Albert Posted September 2, 2014 Report Share Posted September 2, 2014 Unfortunately Emboss and Engrave doesn't seem to work in year 1. None of the durability changing abilities seems to work as intended. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 2, 2014 Report Share Posted September 2, 2014 I have the feeling that the rewards of Lost Man's Way Adventure 05 are very unbalanced to each other. Even as gate user I would take the Bracelet any day over Yalton's Blood Vial as the later is only a temporary boost. Sure the Bracelet of the Second Circle have a CoF for casting Gate Magic but Bracelet are hard to find in year 1 and this give you a lasting + 1 Luck, in case you really want to cast a Gate spell on a day you just have to unequip it. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 2, 2014 Report Share Posted September 2, 2014 albert; Hmmm...thanks! We will look at that. Schwarzbart; I will point that out to the Team. I think you are right. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 3, 2014 Report Share Posted September 3, 2014 For my next game I decided to give Study Battles a extra +1 step to a random History SS as I think this action was a bit weak and knowledge in history is something one easy can imagine to get trough the study of battles. In opposite to the Academy: Safaviore Officer's School I also doubt that History: Famous Campaigners have any effect past what we got in year 1 from the Background. I'm not sure how well this balance to the other Backgrounds and if the team should make the change as well but I thought I should mention it. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 3, 2014 Report Share Posted September 3, 2014 Schwarzbart; I don't think there will be any changes on the Backgrounds, but I'll mention it! Quote Link to comment Share on other sites More sharing options...
Svinik Posted September 5, 2014 Report Share Posted September 5, 2014 I have the feeling that the rewards of Lost Man's Way Adventure 05 are very unbalanced to each other.Even as gate user I would take the Bracelet any day over Yalton's Blood Vial as the later is only a temporary boost.Sure the Bracelet of the Second Circle have a CoF for casting Gate Magic but Bracelet are hard to find in year 1 and this give you a lasting + 1 Luck, in case you really want to cast a Gate spell on a day you just have to unequip it. I suspect that taking the blood option also has a downside in year 2, whereas taking the other option leaves the 5 tonne boys knowing a mage they can lean on for a favour who is relaxed about Gates magic and recreational pharmaceuticals... which come to think of it could be a mixed blessing. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 6, 2014 Report Share Posted September 6, 2014 Post moved to the right thread: http://academagia.invisionzone.com/index.php?showtopic=2872#entry35752 Quote Link to comment Share on other sites More sharing options...
Albert Posted September 6, 2014 Report Share Posted September 6, 2014 Now then I have some bad news for you all because starting with year 2 you can craft the Negation wand using the normal crafting system if you have the receipt (still would need 3 separate steps beside the shoping). You will get the receipt trough the import tool if you managed to get it in the adventure but the Negation Wandcrafter Ability is exclusive for year 1. Also the difficulty should be quite high even for year 2 as you don't get help then. I guess it could make sense that it helped your magical progression more if you did it early and boosted you ahead of the other students. It was kind of a challenge and challenges are what makes us evolve. It wouldn't be as much of a challenge when you get older and more experienced. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 8, 2014 Report Share Posted September 8, 2014 Shouldn't Main Adventure Captain 00 continue direct with Main Adventure Captain 02? For me it reads like your still sitting at the tavern with the Captain without leaving it in part 02. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 8, 2014 Report Share Posted September 8, 2014 Schwarzbart; Hmmm, that reads that way, doesn't it? I'll ask, thanks! Quote Link to comment Share on other sites More sharing options...
Svinik Posted September 8, 2014 Report Share Posted September 8, 2014 Vuillarme's adventure has a similar issue in stages 6a to 8a with the black rooster charging you in one stage and you discussing diplomacy with him the next, and I think that seeking perfection in honours has a similar issue in a late stage - sadly I didn't record these properly at the time to specify the latter stages. That said, given the magical item(s) gained from the Mysterious Scholar perhaps it shouldn't be abbreviated - although a separate item for the magical shield device would be nice. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 8, 2014 Report Share Posted September 8, 2014 Svinik; Haha! Alright, I will let them know. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 9, 2014 Report Share Posted September 9, 2014 Underground Market Adventure 03b If the player already have Stunberries (i.e. from Field Medicine 6) in his inventory maybe he could us them here? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 9, 2014 Report Share Posted September 9, 2014 Schwarzbart; A good point- I'll mention it! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 9, 2014 Report Share Posted September 9, 2014 Professor CogSpring could be type Games/Cards instead of Hand Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 9, 2014 Report Share Posted September 9, 2014 Schwarzbart; Hmm, a good point- I'll point it out. Quote Link to comment Share on other sites More sharing options...
Svinik Posted September 9, 2014 Report Share Posted September 9, 2014 It's been said before but battlemace figurines. This is described as plastic in one RE, which seems unlikely, and as lead in the adventure and elsewhere. It should be resin, lead, or tin - the pieces are too intricate for wood or bone without magical shaping but resin should be fine. Yes it's picky, but by my standards barely so (I know, time for a new PM thread before the current one breaks). Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 9, 2014 Report Share Posted September 9, 2014 Svinik; Yes, it's definitely *not* plastic. I think lead. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 10, 2014 Report Share Posted September 10, 2014 Given how long it take to play trough a year 1 game it would be great if you can publish a list of the different parents and what background combinations are needed for them before year 2 comes out. Quote Link to comment Share on other sites More sharing options...
Vesper Posted September 10, 2014 Report Share Posted September 10, 2014 I suggest that Y1's engine be made open source, because currently the player is unable to modify the weakest parts of the game, for example: character creation, the UI, the way classes work. Clearly the dev team is supportive of modding, why not release the engine and have the $25 pay for downloading the game assets? Especially since the year 1 engine isn't even going to be used for the next game. Also, the dev team should consider making a blog about Y2 progress. I'm not saying they should have someone be a full time blogger, but even a monthly post talking about the general progress they're making would be far preferable to just saying "wait and see" to everything, especially since that's been the line used for years now. It would be far less frustrating to wait if the dev team could actually give some indication that progress is being made. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 10, 2014 Report Share Posted September 10, 2014 Vesper its already mentioned for the Mod Tools that BCS licenced part of the engine they used and Licence problems prevent them to publish a new Mod Tool. That's why I doubt that even if BCS want they can't make the source code public. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 10, 2014 Report Share Posted September 10, 2014 Vesper; As Schwarzbart notes, it wouldn't be possible without a broader agreement, unfortunately. Schwarzbart; I think the Team means it to be surprising, but I'll ask. Quote Link to comment Share on other sites More sharing options...
Lilette Posted September 11, 2014 Report Share Posted September 11, 2014 For the quest The Mysterious Library Book (music class quest) the end rewards is a necklace in the shape of a Violin, Lute, or Harpsichord. I was wondering if the team could add a lyre shaped necklace to the list? <3? Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 11, 2014 Report Share Posted September 11, 2014 I think it would be fun if the parents of the player are Elemental Warrior and the player already joined this mercenary group in year 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted September 11, 2014 Report Share Posted September 11, 2014 I think it would be fun if the parents of the player are Elemental Warrior and the player already joined this mercenary group in year 1 What if they are from a rival group?! Quote Link to comment Share on other sites More sharing options...
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