I noticed something odd. The Certificate claims to also grant Visitation Rights to the Throne Room, but that location doesn't exist. The ability instead grants Visitation Rights to the Emperor Sphinx' room. Again. This shouldn't cause any issues, but...maybe?
  6. It's possible that the chance was changed, or just bad luck. Either way Extensively Consult (and to a lesser extent Match Wits, for that matter) absolutely has/have a secret failure chance. It's not something that can be seen in the mod tools, but it's very easy to confirm that it exists ingame.
  7. Early Access would also (I assume) be Steam exclusive, so that'd be a great way to deny the BTM crowd from participating.
  8. As far as mechanics are concerned they're actually the same thing. Well, in Y1 they are. Y2 might be a completely different story, of course.
  9. Y1 has at least one adventure that does exactly that (the Dream Theory adventure, depends on whether you're informed about the Dimmae Theater), so I'd assume that Y2 could accomplish at least as much...
  10. Steam page doesn't list Mac as a compatible OS, so probably not.
  11. Mastery and Draconic Philosophy, IIRC. Icanicix was Gates and Natural Philosophy.
  12. That would depend on how Y1 handles duplicate entries and IDs. Either way I wouldn't suggest using this mod if you're concerned about Y2 importing, assuming that the mod is as Schwarzbart mentioned.
  13. Assume, no, not with something that was made on such a (now) outdated version of...everything. You can certainly still try it, though. The caveats outlined in the OP will still apply, but that might be it.
  14. That's what Oan has to say about it. 'Course mechanically speaking that explanation fits about as well as a square peg in a round hole, but...
  15. There's a singular adventure I can recall off-hand where you need to have a specific item equipped to do it, and you get the item the stage before you need it, so don't worry about that. Shops are as important as your ability and desire to buy stuff from them. So, useless to essential, depending. Just if the item description says that it is, otherwise there's no ingame indicator. Food items are fine to carry, just keep in mind that most food items spoil. So use or sell them in time.
  16. Y1 crafting basically boils down to "use your imagination".
  17. Avila definitely got new stuff in DLC 17, but that's all I can recall off-hand.
  18. There is no penalty to walking around with less than max vitality as there is with stress, except that a string of bad luck will drop you to 0 vitality or lower, forcing you to skip an entire day due to injuries.
  19. It's a bug with the Family: Sports background increasing your Fitness (and, in turn, Vitality Max) but not your starting Vitality score. Call it a sports injury you got right before Juvenalia or something. There's plenty of stuff that restores various levels of vitality, but nothing other than Rest that always restores it to full IIRC.
  20. It's on the cards, whether those card'll ever be put on the table though...
  21. It's a bug, IIRC NPC students who miss their exam due to detention don't have their score posted.
  22. Here's to hoping this doesn't blow up. So it's been pointed out on Steam that the ingame tutorial is incomplete, the game's learning curve is steep, and the myriad of options available, while great, really doesn't help newcomers figure out just what they're supposed to do. This, I can personally confirm, is entirely on the mark. I figured I'd try and collect and explain some of the basic mechanics that the game doesn't, and hopefully shed some light on them as I go into more detail. If that turns out to be wasted effort than, eh...go read Bobbin Threadbare's LP I suppose, 'cuz I sure as Fish can't help ya'. Anyway: (IMPORTANT) F12 Function: (Advanced) Familiar Training Strategy: (Advanced) The Forbidden Arts (Imagination/Improvisation 101 required): Adventures: Attributes (primary): Attributes (secondary): Character Creation (Mechanics): Character Creation (reference lists): Character Creation (tips on creating a character): Chance of Success/Failure, Chance of Detection, Glory, Parental Approval, Re-Rolls and Skill Substitution: Class Skipping and Detention: Cleanse and Cheesemake Remake (Or: Cheese and Remake): Cliques: Dealing with Bullies: Exams (or: Study and why it's (not) important): Exploring: Merit Race: Pheme Buffing: Random Events: Research: Rolls and Color-Coding: Romance (Or: Why a Lack Thereof?): Skills (Basics and Tips): Stress Bonus:
  23. That can happen if your best roll goes from blue to green, for instance. I don't know if the adventure list updates every day or every time you check it, but it keeps itself up to date.
  24., I don't see an error in what I said? The list of adventures is color-coded the same way that rolls are, but since adventures tend to start with a stage that doesn't require any sort of roll the initial adventure stages (there are exceptions) tend to show up as green. Anything beyond that depends on what skills you have. I've had at least one situation where a green adventure opened up with a wall of purple after what's usually called the "zeroth" stage. That was fun.
  25. Pretty sure the Legate already confirmed, if in vague terms, that Cliques in Y2 won't be as simple as they are in Y1 and that making cross-college (or, even worse, rival college) Clique members will have some sort of downside to them that same college Clique members won't have. Something to do with difficulty of keeping the Clique intact, I believe.