Mikka Posted August 29, 2010 Report Share Posted August 29, 2010 May I ask which of these will be usable with a new game, and which will require a new one? In particular, I'm curious about the Astrology and the Phemes. Link to comment Share on other sites More sharing options...
Vegejor Posted August 29, 2010 Report Share Posted August 29, 2010 From what I gathered so far; new patches won't affect the old safe games. So it won't cause problems, but they won't fix the bugs either till you really start a new game. Hopefully I am wrong, but that is what I picked up from the forum. Link to comment Share on other sites More sharing options...
mecharm Posted August 29, 2010 Report Share Posted August 29, 2010 Yayness! Thank you very much! Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2010 Report Share Posted August 29, 2010 Vegejor; We can't wait for you to pick it apart either. Content Patch 2, anyone? Link to comment Share on other sites More sharing options...
Nikolaj Posted August 29, 2010 Report Share Posted August 29, 2010 This is great. However, when I try starting a new game, I'm informed that no mods are available. I checked the mods subdirectory, and there's a file called content.mdm, which I assume is the patch. Link to comment Share on other sites More sharing options...
Mumbles Posted August 29, 2010 Report Share Posted August 29, 2010 Noooooooooooo! I just learned about the Block puzzle place! Figures. Kidding aside, thank you very much! Can't wait to try! Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2010 Report Share Posted August 29, 2010 Veggie; That is correct. Any bugs in progress in your game will not be corrected. Most UI behaviors will translate through. Also, #4-6 are definitely not going to make it into Patch 3. I am nearly certain we will have to push all of them to Patch 4. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2010 Report Share Posted August 29, 2010 Nikolaj; That's a problem we haven't heard about before- I will have to discuss it with the coding team. In the mean time, have you tried finding Academagia.exe directly and running it as Administrator? The only thing I can immediately think of is that for some reason the game client does not have the rights to use the mod? Link to comment Share on other sites More sharing options...
Nikolaj Posted August 29, 2010 Report Share Posted August 29, 2010 Nikolaj; That's a problem we haven't heard about before- I will have to discuss it with the coding team. In the mean time, have you tried finding Academagia.exe directly and running it as Administrator? The only thing I can immediately think of is that for some reason the game client does not have the rights to use the mod? That worked. Thanks a lot. I'm running the impulse version, and my OS is windows 7, in case you want to fix this down the road. It's not much of an issue once you know what to do, but others might be confused as well. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2010 Report Share Posted August 29, 2010 Nikolaj; I *hope* this will be fixed early this week when we ask Impulse to push this patch. But yeah, maybe there is a way for us to better work with UAC- I'm not clear on it. Link to comment Share on other sites More sharing options...
Ranielle Limeleaf Posted August 29, 2010 Report Share Posted August 29, 2010 Oh my god I go away for a hour to watch the basketball world championship and you release it? That is so cool, thanks everyone at Black Chicken, you are cogs. ps: I keep the game open on the background for the music, yes I know I can download it but feels more cozy this way, call me crazy. Also, okay, who came up with the Bad Luck Magnet background, it almost made me fall from my chair. So much win. Link to comment Share on other sites More sharing options...
Monteverdi Posted August 29, 2010 Report Share Posted August 29, 2010 Legate, any chance that Patch 3 will be out today? As I recall, that was a possibility, at least, a few days ago. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2010 Report Share Posted August 29, 2010 Monteverdi; It's definitely possible- just no guarantees. Link to comment Share on other sites More sharing options...
Monteverdi Posted August 29, 2010 Report Share Posted August 29, 2010 Monteverdi; It's definitely possible- just no guarantees. Fair enough! My wife's started building a spreadsheet of everything. I'm trying to hold her off until the patch. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2010 Report Share Posted August 29, 2010 Monteverdi; Heh! We don't want to make you wait, but... there's a pesky crash bug and although at this point I don't think we can close it in Patch 3, we definitely want to try. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2010 Report Share Posted August 29, 2010 Ranielle; You may thank Impet for that one- it was in fact one of her suggestions. Link to comment Share on other sites More sharing options...
Synel Posted August 29, 2010 Report Share Posted August 29, 2010 Everything here is great and I hate to complain about the new patch but you absolutely have to start a new game to use it? To be completely honest I already had a save file that was almost perfect aside from some specific problems that were going to be fixed in this patch and I was hoping to use that one for when year 2 came out. I'm not trying to sound sarcastic or cynical but should I just wait till all the patches have been released to start up a file to use in the next year? Are all the other save games pretty much throw away? Again I'm not trying to be sarcastic or insulting, though it might sound like it in text form. Link to comment Share on other sites More sharing options...
Monteverdi Posted August 29, 2010 Report Share Posted August 29, 2010 Just a quick note: When you start a new character, if you don't get the screen displaying the new Content patch, make sure you've placed the Mods subfolder under Academagia, rather than Academagia/OfficialContent. ...hope you don't mind my pointing that out, Legate. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2010 Report Share Posted August 29, 2010 Monteverdi; Not at all- everything should be in the base Directory, for all patches, including the Mods folder. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2010 Report Share Posted August 29, 2010 Synel; Not to worry- there is no need for you to patch in any way for your Character to progress to Year 2. All saves that you have now will be equally capable of advancement. Link to comment Share on other sites More sharing options...
Vegejor Posted August 29, 2010 Report Share Posted August 29, 2010 Allright my first item with content patch 3; I have three identical "Bad Luck" Magnets in my list. The other options are fine and they don't seem to replicate themselves. Just that single item does seem to be copied three times. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2010 Report Share Posted August 29, 2010 Vegejor; This has been reported- evidently, duplication can appear when beginning a new game from a game in play. So far, we haven't been able to replicate it, but in the mean time please restart the game to begin a new one. Link to comment Share on other sites More sharing options...
Vegejor Posted August 29, 2010 Report Share Posted August 29, 2010 Allright as the subtitle suggests. Give here all your idea's for the second content patch. I'll try to keep a list of all items in this topic so it will be easier for people to see if it already has been suggested or not. List of Improvements: List of Idea's: I'll also start it up; When we select an action we can also choose a location. Would it be possible that the location would be displayed with it's description? Similar to the ability or spell system where you can select the description before actually selecting it. I think this would prevent alot of scrolling back and forwards. Secondly; would it be possible to reduce the size of the safe games? I tend to safe every week so I can check things out or test things I am interested in. That makes 40 safegames. The minimum safegame size seems to be 25mb for me, that makes 1 gb for a single character. Too make it worse they grow to over 75mb near the end of the year. That is a bit much if you ask me. Perhaps they could be made smaller by zipping them or something? I wouldn't mind waiting a bit longer for it too load as I don't intend to load that often. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 29, 2010 Report Share Posted August 29, 2010 Vegejor; Another Academagian has suggested additional feedback related to Preparation Locations, and we have that planned for Patch 4 or 5. We'll discuss the save game size internally -there may be more room for optimization- but I doubt we will go a route that increases load times; that is of major concern to Players who can only run the game slowly as it is. Link to comment Share on other sites More sharing options...
Monteverdi Posted August 29, 2010 Report Share Posted August 29, 2010 Any chance of expanding the list of buttons under your character's portrait, so that we could break out abilities and actions into two lists--the same with spells and phemes? Those lists can grow very unwieldy as is by midterm. If adding buttons isn't possible, perhaps buttons or tabs could be embedded in the lists themselves to switch between two subcategories. This applies doubly to Lores and Locations. Scrolling through all the lores to find a location is more than a bit of a wait. Allow familiars to each possess a single item, perhaps? Not at the start, but something that they might acquire in an event or adventure, or something you could pass to them. Something you could drag-and-drop to embed on their portrait, which would affect their abilities. A greater differentiation of item icons would be nice. Ability to delete saved games from within the game. This was posted elsewhere, relation to learning details about another student: "You can get "Listen Attentively" at Befriend level 5, and at level 10 you get "Leading Conversation" which does the same except that you choose the target." It seems to me that getting your Befriend skill all the way to level 10 is a long, difficult climb just to get an ability that gives you details about a specific student--especially since some of the skill and attribute decreases aren't apparent even in general clear from the impressions you get of them. Take Alan Driscoll, for example: while his text description states one of his main activities is a bit rude, there's nothing that would lead you to believe you'll get a -2 to Charm (if H's post is correct; I cannot confirm this). Link to comment Share on other sites More sharing options...
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