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The relationship between a vampire baby and its first food might be an interesting ingame experiment. Because I'm personal curios about the result when this first food survive I only go this far with my suggestion ^^. (it could be that the baby see this human then as something like a parent or "just" as good food ^^)

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11 hours ago, Legate of Mineta said:

Dark, but interesting. ;)

So, I was thinking that a dark short adventure could have thieves' guild recruit Miya Hikari being assigned to give a dead cat to an orphanage owner as a threat - and the PC would help her to deliver this "gift".

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@Legate of Mineta: One improvement for classes for Y2 would be to have the day's log of events report whether the PC advanced a skill step in a subskill by attending class rather than merely reporting upon gains from advancing a skill or subskill level in class. Do my words make sense?

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@Legate of Mineta: Would it be all right if I were to write a Y2 adventure involving controversy about carrying ancestors' bones and ashes in amulets, or would that be too ghoulish? The people doing this would be foreigners to Mineta.

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14 minutes ago, Metis said:

In theory [obscurity]'s supposed to hide your involvement if you do something Hostile to another student, so that they won't retaliate if they proc their Persecution Chance. In practice, who knows. It's not an often used mechanic.

Will obscurity play a larger role in Y2?

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If year 2 keep the timed function it should be possible to make a simple simulation of the growth of plant &  animal in the game. Especial if you have something to do for the healthy growth, without costing a new timeslot, every few days / week it might add a new aspect to the game.

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9 hours ago, Schwarzbart said:

If year 2 keep the timed function it should be possible to make a simple simulation of the growth of plant &  animal in the game. Especial if you have something to do for the healthy growth, without costing a new timeslot, every few days / week it might add a new aspect to the game.

What is this timed function?

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@Rhialto from my understanding is it planed that year 2 have the ability to make a forced continue after a set number of days for events and adventures (and probably action & ability as well)

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Hey legate, could you tell the team to add an ability in where you can lend more then 1 attribute to your familiar per turn? I really don't wanna have to use 15 turns to boost all of Pamela's attributes to 6

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I think the forced event / adventure system also need to handling for when the player fail to attend the event/adventure i.e. because (s)he is sick, have hall sessions or decided to spend the timeslot on something else. So I think it would be good if in the editor there 3 exception handlings (1. sick 2. detention / hall session 3. set something else in the timeslot in case it need the full timeslot) to set what penalty the player get and if there is a try again/ continue in how many timeslot

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@Legate of Mineta: An interesting idea for an adventure with Louise - a young man or boy from Staade shows up in Mineta, trying to get the PC to help him meet Louise. When he meets Louise, he reveals that he is under the impression that there were romantic feelings that developed between them during the summer vacation. Louise tells him (helped by the PC, who can guide her into various emotions and expressions), that he misinterpreted her feelings. Possibly this adventure could end with Louise confessing (only to the PC!) that she does not understand why women are attracted to men.

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