Rhialto Posted March 22, 2019 Report Share Posted March 22, 2019 Since @Legate of Mineta has said that combat will be restructured during Y2 and will play a larger role, I have three questions. 1. What will the restructuring during Y2 be? 2. Will the combat involve a grid of any sort (even highly abstracted) to represent how far opponents are from each other? 3. Will some adventures during Y2 climax in combat sequences rather than mere selection of choices? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 23, 2019 Report Share Posted March 23, 2019 Rhi; 1) [Redacted] 2) Ehhhhhhh....kinda. 3) Yes. Quote Link to comment Share on other sites More sharing options...
Rhialto Posted March 23, 2019 Author Report Share Posted March 23, 2019 On 3/22/2019 at 9:07 PM, Legate of Mineta said: 2) Ehhhhhhh....kinda. 3) Yes. @Legate of Mineta: Would you be so kind as to clarify the "kinda"? And the combat transition is all the more reason, I suppose, to explain, when I write the ending for "Beatrix von Wetgen's Visiting Band", why no lengthy fight broke out. Quote Link to comment Share on other sites More sharing options...
Raydestroyer Posted March 23, 2019 Report Share Posted March 23, 2019 Eh yo legate have you seen the sorcery games? if so, would the combat be more like that except with spells and you try to combat the wizards or would it be like banner saga except replace army with clique or whoever you choose to bring along oh yeah during combat, could you have allies and if so, could you control them or do they do their own thing like nets continues to cast some glamour buff spell on me or Miya just shooting arrows at the enemy's? Pis the combat turn based? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 23, 2019 Report Share Posted March 23, 2019 All [Redacted], alas! But it's really unlike anything you likely have played until now. Quote Link to comment Share on other sites More sharing options...
Rhialto Posted March 23, 2019 Author Report Share Posted March 23, 2019 9 hours ago, Raydestroyer said: Pis the combat turn based? @Raydestroyer: The combat in Y1 is turn-based, but it is very unintuitive in every way - even about how to get to the combat mode. The combat mode in Y1 already allows the player to control 2 players - the PC and the PC's familiar. And archery and wrestling are already legitimate moves in combat in Y1, which need not be based solely upon magic. Quote Link to comment Share on other sites More sharing options...
Rhialto Posted May 30, 2019 Author Report Share Posted May 30, 2019 @Legate of Mineta: Will Y2 include, as foes in combat, all of the enemies cut from Y1? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 30, 2019 Report Share Posted May 30, 2019 Rhi; No, many are coming over, but not all. That's mostly due to the encounters. Quote Link to comment Share on other sites More sharing options...
Rhialto Posted May 30, 2019 Author Report Share Posted May 30, 2019 @Legate of Mineta: Will Y2 feature more enemies than were planned for Y1? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 30, 2019 Report Share Posted May 30, 2019 Yep. Quote Link to comment Share on other sites More sharing options...
Rhialto Posted May 30, 2019 Author Report Share Posted May 30, 2019 @Legate of Mineta: How many enemies? And have they all been programmed into Y2? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 30, 2019 Report Share Posted May 30, 2019 Rhi; No comment x2. Quote Link to comment Share on other sites More sharing options...
Rhialto Posted October 11, 2021 Author Report Share Posted October 11, 2021 @Legate of Mineta: Will combat in Y2 include the possibility for using gates magic to summon spirits or creatures to help the summoner (at least for a few turns)? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 11, 2021 Report Share Posted October 11, 2021 Yes.... Quote Link to comment Share on other sites More sharing options...
Metis Posted October 11, 2021 Report Share Posted October 11, 2021 I'm sure that's a totally safe idea with no possible negative consequences at all, no sir. Actually I guess you might end up duelling a Schohanwicht student at Schohanwicht itself at some point, than it'd probably be fine, but beyond that... 1 Quote Link to comment Share on other sites More sharing options...
Rhialto Posted October 11, 2021 Author Report Share Posted October 11, 2021 3 hours ago, Metis said: I'm sure that's a totally safe idea with no possible negative consequences at all, no sir. Actually I guess you might end up duelling a Schohanwicht student at Schohanwicht itself at some point, than it'd probably be fine, but beyond that... I have suggested to @Legate of Minetathat the authorized duelling places in the Academagia could have anti-Gates Magic (and mastery magic) wards in order to provide an in-game and in-story limitation upon such consequences. Quote Link to comment Share on other sites More sharing options...
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