retired_deer Posted August 31, 2012 Report Share Posted August 31, 2012 I'm glad to see such a wonderful project come to fruition. Just a few weeks to go now. I have to admit, the music on the trailer had me just as hooked as did the characters and idea behind it. Reminds me of a more structured version of the Princess Maker games. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 31, 2012 Author Report Share Posted August 31, 2012 r_d; That's not too far off base, actually! Either way, hope you enjoy. Link to comment Share on other sites More sharing options...
retired_deer Posted August 31, 2012 Report Share Posted August 31, 2012 I have to ask though... you guys spent a lot of time on this new interface and quite a number of innovations over the original design have been made, and I'm just wondering how much, if any, of it is being ported/adapted into Academagia (1 or 2)? Good choice of title, too. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 1, 2012 Author Report Share Posted September 1, 2012 R_D; Thanks! You are correct in your thinking, we used this game partly to test some UI ideas for Y2. You'll see that again in our Secret KickStarter , where (if successful), we'll be testing some mechanics. We try, as much as possible, to use what Players seem to like. Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 1, 2012 Report Share Posted September 1, 2012 And here we got the mention of yet a other Secret Project ^^ Wonder how long it takes this time till we learn more about it. Hopefull not as along as it took betwean the anouncment of the last Secret project and then the Anouncement that it is Scheherazade many months later. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 1, 2012 Author Report Share Posted September 1, 2012 I want to give you a date, but I know the Team will do something nasty to me if I talk this time. Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 1, 2012 Report Share Posted September 1, 2012 How much the dates you give can be off was already shown with Scheherazade ^^ Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 1, 2012 Author Report Share Posted September 1, 2012 Yeah, I've been mocked. Link to comment Share on other sites More sharing options...
Mikka Posted September 3, 2012 Report Share Posted September 3, 2012 So... DLC 15 mid-October, perhaps? /puppy-dog eyes Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 3, 2012 Author Report Share Posted September 3, 2012 Or early October, yes. Link to comment Share on other sites More sharing options...
retired_deer Posted September 4, 2012 Report Share Posted September 4, 2012 Out of curiosity, then, how will future DLCs work? Will you continue to publish new monthly DLCs for Academagia until year 2 comes out? Or will you try to set up DLCs for the no-longer-a-Secret Project? Not sure if the latter will work at all, but then we've only been given a glimpse. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 4, 2012 Author Report Share Posted September 4, 2012 I don't believe we will do DLCs for Scheherazade, apart from the inevitable typo fixes and, probably, adding in Player created content. We'll continue releasing Academagia DLCs until Year 2, though- I doubt on a monthly schedule, however. Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 4, 2012 Report Share Posted September 4, 2012 I hope we still make it to DLC 20 with year 1 as this sound like a nice number to publish a new amo based to this DLC. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 4, 2012 Author Report Share Posted September 4, 2012 Yeah, no matter what DLC we end on, we'll release the ModBase at least a month in advance of Year 2. Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 4, 2012 Report Share Posted September 4, 2012 You know that I asked for a new AMO not AMM. As it is all the mods are based on he AMO and so everything added in later DLC are missing for be used in our mods. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 4, 2012 Author Report Share Posted September 4, 2012 Ah! The AMO will never change- it's always the same. Only the AMMs have been changing, with each DLC. If we changed the AMO, it would break a lot of people's mods. Probably, we shouldn't do that. Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 4, 2012 Report Share Posted September 4, 2012 I know but as mentioned the problem is that all new SS and everything you added in a DLC won't be aviable to be used in a Mod from us (unless we direct edit the Official AMM and complet publish this what makes it imposible to have multiple mods) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 4, 2012 Author Report Share Posted September 4, 2012 Schwarzbart; Yeah. The best we'll be able to do is release the final ModBase before Year 2. With no further changes planned for the content, it should make any mod created from that point 'good'. Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 13, 2012 Report Share Posted September 13, 2012 With less then 24h to go till Scherezade will be released any chance that we see DLC 15 released in the time till the first big bugreports come in for this game? (I'm already at the last Month in my curent game) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 13, 2012 Author Report Share Posted September 13, 2012 Schwarzbart; Oh no, DLC 15 will be out in a few weeks, though. I'll let you know as soon as the Team gives a date. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 18, 2012 Author Report Share Posted October 18, 2012 Hmm, anyone want to correct my math? Looks like if the Patch is released this week, it should be version 2.14.0. Link to comment Share on other sites More sharing options...
freespace2dotcom Posted October 18, 2012 Report Share Posted October 18, 2012 ? Are you implying that the patch will completely overhaul the game? (1.68 to 2.14) Or maybe that the 2 refers to the second year? (yeah right ) Or maybe some subtle reference to a date in february? (Valentines day? WTH?) ...Or maybe it's just some silly attempt to add the patch number to the old version number? STOP TEASING US!!! Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 18, 2012 Report Share Posted October 18, 2012 I hope you go for some different number as 2. suggest you realy did a major rework of the game engine. Ohh and will you push this update then please also to Impulse and the other stores. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 18, 2012 Author Report Share Posted October 18, 2012 Schwarzbart; If possible, we will! 2.0 does look like a major revision, when it is incremental, but we have a pattern of naming patches according to the week, which I'm not sure we want to break now. You'll noticed we didn't do that for Scheherazade, though. Link to comment Share on other sites More sharing options...
Emre Yigit Posted October 24, 2012 Report Share Posted October 24, 2012 Hello all, I'm a newbie here. I just got the game (from Gamersgate), and having taken a look at it, I see it is current to DLC 14. I see there is a DLC 15, so I guess I should apply this update? I also took a look at the "Troubleshooting" thread, and read the following: "First, download the latest patch if you don't already have it (the latest is always stickied at the top). Next, navigate to your Academagia folder and delete all the files inside which also appear in the patch. The important ones are: Mods (folder) Academagia.Core.dll Academagia.exe Academagia.UI.dll Common.dll ContentModel.dll GameLogic.dll Storage.dll ...make sure you delete them, and do not overwrite them with the ones from the patch! As an alternative, you can just delete the Mods folder if you do not want to upgrade to the patch." Do I have to do this even if I haven't encountered any problems? Link to comment Share on other sites More sharing options...
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